mirror of
https://github.com/minetest/minetest.git
synced 2024-12-25 07:32:24 +01:00
Create faster key cache for main game loop (client)
This commit is contained in:
parent
18c583ee0b
commit
987e565eeb
225
src/game.cpp
225
src/game.cpp
@ -1181,9 +1181,119 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
|
Fast key cache for main game loop
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
|
/* This is faster than using getKeySetting with the tradeoff that functions
|
||||||
|
* using it must make sure that it's initialised before using it and there is
|
||||||
|
* no error handling (for example bounds checking). This is really intended for
|
||||||
|
* use only in the main running loop of the client (the_game()) where the faster
|
||||||
|
* (up to 10x faster) key lookup is an asset. Other parts of the codebase
|
||||||
|
* (e.g. formspecs) should continue using getKeySetting().
|
||||||
|
*/
|
||||||
|
struct KeyCache {
|
||||||
|
|
||||||
|
KeyCache() { populate(); }
|
||||||
|
|
||||||
|
enum {
|
||||||
|
// Player movement
|
||||||
|
KEYMAP_ID_FORWARD,
|
||||||
|
KEYMAP_ID_BACKWARD,
|
||||||
|
KEYMAP_ID_LEFT,
|
||||||
|
KEYMAP_ID_RIGHT,
|
||||||
|
KEYMAP_ID_JUMP,
|
||||||
|
KEYMAP_ID_SPECIAL1,
|
||||||
|
KEYMAP_ID_SNEAK,
|
||||||
|
|
||||||
|
// Other
|
||||||
|
KEYMAP_ID_DROP,
|
||||||
|
KEYMAP_ID_INVENTORY,
|
||||||
|
KEYMAP_ID_CHAT,
|
||||||
|
KEYMAP_ID_CMD,
|
||||||
|
KEYMAP_ID_CONSOLE,
|
||||||
|
KEYMAP_ID_FREEMOVE,
|
||||||
|
KEYMAP_ID_FASTMOVE,
|
||||||
|
KEYMAP_ID_NOCLIP,
|
||||||
|
KEYMAP_ID_SCREENSHOT,
|
||||||
|
KEYMAP_ID_TOGGLE_HUD,
|
||||||
|
KEYMAP_ID_TOGGLE_CHAT,
|
||||||
|
KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
|
||||||
|
KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
|
||||||
|
KEYMAP_ID_TOGGLE_DEBUG,
|
||||||
|
KEYMAP_ID_TOGGLE_PROFILER,
|
||||||
|
KEYMAP_ID_CAMERA_MODE,
|
||||||
|
KEYMAP_ID_INCREASE_VIEWING_RANGE,
|
||||||
|
KEYMAP_ID_DECREASE_VIEWING_RANGE,
|
||||||
|
KEYMAP_ID_RANGESELECT,
|
||||||
|
|
||||||
|
KEYMAP_ID_QUICKTUNE_NEXT,
|
||||||
|
KEYMAP_ID_QUICKTUNE_PREV,
|
||||||
|
KEYMAP_ID_QUICKTUNE_INC,
|
||||||
|
KEYMAP_ID_QUICKTUNE_DEC,
|
||||||
|
|
||||||
|
KEYMAP_ID_DEBUG_STACKS,
|
||||||
|
|
||||||
|
// Fake keycode for array size and internal checks
|
||||||
|
KEYMAP_INTERNAL_ENUM_COUNT
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
void populate();
|
||||||
|
|
||||||
|
KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
|
||||||
|
};
|
||||||
|
|
||||||
|
void KeyCache::populate()
|
||||||
|
{
|
||||||
|
key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
|
||||||
|
key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
|
||||||
|
key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
|
||||||
|
key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
|
||||||
|
key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
|
||||||
|
key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
|
||||||
|
key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
|
||||||
|
|
||||||
|
key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
|
||||||
|
key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
|
||||||
|
key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
|
||||||
|
key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
|
||||||
|
key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
|
||||||
|
key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
|
||||||
|
key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
|
||||||
|
key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
|
||||||
|
key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
|
||||||
|
key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
|
||||||
|
key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
|
||||||
|
key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
|
||||||
|
= getKeySetting("keymap_toggle_force_fog_off");
|
||||||
|
key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
|
||||||
|
= getKeySetting("keymap_toggle_update_camera");
|
||||||
|
key[KEYMAP_ID_TOGGLE_DEBUG]
|
||||||
|
= getKeySetting("keymap_toggle_debug");
|
||||||
|
key[KEYMAP_ID_TOGGLE_PROFILER]
|
||||||
|
= getKeySetting("keymap_toggle_profiler");
|
||||||
|
key[KEYMAP_ID_CAMERA_MODE]
|
||||||
|
= getKeySetting("keymap_camera_mode");
|
||||||
|
key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
|
||||||
|
= getKeySetting("keymap_increase_viewing_range_min");
|
||||||
|
key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
|
||||||
|
= getKeySetting("keymap_decrease_viewing_range_min");
|
||||||
|
key[KEYMAP_ID_RANGESELECT]
|
||||||
|
= getKeySetting("keymap_rangeselect");
|
||||||
|
|
||||||
|
key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
