mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
Merge pull request #1 from TeddyDesTodes/master
+ submenu for key assignment, fast_move and free_move can now be toggled
This commit is contained in:
commit
9850df35ae
@ -100,6 +100,7 @@ set(minetest_SRCS
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clientobject.cpp
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guiFurnaceMenu.cpp
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guiMainMenu.cpp
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guiKeyChangeMenu.cpp
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guiMessageMenu.cpp
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guiTextInputMenu.cpp
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guiInventoryMenu.cpp
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@ -40,6 +40,8 @@ void set_default_settings()
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g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
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g_settings.setDefault("keymap_chat", "KEY_KEY_T");
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g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
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g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
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g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
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// Some (temporary) keys for debugging
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g_settings.setDefault("keymap_special1", "KEY_KEY_E");
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g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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22
src/game.cpp
22
src/game.cpp
@ -1147,6 +1147,28 @@ void the_game(
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&g_menumgr, dest,
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L""))->drop();
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}
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else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
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{
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if(g_settings.getBool("free_move"))
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{
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g_settings.set("free_move","false");
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}
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else
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{
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g_settings.set("free_move","true");
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
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{
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if(g_settings.getBool("fast_move"))
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{
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g_settings.set("fast_move","false");
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}
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else
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{
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g_settings.set("fast_move","true");
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}
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}
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// Item selection with mouse wheel
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{
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598
src/guiKeyChangeMenu.cpp
Normal file
598
src/guiKeyChangeMenu.cpp
Normal file
@ -0,0 +1,598 @@
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/*
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Minetest-delta
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "keycode.h"
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#include "main.h"
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#include <string>
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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{
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activeKey = -1;
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init_keys();
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}
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GUIKeyChangeMenu::~GUIKeyChangeMenu()
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{
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removeChildren();
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}
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void GUIKeyChangeMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
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!= children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
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!= children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(620, 430);
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core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
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screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
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screensize.Y / 2 + size.Y / 2);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 topleft(0, 0);
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{
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core::rect < s32 > rect(0, 0, 125, 20);
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rect += topleft + v2s32(25, 3);
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const wchar_t *text = L"KEYBINDINGS";
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//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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v2s32 offset(25, 40);
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// buttons
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Forward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->forward = Environment->addButton(rect, this,
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GUI_ID_KEY_FORWARD_BUTTON,
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narrow_to_wide(KeyNames[key_forward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Backward";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->backward = Environment->addButton(rect, this,
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GUI_ID_KEY_BACKWARD_BUTTON,
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narrow_to_wide(KeyNames[key_backward]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Left";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
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narrow_to_wide(KeyNames[key_left]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Right";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->right = Environment->addButton(rect, this,
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GUI_ID_KEY_RIGHT_BUTTON,
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narrow_to_wide(KeyNames[key_right]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Use";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
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narrow_to_wide(KeyNames[key_use]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Sneak";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->sneak = Environment->addButton(rect, this,
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GUI_ID_KEY_SNEAK_BUTTON,
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narrow_to_wide(KeyNames[key_sneak]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Jump";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
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narrow_to_wide(KeyNames[key_jump]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Inventory";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->inventory = Environment->addButton(rect, this,
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GUI_ID_KEY_INVENTORY_BUTTON,
