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Apply texture matrix when rendering shadowmap
Fixes shadows of animated sprite entities
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@ -22,5 +22,5 @@ void main()
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tPos = getPerspectiveFactor(pos);
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gl_Position = vec4(tPos.xyz, 1.0);
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gl_TexCoord[0].st = gl_MultiTexCoord0.st;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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}
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