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Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
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@ -340,8 +340,8 @@ end
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if INIT == "game" then
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local dirs1 = {9, 18, 7, 12}
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local dirs2 = {20, 23, 22, 21}
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local dirs1 = {8, 17, 6, 15}
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local dirs2 = {22, 21, 20, 23}
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function core.rotate_and_place(itemstack, placer, pointed_thing,
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infinitestacks, orient_flags)
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