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narrow_to_wide(KeyNames[key_inventory]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Chat";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
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narrow_to_wide(KeyNames[key_chat]).c_str());
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}
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//next col
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offset = v2s32(250, 40);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Toggle fly";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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|
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
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narrow_to_wide(KeyNames[key_fly]).c_str());
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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const wchar_t *text = L"Toggle fast";
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
|
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|
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
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this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
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narrow_to_wide(KeyNames[key_fast]).c_str());
|
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}
|
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offset += v2s32(0, 25);
|
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{
|
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core::rect < s32 > rect(0, 0, 100, 20);
|
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rect += topleft + v2s32(offset.X, offset.Y);
|
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const wchar_t *text = L"Range select";
|
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Environment->addStaticText(text, rect, false, true, this, -1);
|
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->range = Environment->addButton(rect, this,
|
||||
GUI_ID_KEY_RANGE_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_range]).c_str());
|
||||
}
|
||||
|
||||
offset += v2s32(0, 25);
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 20);
|
||||
rect += topleft + v2s32(offset.X, offset.Y);
|
||||
const wchar_t *text = L"Print stacks";
|
||||
Environment->addStaticText(text, rect, false, true, this, -1);
|
||||
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
|
||||
}
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
|
||||
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
|
||||
narrow_to_wide(KeyNames[key_dump]).c_str());
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
|
||||
}
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 100, 30);
|
||||
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
|
||||
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
|
||||
}
|
||||
}
|
||||
|
||||
void GUIKeyChangeMenu::drawMenu()
|
||||
{
|
||||
gui::IGUISkin* skin = Environment->getSkin();
|
||||
if (!skin)
|
||||
return;
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
video::SColor bgcolor(140, 0, 0, 0);
|
||||
|
||||
{
|
||||
core::rect < s32 > rect(0, 0, 620, 620);
|
||||
rect += AbsoluteRect.UpperLeftCorner;
|
||||
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
||||
}
|
||||
|
||||
gui::IGUIElement::draw();
|
||||
}
|
||||
|
||||
bool GUIKeyChangeMenu::acceptInput()
|
||||
{
|
||||
g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
|
||||
g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
|
||||
g_settings.set("keymap_left", keycode_to_keyname(key_left));
|
||||
g_settings.set("keymap_right", keycode_to_keyname(key_right));
|
||||
g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
|
||||
g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
|
||||
g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
|
||||
g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
|
||||
g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
|
||||
g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
|
||||
g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
|
||||
g_settings.set("keymap_special1", keycode_to_keyname(key_use));
|
||||
g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
|
||||
//clearKeyCache(); Y U NO SCOPE?!
|
||||
return true;
|
||||
}
|
||||
void GUIKeyChangeMenu::init_keys()
|
||||
{
|
||||
key_forward = getKeySetting("keymap_forward");
|
||||
key_backward = getKeySetting("keymap_backward");
|
||||
key_left = getKeySetting("keymap_left");
|
||||
key_right = getKeySetting("keymap_right");
|
||||
key_jump = getKeySetting("keymap_jump");
|
||||
key_sneak = getKeySetting("keymap_sneak");
|
||||
key_inventory = getKeySetting("keymap_inventory");
|
||||
key_chat = getKeySetting("keymap_chat");
|
||||
key_range = getKeySetting("keymap_rangeselect");
|
||||
key_fly = getKeySetting("keymap_freemove");
|
||||
key_fast = getKeySetting("keymap_fastmove");
|
||||
key_use = getKeySetting("keymap_special1");
|
||||
key_dump = getKeySetting("keymap_print_debug_stacks");
|
||||
}
|
||||
|
||||
bool GUIKeyChangeMenu::resetMenu()
|
||||
{
|
||||
if (activeKey >= 0)
|
||||
{
|
||||
switch (activeKey)
|
||||
{
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
this->forward->setText(
|
||||
narrow_to_wide(KeyNames[key_forward]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
this->backward->setText(
|
||||
narrow_to_wide(KeyNames[key_backward]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
this->inventory->setText(
|
||||
narrow_to_wide(KeyNames[key_inventory]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
|
||||
break;
|
||||
}
|
||||
activeKey = -1;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
|
||||
&& event.KeyInput.PressedDown)
|
||||
{
|
||||
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
|
||||
{
|
||||
this->forward->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_forward = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
|
||||
{
|
||||
this->backward->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_backward = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
|
||||
{
|
||||
this->left->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_left = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
|
||||
{
|
||||
this->right->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_right = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
|
||||
{
|
||||
this->jump->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_jump = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
|
||||
{
|
||||
this->sneak->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_sneak = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
|
||||
{
|
||||
this->inventory->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_inventory = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
|
||||
{
|
||||
this->chat->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_chat = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
|
||||
{
|
||||
this->range->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_range = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
|
||||
{
|
||||
this->fly->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_fly = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
|
||||
{
|
||||
this->fast->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_fast = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
|
||||
{
|
||||
this->use->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_use = event.KeyInput.Key;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
|
||||
{
|
||||
this->dump->setText(
|
||||
narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
|
||||
this->key_dump = event.KeyInput.Key;
|
||||
}
|
||||
|
||||
activeKey = -1;
|
||||
return true;
|
||||
}
|
||||
if (event.EventType == EET_GUI_EVENT)
|
||||
{
|
||||
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
|
||||
&& isVisible())
|
||||
{
|
||||
if (!canTakeFocus(event.GUIEvent.Element))
|
||||
{
|
||||
dstream << "GUIMainMenu: Not allowing focus change."