|
||||||
|
key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
|
||||||
|
key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
|
||||||
|
key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
|
||||||
|
|
||||||
|
key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
THE GAME
|
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
const float object_hit_delay = 0.2;
|
const float object_hit_delay = 0.2;
|
||||||
@ -1264,6 +1374,10 @@ struct VolatileRunFlags {
|
|||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
|
THE GAME
|
||||||
|
****************************************************************************/
|
||||||
|
|
||||||
/* This is not intended to be a public class. If a public class becomes
|
/* This is not intended to be a public class. If a public class becomes
|
||||||
* desirable then it may be better to create another 'wrapper' class that
|
* desirable then it may be better to create another 'wrapper' class that
|
||||||
* hides most of the stuff in this class (nothing in this class is required
|
* hides most of the stuff in this class (nothing in this class is required
|
||||||
@ -1458,6 +1572,8 @@ private:
|
|||||||
|
|
||||||
std::wstring infotext;
|
std::wstring infotext;
|
||||||
std::wstring statustext;
|
std::wstring statustext;
|
||||||
|
|
||||||
|
KeyCache keycache;
|
||||||
};
|
};
|
||||||
|
|
||||||
Game::Game() :
|
Game::Game() :
|
||||||
@ -2186,6 +2302,11 @@ inline bool Game::handleCallbacks()
|
|||||||
g_gamecallback->keyconfig_requested = false;
|
g_gamecallback->keyconfig_requested = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (g_gamecallback->keyconfig_changed) {
|
||||||
|
keycache.populate(); // update the cache with new settings
|
||||||
|
g_gamecallback->keyconfig_changed = false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2322,70 +2443,63 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
|
|||||||
u32 *profiler_current_page,
|
u32 *profiler_current_page,
|
||||||
u32 profiler_max_page)
|
u32 profiler_max_page)
|
||||||
{
|
{
|
||||||
if (input->wasKeyDown(getKeySetting("keymap_drop"))) {
|
|
||||||
|
//TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
|
||||||
|
|
||||||
|
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
|
||||||
dropSelectedItem();
|
dropSelectedItem();
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_inventory"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
|
||||||
openInventory();
|
openInventory();
|
||||||
} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
|
} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
|
||||||
show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
|
show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
|
||||||
simple_singleplayer_mode);
|
simple_singleplayer_mode);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_chat"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
|
||||||
show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
|
show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
|
||||||
client, "");
|
client, "");
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_cmd"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
|
||||||
show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
|
show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
|
||||||
client, "/");
|
client, "/");
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_console"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
|
||||||
openConsole();
|
openConsole();
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_freemove"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
|
||||||
toggleFreeMove(statustext_time);
|
toggleFreeMove(statustext_time);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_jump"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
|
||||||
toggleFreeMoveAlt(statustext_time, jump_timer);
|
toggleFreeMoveAlt(statustext_time, jump_timer);
|
||||||
*reset_jump_timer = true;
|
*reset_jump_timer = true;
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_fastmove"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
|
||||||
toggleFast(statustext_time);
|
toggleFast(statustext_time);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_noclip"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
|
||||||
toggleNoClip(statustext_time);
|
toggleNoClip(statustext_time);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_screenshot"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
|
||||||
client->makeScreenshot(device);
|
client->makeScreenshot(device);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_toggle_hud"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
|
||||||
toggleHud(statustext_time, &flags->show_hud);
