Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly

According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
This commit is contained in:
dvere 2014-11-25 12:44:38 +10:00 committed by Craig Robbins
parent a1db83e93f
commit 9878e8de4f

@ -340,8 +340,8 @@ end
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
if INIT == "game" then if INIT == "game" then
local dirs1 = {9, 18, 7, 12} local dirs1 = {8, 17, 6, 15}
local dirs2 = {20, 23, 22, 21} local dirs2 = {22, 21, 20, 23}
function core.rotate_and_place(itemstack, placer, pointed_thing, function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags) infinitestacks, orient_flags)