|
||||
<< std::endl;
|
||||
// Returning true disables focus change
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
|
||||
{
|
||||
switch (event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case GUI_ID_BACK_BUTTON: //back
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_ABORT_BUTTON: //abort
|
||||
quitMenu();
|
||||
return true;
|
||||
case GUI_ID_KEY_FORWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->forward->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_BACKWARD_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->backward->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_LEFT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->left->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_RIGHT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->right->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_USE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->use->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_FLY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fly->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_FAST_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->fast->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_JUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->jump->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_CHAT_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->chat->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_SNEAK_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->sneak->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_INVENTORY_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->inventory->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_DUMP_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->dump->setText(L"press Key");
|
||||
break;
|
||||
case GUI_ID_KEY_RANGE_BUTTON:
|
||||
resetMenu();
|
||||
activeKey = event.GUIEvent.Caller->getID();
|
||||
this->range->setText(L"press Key");
|
||||
break;
|
||||
}
|
||||
//Buttons
|
||||
|
||||
}
|
||||
}
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
133
src/guiKeyChangeMenu.h
Normal file
133
src/guiKeyChangeMenu.h
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
Minetest-delta
|
||||
Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
|
||||
Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GUIKEYCHANGEMENU_HEADER
|
||||
#define GUIKEYCHANGEMENU_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "utility.h"
|
||||
#include "modalMenu.h"
|
||||
#include "client.h"
|
||||
#include <string>
|
||||
|
||||
static const char *KeyNames[] =
|
||||
{ "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
|
||||
"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
|
||||
"-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
|
||||
"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
|
||||
"Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
|
||||
"Left", "Up", "Right", "Down", "Select", "Print", "Execute",
|
||||
"Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
|
||||
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
|
||||
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
|
||||
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
|
||||
"Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
|
||||
"Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
|
||||
"Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
|
||||
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
|
||||
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
|
||||
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
|
||||
"Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
|
||||
"ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
|
||||
enum
|
||||
{
|
||||
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
|
||||
//buttons
|
||||
GUI_ID_KEY_FORWARD_BUTTON,
|
||||
GUI_ID_KEY_BACKWARD_BUTTON,
|
||||
GUI_ID_KEY_LEFT_BUTTON,
|
||||
GUI_ID_KEY_RIGHT_BUTTON,
|
||||
GUI_ID_KEY_USE_BUTTON,
|
||||
GUI_ID_KEY_FLY_BUTTON,
|
||||
GUI_ID_KEY_FAST_BUTTON,
|
||||
GUI_ID_KEY_JUMP_BUTTON,
|
||||
GUI_ID_KEY_CHAT_BUTTON,
|
||||
GUI_ID_KEY_SNEAK_BUTTON,
|
||||
GUI_ID_KEY_INVENTORY_BUTTON,
|
||||
GUI_ID_KEY_DUMP_BUTTON,
|
||||
GUI_ID_KEY_RANGE_BUTTON
|
||||
};
|
||||
|
||||
class GUIKeyChangeMenu: public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
|
||||
s32 id, IMenuManager *menumgr);
|
||||
~GUIKeyChangeMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
bool acceptInput();
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
|
||||
void init_keys();
|
||||
|
||||
bool resetMenu();
|
||||
|
||||
gui::IGUIButton *forward;
|
||||
gui::IGUIButton *backward;
|
||||
gui::IGUIButton *left;
|
||||
gui::IGUIButton *right;
|
||||
gui::IGUIButton *use;
|
||||
gui::IGUIButton *sneak;
|
||||
gui::IGUIButton *jump;
|
||||
gui::IGUIButton *inventory;
|
||||
gui::IGUIButton *fly;
|
||||
gui::IGUIButton *fast;
|
||||
gui::IGUIButton *range;
|
||||
gui::IGUIButton *dump;
|
||||
gui::IGUIButton *chat;
|
||||
|
||||
u32 activeKey;
|
||||
u32 key_forward;
|
||||
u32 key_backward;
|
||||
u32 key_left;
|
||||
u32 key_right;
|
||||
u32 key_use;
|
||||
u32 key_sneak;
|
||||
u32 key_jump;
|
||||
u32 key_inventory;
|
||||
u32 key_fly;
|
||||
u32 key_fast;
|
||||
u32 key_range;
|
||||
u32 key_chat;
|
||||
u32 key_dump;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
#include "guiMainMenu.h"
|
||||
#include "guiKeyChangeMenu.h"
|
||||
#include "debug.h"
|
||||
#include "serialization.h"
|
||||
#include <string>
|
||||
|
||||
|
||||
|
||||
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
@ -34,6 +37,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
