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Create faster key cache for main game loop (client)
This commit is contained in:
parent
18c583ee0b
commit
987e565eeb
225
src/game.cpp
225
src/game.cpp
@ -1181,9 +1181,119 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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}
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/****************************************************************************
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Fast key cache for main game loop
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****************************************************************************/
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/* This is faster than using getKeySetting with the tradeoff that functions
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* using it must make sure that it's initialised before using it and there is
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* no error handling (for example bounds checking). This is really intended for
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* use only in the main running loop of the client (the_game()) where the faster
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* (up to 10x faster) key lookup is an asset. Other parts of the codebase
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* (e.g. formspecs) should continue using getKeySetting().
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*/
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struct KeyCache {
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KeyCache() { populate(); }
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enum {
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// Player movement
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KEYMAP_ID_FORWARD,
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KEYMAP_ID_BACKWARD,
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KEYMAP_ID_LEFT,
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KEYMAP_ID_RIGHT,
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KEYMAP_ID_JUMP,
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KEYMAP_ID_SPECIAL1,
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KEYMAP_ID_SNEAK,
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// Other
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KEYMAP_ID_DROP,
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KEYMAP_ID_INVENTORY,
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KEYMAP_ID_CHAT,
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KEYMAP_ID_CMD,
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KEYMAP_ID_CONSOLE,
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KEYMAP_ID_FREEMOVE,
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KEYMAP_ID_FASTMOVE,
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KEYMAP_ID_NOCLIP,
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KEYMAP_ID_SCREENSHOT,
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KEYMAP_ID_TOGGLE_HUD,
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KEYMAP_ID_TOGGLE_CHAT,
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KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
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KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
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KEYMAP_ID_TOGGLE_DEBUG,
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KEYMAP_ID_TOGGLE_PROFILER,
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KEYMAP_ID_CAMERA_MODE,
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KEYMAP_ID_INCREASE_VIEWING_RANGE,
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KEYMAP_ID_DECREASE_VIEWING_RANGE,
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KEYMAP_ID_RANGESELECT,
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KEYMAP_ID_QUICKTUNE_NEXT,
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KEYMAP_ID_QUICKTUNE_PREV,
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KEYMAP_ID_QUICKTUNE_INC,
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KEYMAP_ID_QUICKTUNE_DEC,
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KEYMAP_ID_DEBUG_STACKS,
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// Fake keycode for array size and internal checks
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KEYMAP_INTERNAL_ENUM_COUNT
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};
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void populate();
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KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
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};
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void KeyCache::populate()
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{
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key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
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key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
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key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
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key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
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key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
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key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
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key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
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key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
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key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
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key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
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key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
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key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
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key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
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key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
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key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
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key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
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key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
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key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
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key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
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= getKeySetting("keymap_toggle_force_fog_off");
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key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
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= getKeySetting("keymap_toggle_update_camera");
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key[KEYMAP_ID_TOGGLE_DEBUG]
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= getKeySetting("keymap_toggle_debug");
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key[KEYMAP_ID_TOGGLE_PROFILER]
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= getKeySetting("keymap_toggle_profiler");
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key[KEYMAP_ID_CAMERA_MODE]
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= getKeySetting("keymap_camera_mode");
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key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
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= getKeySetting("keymap_increase_viewing_range_min");
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key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
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= getKeySetting("keymap_decrease_viewing_range_min");
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key[KEYMAP_ID_RANGESELECT]
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= getKeySetting("keymap_rangeselect");
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key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
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key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
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key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
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key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
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key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
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}
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/****************************************************************************
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THE GAME
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****************************************************************************/
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const float object_hit_delay = 0.2;
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@ -1264,6 +1374,10 @@ struct VolatileRunFlags {
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};
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/****************************************************************************
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THE GAME
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****************************************************************************/
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/* This is not intended to be a public class. If a public class becomes
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* desirable then it may be better to create another 'wrapper' class that
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* hides most of the stuff in this class (nothing in this class is required
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@ -1458,6 +1572,8 @@ private:
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std::wstring infotext;
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std::wstring statustext;
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KeyCache keycache;
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};
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Game::Game() :
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@ -2186,6 +2302,11 @@ inline bool Game::handleCallbacks()
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g_gamecallback->keyconfig_requested = false;
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}
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if (g_gamecallback->keyconfig_changed) {
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keycache.populate(); // update the cache with new settings
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g_gamecallback->keyconfig_changed = false;
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}
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return true;
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}
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@ -2322,70 +2443,63 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
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u32 *profiler_current_page,
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u32 profiler_max_page)
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{
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if (input->wasKeyDown(getKeySetting("keymap_drop"))) {
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//TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
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if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
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dropSelectedItem();
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} else if (input->wasKeyDown(getKeySetting("keymap_inventory"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
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openInventory();
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} else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
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show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
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simple_singleplayer_mode);
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} else if (input->wasKeyDown(getKeySetting("keymap_chat"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
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show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
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client, "");
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} else if (input->wasKeyDown(getKeySetting("keymap_cmd"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
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show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
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client, "/");
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} else if (input->wasKeyDown(getKeySetting("keymap_console"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
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openConsole();
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} else if (input->wasKeyDown(getKeySetting("keymap_freemove"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
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toggleFreeMove(statustext_time);
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} else if (input->wasKeyDown(getKeySetting("keymap_jump"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
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toggleFreeMoveAlt(statustext_time, jump_timer);
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*reset_jump_timer = true;
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} else if (input->wasKeyDown(getKeySetting("keymap_fastmove"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
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toggleFast(statustext_time);