|
toggleHud(statustext_time, &flags->show_hud);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_toggle_chat"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
|
||||||
toggleChat(statustext_time, &flags->show_chat);
|
toggleChat(statustext_time, &flags->show_chat);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
|
||||||
toggleFog(statustext_time, &flags->force_fog_off);
|
toggleFog(statustext_time, &flags->force_fog_off);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_toggle_update_camera"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
|
||||||
toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
|
toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_toggle_debug"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
|
||||||
toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
|
toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_toggle_profiler"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
|
||||||
toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
|
toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
|
||||||
increaseViewRange(statustext_time);
|
increaseViewRange(statustext_time);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
|
||||||
decreaseViewRange(statustext_time);
|
decreaseViewRange(statustext_time);
|
||||||
} else if (input->wasKeyDown(getKeySetting("keymap_rangeselect"))) {
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
|
||||||
toggleFullViewRange(statustext_time);
|
toggleFullViewRange(statustext_time);
|
||||||
}
|
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
|
||||||
|
|
||||||
// Handle QuicktuneShortcutter
|
|
||||||
if (input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
|
|
||||||
quicktune->next();
|
quicktune->next();
|
||||||
else if (input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
|
else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
|
||||||
quicktune->prev();
|
quicktune->prev();
|
||||||
else if (input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
|
else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
|
||||||
quicktune->inc();
|
quicktune->inc();
|
||||||
else if (input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
|
else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
|
||||||
quicktune->dec();
|
quicktune->dec();
|
||||||
|
else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
|
||||||
std::string msg = quicktune->getMessage();
|
|
||||||
if (msg != "") {
|
|
||||||
statustext = narrow_to_wide(msg);
|
|
||||||
*statustext_time = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Print debug stacks
|
// Print debug stacks
|
||||||
if (input->wasKeyDown(getKeySetting("keymap_print_debug_stacks"))) {
|
|
||||||
dstream << "-----------------------------------------"
|
dstream << "-----------------------------------------"
|
||||||
<< std::endl;
|
<< std::endl;
|
||||||
dstream << DTIME << "Printing debug stacks:" << std::endl;
|
dstream << DTIME << "Printing debug stacks:" << std::endl;
|
||||||
@ -2398,6 +2512,14 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
|
|||||||
*reset_jump_timer = false;
|
*reset_jump_timer = false;
|
||||||
*jump_timer = 0.0;
|
*jump_timer = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//tt.stop();
|
||||||
|
|
||||||
|
if (quicktune->hasMessage()) {
|
||||||
|
std::string msg = quicktune->getMessage();
|
||||||
|
statustext = narrow_to_wide(msg);
|
||||||
|
*statustext_time = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -2730,14 +2852,16 @@ void Game::updateCameraDirection(CameraOrientation *cam,
|
|||||||
|
|
||||||
void Game::updatePlayerControl(const CameraOrientation &cam)
|
void Game::updatePlayerControl(const CameraOrientation &cam)
|
||||||
{
|
{
|
||||||
|
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
|
||||||
|
|
||||||
PlayerControl control(
|
PlayerControl control(
|
||||||
input->isKeyDown(getKeySetting("keymap_forward")),
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
|
||||||
input->isKeyDown(getKeySetting("keymap_backward")),
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
|
||||||
input->isKeyDown(getKeySetting("keymap_left")),
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
|
||||||
input->isKeyDown(getKeySetting("keymap_right")),
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
|
||||||
input->isKeyDown(getKeySetting("keymap_jump")),
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
|
||||||
input->isKeyDown(getKeySetting("keymap_special1")),
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
|
||||||
input->isKeyDown(getKeySetting("keymap_sneak")),
|
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
|
||||||
input->getLeftState(),