|
||||
m_gamecallback(gamecallback)
|
||||
{
|
||||
assert(m_data);
|
||||
this->env = env;
|
||||
this->parent = parent;
|
||||
this->id = id;
|
||||
this->menumgr = menumgr;
|
||||
}
|
||||
|
||||
GUIMainMenu::~GUIMainMenu()
|
||||
@ -70,35 +77,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
|
||||
// Client options
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(258);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
||||
if(e != NULL)
|
||||
text_name = e->getText();
|
||||
else
|
||||
text_name = m_data->name;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(256);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
|
||||
if(e != NULL)
|
||||
text_address = e->getText();
|
||||
else
|
||||
text_address = m_data->address;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(257);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
|
||||
if(e != NULL)
|
||||
text_port = e->getText();
|
||||
else
|
||||
text_port = m_data->port;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(263);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
fancy_trees = m_data->fancy_trees;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(262);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
@ -107,14 +114,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
|
||||
// Server options
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(259);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
creative_mode = m_data->creative_mode;
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(261);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
else
|
||||
@ -175,7 +182,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 230, 30);
|
||||
rect += topleft_client + v2s32(160, 50);
|
||||
gui::IGUIElement *e =
|
||||
Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
|
||||
Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
|
||||
if(text_name == L"")
|
||||
Environment->setFocus(e);
|
||||
}
|
||||
@ -198,7 +205,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 230, 30);
|
||||
rect += topleft_client + v2s32(160, 100);
|
||||
gui::IGUIElement *e =
|
||||
Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
|
||||
Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
|
||||
if(text_name != L"")
|
||||
Environment->setFocus(e);
|
||||
}
|
||||
@ -206,7 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 120, 30);
|
||||
//rect += topleft_client + v2s32(160+250+20, 125);
|
||||
rect += topleft_client + v2s32(size_client.X-60-100, 100);
|
||||
Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
|
||||
Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 400, 20);
|
||||
@ -217,13 +224,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_client + v2s32(35, 150);
|
||||
Environment->addCheckBox(fancy_trees, rect, this, 263,
|
||||
Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
|
||||
L"Fancy trees");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_client + v2s32(35, 150+30);
|
||||
Environment->addCheckBox(smooth_lighting, rect, this, 262,
|
||||
Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
|
||||
L"Smooth Lighting");
|
||||
}
|
||||
// Start game button
|
||||
@ -231,9 +238,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
core::rect<s32> rect(0, 0, 180, 30);
|
||||
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
|
||||
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
|
||||
Environment->addButton(rect, this, 257, L"Start Game / Connect");
|
||||
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
|
||||
}
|
||||
|
||||
// Key change button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 100, 30);
|
||||
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
|
||||
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
|
||||
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
|
||||
}
|
||||
/*
|
||||
Server section
|
||||
*/
|
||||
@ -254,19 +268,19 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_server + v2s32(35, 30);
|
||||
Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
|
||||
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 250, 30);
|
||||
rect += topleft_server + v2s32(35, 60);
|
||||
Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
|
||||
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
|
||||
}
|
||||
// Map delete button
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 130, 30);
|
||||
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
|
||||
rect += topleft_server + v2s32(40, 100+25);
|
||||
Environment->addButton(rect, this, 260, L"Delete map");
|
||||
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
|
||||
}
|
||||
}
|
||||
|
||||
@ -300,7 +314,7 @@ void GUIMainMenu::drawMenu()
|
||||
void GUIMainMenu::acceptInput()
|
||||
{
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(258);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
||||
if(e != NULL)
|
||||
m_data->name = e->getText();
|
||||
}
|
||||
@ -310,32 +324,32 @@ void GUIMainMenu::acceptInput()
|
||||
m_data->password = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(256);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
|
||||
if(e != NULL)
|
||||
m_data->address = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(257);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
|
||||
if(e != NULL)
|
||||
m_data->port = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(259);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(261);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(262);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(263);
|
||||
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
|
||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
