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Mainmenu: Unify gamedata.errormessage and messagebox formspecs (#14716)
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@ -78,15 +78,12 @@ function dialog_create(name,get_formspec,buttonhandler,eventhandler)
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return self
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end
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-- "message" must already be formspec-escaped, e.g. via fgettext or
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-- core.formspec_escape.
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function messagebox(name, message)
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return dialog_create(name,
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function()
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return ([[
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formspec_version[3]
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size[8,3]
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textarea[0.375,0.375;7.25,1.2;;;%s]
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button[3,1.825;2,0.8;ok;%s]
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]]):format(message, fgettext("OK"))
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return ui.get_message_formspec("", message, "ok")
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end,
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function(this, fields)
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if fields.ok then
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@ -50,6 +50,20 @@ function ui.find_by_name(name)
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return ui.childlist[name]
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end
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--------------------------------------------------------------------------------
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-- "title" and "message" must already be formspec-escaped, e.g. via fgettext or
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-- core.formspec_escape.
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function ui.get_message_formspec(title, message, btn_id)
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return table.concat({
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"size[14,8]",
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"real_coordinates[true]",
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"set_focus[", btn_id, ";true]",
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"box[0.5,1.2;13,5;#000]",
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("textarea[0.5,1.2;13,5;;%s;%s]"):format(title, message),
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"button[5,6.6;4,1;", btn_id, ";" .. fgettext("OK") .. "]",
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})
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end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- Internal functions not to be called from user
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@ -76,6 +90,9 @@ function ui.update()
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}
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ui.overridden = true
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elseif gamedata ~= nil and gamedata.errormessage ~= nil then
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-- Note to API users:
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-- "gamedata.errormessage" must not be formspec-escaped yet.
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-- For translations, fgettext_ne should be used.
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local error_message = core.formspec_escape(gamedata.errormessage)
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local error_title
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@ -84,15 +101,7 @@ function ui.update()
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else
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error_title = fgettext("An error occurred:")
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end
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formspec = {
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"size[14,8]",
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"real_coordinates[true]",
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"set_focus[btn_error_confirm;true]",
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"box[0.5,1.2;13,5;#000]",
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("textarea[0.5,1.2;13,5;;%s;%s]"):format(
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error_title, error_message),
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"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("OK") .. "]"
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}
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formspec = {ui.get_message_formspec(error_title, error_message, "btn_error_confirm")}
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ui.overridden = true
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else
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local active_toplevel_ui_elements = 0
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@ -117,7 +117,7 @@ local function resolve_auto_install_spec()
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end
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if not resolved then
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gamedata.errormessage = fgettext("The package $1 was not found.", auto_install_spec)
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gamedata.errormessage = fgettext_ne("The package $1 was not found.", auto_install_spec)
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ui.update()
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auto_install_spec = nil
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