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} else if (input->wasKeyDown(getKeySetting("keymap_noclip"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
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toggleNoClip(statustext_time);
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} else if (input->wasKeyDown(getKeySetting("keymap_screenshot"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
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client->makeScreenshot(device);
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} else if (input->wasKeyDown(getKeySetting("keymap_toggle_hud"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
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toggleHud(statustext_time, &flags->show_hud);
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} else if (input->wasKeyDown(getKeySetting("keymap_toggle_chat"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
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toggleChat(statustext_time, &flags->show_chat);
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} else if (input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
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toggleFog(statustext_time, &flags->force_fog_off);
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} else if (input->wasKeyDown(getKeySetting("keymap_toggle_update_camera"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
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toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
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} else if (input->wasKeyDown(getKeySetting("keymap_toggle_debug"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
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toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
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} else if (input->wasKeyDown(getKeySetting("keymap_toggle_profiler"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
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toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
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} else if (input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
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increaseViewRange(statustext_time);
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} else if (input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
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decreaseViewRange(statustext_time);
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} else if (input->wasKeyDown(getKeySetting("keymap_rangeselect"))) {
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
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toggleFullViewRange(statustext_time);
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}
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// Handle QuicktuneShortcutter
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if (input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
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} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
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quicktune->next();
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else if (input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
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else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
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quicktune->prev();
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else if (input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
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else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
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quicktune->inc();
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else if (input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
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else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
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quicktune->dec();
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std::string msg = quicktune->getMessage();
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if (msg != "") {
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statustext = narrow_to_wide(msg);
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*statustext_time = 0;
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}
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else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
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// Print debug stacks
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if (input->wasKeyDown(getKeySetting("keymap_print_debug_stacks"))) {
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dstream << "-----------------------------------------"
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<< std::endl;
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dstream << DTIME << "Printing debug stacks:" << std::endl;
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@ -2398,6 +2512,14 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
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*reset_jump_timer = false;
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*jump_timer = 0.0;
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}
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//tt.stop();
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if (quicktune->hasMessage()) {
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std::string msg = quicktune->getMessage();
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statustext = narrow_to_wide(msg);
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*statustext_time = 0;
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}
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}
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@ -2730,14 +2852,16 @@ void Game::updateCameraDirection(CameraOrientation *cam,
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void Game::updatePlayerControl(const CameraOrientation &cam)
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{
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//TimeTaker tt("update player control", NULL, PRECISION_NANO);
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PlayerControl control(
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input->isKeyDown(getKeySetting("keymap_forward")),
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input->isKeyDown(getKeySetting("keymap_backward")),
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input->isKeyDown(getKeySetting("keymap_left")),
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input->isKeyDown(getKeySetting("keymap_right")),
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input->isKeyDown(getKeySetting("keymap_jump")),
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input->isKeyDown(getKeySetting("keymap_special1")),
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input->isKeyDown(getKeySetting("keymap_sneak")),
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input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
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input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
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input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
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input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
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input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
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input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
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input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
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input->getLeftState(),
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input->getRightState(),
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cam.camera_pitch,
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@ -2746,17 +2870,18 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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client->setPlayerControl(control);
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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player->keyPressed =
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( (u32)(input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
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( (u32)(input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
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( (u32)(input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
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( (u32)(input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
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( (u32)(input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
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( (u32)(input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
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( (u32)(input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
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( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
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( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
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( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
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( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
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( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
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( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
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( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
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( (u32)(input->getLeftState() & 0x1) << 7) |
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( (u32)(input->getRightState() & 0x1) << 8
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);
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//tt.stop();
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}
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@ -3042,7 +3167,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
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v3s16 old_camera_offset = camera->getOffset();
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if (input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
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if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
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camera->toggleCameraMode();
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GenericCAO *playercao = player->getCAO();
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@ -32,8 +32,12 @@
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#include "settings.h"
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#include <algorithm>
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#include "mainmenumanager.h" // for g_gamecallback
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#define KMaxButtonPerColumns 12
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extern MainGameCallback *g_gamecallback;
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enum
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{
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GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
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@ -234,7 +238,11 @@ bool GUIKeyChangeMenu::acceptInput()
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked());
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}
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clearKeyCache();
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g_gamecallback->signalKeyConfigChange();
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return true;
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}
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@ -35,6 +35,8 @@ public:
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virtual void disconnect() = 0;
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virtual void changePassword() = 0;
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virtual void changeVolume() = 0;
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virtual void signalKeyConfigChange() = 0;
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};
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extern gui::IGUIEnvironment* guienv;
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@ -127,6 +129,7 @@ public:
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changevolume_requested(false),
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keyconfig_requested(false),
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shutdown_requested(false),
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keyconfig_changed(false),
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device(a_device)
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{
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}
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@ -159,12 +162,20 @@ public:
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keyconfig_requested = true;
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}
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virtual void signalKeyConfigChange()
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{
|
||||
keyconfig_changed = true;
|
||||
}
|
||||
|
||||
|
||||
bool disconnect_requested;
|
||||
bool changepassword_requested;
|
||||
bool changevolume_requested;
|
||||
bool keyconfig_requested;
|
||||
bool shutdown_requested;
|
||||
|
||||
bool keyconfig_changed;
|
||||
|
||||
IrrlichtDevice *device;
|
||||
};
|
||||
|
||||
|
@ -29,6 +29,11 @@ private:
|
||||
u32 m_selected_i;
|
||||
std::string m_message;
|
||||
public:
|
||||
bool hasMessage()
|
||||
{
|
||||
return m_message != "";
|
||||
}
|
||||
|
||||
std::string getMessage()
|
||||
{
|
||||
std::string s = m_message;
|
||||
|
Loading…
Reference in New Issue
Block a user