|
||||
}
|
||||
@ -377,11 +391,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
switch(event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case 257: // Start game
|
||||
case GUI_ID_JOIN_GAME_BUTTON: // Start game
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
case 260: // Delete map
|
||||
case GUI_ID_CHANGE_KEYS_BUTTON: {
|
||||
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
|
||||
kmenu->drop();
|
||||
return true;
|
||||
}
|
||||
case GUI_ID_DELETE_MAP_BUTTON: // Delete map
|
||||
// Don't accept input data, just set deletion request
|
||||
m_data->delete_map = true;
|
||||
m_accepted = true;
|
||||
@ -393,7 +412,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
switch(event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case 256: case 257: case 258: case 264:
|
||||
case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
|
||||
acceptInput();
|
||||
quitMenu();
|
||||
return true;
|
||||
|
@ -27,18 +27,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// For IGameCallback
|
||||
#include "guiPauseMenu.h"
|
||||
|
||||
enum
|
||||
{
|
||||
GUI_ID_QUIT_BUTTON = 101,
|
||||
GUI_ID_NAME_INPUT,
|
||||
GUI_ID_ADDRESS_INPUT,
|
||||
GUI_ID_PORT_INPUT,
|
||||
GUI_ID_FANCYTREE_CB,
|
||||
GUI_ID_SMOOTH_LIGHTING_CB,
|
||||
GUI_ID_DAMAGE_CB,
|
||||
GUI_ID_CREATIVE_CB,
|
||||
GUI_ID_JOIN_GAME_BUTTON,
|
||||
GUI_ID_CHANGE_KEYS_BUTTON,
|
||||
GUI_ID_DELETE_MAP_BUTTON
|
||||
};
|
||||
|
||||
struct MainMenuData
|
||||
{
|
||||
MainMenuData() :
|
||||
// Client opts
|
||||
fancy_trees(false),
|
||||
smooth_lighting(false),
|
||||
fancy_trees(false), smooth_lighting(false),
|
||||
// Server opts
|
||||
creative_mode(false),
|
||||
enable_damage(false),
|
||||
creative_mode(false), enable_damage(false),
|
||||
// Actions
|
||||
delete_map(false)
|
||||
{}
|
||||
{
|
||||
}
|
||||
|
||||
// These are in the native format of the gui elements
|
||||
|
||||
@ -59,13 +73,16 @@ struct MainMenuData
|
||||
class GUIMainMenu: public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIMainMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
MainMenuData *data,
|
||||
GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr, MainMenuData *data,
|
||||
IGameCallback *gamecallback);
|
||||
~GUIMainMenu();
|
||||
|
||||
gui::IGUIEnvironment* env;
|
||||
gui::IGUIElement* parent;
|
||||
s32 id;
|
||||
IMenuManager *menumgr;
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
|
@ -28,10 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class GUIMessageMenu: public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIMessageMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
std::wstring message_text);
|
||||
GUIMessageMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr, std::wstring message_text);
|
||||
~GUIMessageMenu();
|
||||
|
||||
void removeChildren();
|
||||
|
@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "keycode.h"
|
||||
#include "main.h" // For g_settings
|
||||
|
||||
#define CHECKKEY(x){if(strcmp(name, #x)==0) return irr::x;}
|
||||
|
||||
irr::EKEY_CODE keyname_to_keycode(const char *name)
|
||||
@ -171,6 +170,45 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
|
||||
return irr::KEY_KEY_CODES_COUNT;
|
||||
}
|
||||
|
||||
static const char *KeyNames[] =
|
||||
{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
|
||||
"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
|
||||
"-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
|
||||
"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
|
||||
"Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
|
||||
"KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
|
||||
"Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
|
||||
"KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
|
||||
"KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
|
||||
"-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
|
||||
"KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
|
||||
"KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
|
||||
"KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
|
||||
"KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
|
||||
"KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
|
||||
"Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
|
||||
"KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
|
||||
"KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
|
||||
"Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
|
||||
"KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
|
||||
"KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
|
||||
"KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
|
||||
"KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
|
||||
"Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
|
||||
"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
|
||||
|
||||
std::string keycode_to_keyname(s32 keycode)
|
||||
{
|
||||
return KeyNames[keycode];
|
||||
}
|
||||
/*
|
||||
Key config
|
||||
*/
|
||||
@ -189,4 +227,8 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
|
||||
return c;
|
||||
}
|
||||
|
||||
void clearKeyCache()
|
||||
{
|
||||
g_key_setting_cache.clear();
|
||||
}
|
||||
|
||||
|
@ -21,11 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define KEYCODE_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
|
||||
irr::EKEY_CODE keyname_to_keycode(const char *name);
|
||||
|
||||
// Key configuration getter
|
||||
irr::EKEY_CODE getKeySetting(const char *settingname);
|
||||
|
||||
std::string keycode_to_keyname(s32 keycode);
|
||||
void clearCache();
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user