|
input->getLeftState(),
|
||||||
input->getRightState(),
|
input->getRightState(),
|
||||||
cam.camera_pitch,
|
cam.camera_pitch,
|
||||||
@ -2746,17 +2870,18 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
|
|||||||
client->setPlayerControl(control);
|
client->setPlayerControl(control);
|
||||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||||
player->keyPressed =
|
player->keyPressed =
|
||||||
( (u32)(input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
|
||||||
( (u32)(input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
|
||||||
( (u32)(input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
|
||||||
( (u32)(input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
|
||||||
( (u32)(input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
|
||||||
( (u32)(input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
|
||||||
( (u32)(input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
|
( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
|
||||||
( (u32)(input->getLeftState() & 0x1) << 7) |
|
( (u32)(input->getLeftState() & 0x1) << 7) |
|
||||||
( (u32)(input->getRightState() & 0x1) << 8
|
( (u32)(input->getRightState() & 0x1) << 8
|
||||||
);
|
);
|
||||||
|
|
||||||
|
//tt.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -3042,7 +3167,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
|
|||||||
|
|
||||||
v3s16 old_camera_offset = camera->getOffset();
|
v3s16 old_camera_offset = camera->getOffset();
|
||||||
|
|
||||||
if (input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
|
if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
|
||||||
camera->toggleCameraMode();
|
camera->toggleCameraMode();
|
||||||
GenericCAO *playercao = player->getCAO();
|
GenericCAO *playercao = player->getCAO();
|
||||||
|
|
||||||
|
@ -32,8 +32,12 @@
|
|||||||
#include "settings.h"
|
#include "settings.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
#include "mainmenumanager.h" // for g_gamecallback
|
||||||
|
|
||||||
#define KMaxButtonPerColumns 12
|
#define KMaxButtonPerColumns 12
|
||||||
|
|
||||||
|
extern MainGameCallback *g_gamecallback;
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
|
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
|
||||||
@ -234,7 +238,11 @@ bool GUIKeyChangeMenu::acceptInput()
|
|||||||
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
||||||
g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
|
g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
|
||||||
}
|
}
|
||||||
|
|
||||||
clearKeyCache();
|
clearKeyCache();
|
||||||
|
|
||||||
|
g_gamecallback->signalKeyConfigChange();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,6 +35,8 @@ public:
|
|||||||
virtual void disconnect() = 0;
|
virtual void disconnect() = 0;
|
||||||
virtual void changePassword() = 0;
|
virtual void changePassword() = 0;
|
||||||
virtual void changeVolume() = 0;
|
virtual void changeVolume() = 0;
|
||||||
|
|
||||||
|
virtual void signalKeyConfigChange() = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern gui::IGUIEnvironment* guienv;
|
extern gui::IGUIEnvironment* guienv;
|
||||||
@ -127,6 +129,7 @@ public:
|
|||||||
changevolume_requested(false),
|
changevolume_requested(false),
|
||||||
keyconfig_requested(false),
|
keyconfig_requested(false),
|
||||||
shutdown_requested(false),
|
shutdown_requested(false),
|
||||||
|
keyconfig_changed(false),
|
||||||
device(a_device)
|
device(a_device)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -159,12 +162,20 @@ public:
|
|||||||
keyconfig_requested = true;
|
keyconfig_requested = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void signalKeyConfigChange()
|
||||||
|
{
|
||||||
|
keyconfig_changed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool disconnect_requested;
|
bool disconnect_requested;
|
||||||
bool changepassword_requested;
|
bool changepassword_requested;
|
||||||
bool changevolume_requested;
|
bool changevolume_requested;
|
||||||
bool keyconfig_requested;
|
bool keyconfig_requested;
|
||||||
bool shutdown_requested;
|
bool shutdown_requested;
|
||||||
|
|
||||||
|
bool keyconfig_changed;
|
||||||
|
|
||||||
IrrlichtDevice *device;
|
IrrlichtDevice *device;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -29,6 +29,11 @@ private:
|
|||||||
u32 m_selected_i;
|
u32 m_selected_i;
|
||||||
std::string m_message;
|
std::string m_message;
|
||||||
public:
|
public:
|
||||||
|
bool hasMessage()
|
||||||
|
{
|
||||||
|
return m_message != "";
|
||||||
|
}
|
||||||
|
|
||||||
std::string getMessage()
|
std::string getMessage()
|
||||||
{
|
{
|
||||||
std::string s = m_message;
|
std::string s = m_message;
|
||||||
|
Loading…
Reference in New Issue
Block a user