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Update minetest.conf.example and run updatepo.sh (#7947)
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@ -8,6 +8,8 @@ fake_function() {
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gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
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gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
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gettext("Flying");
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gettext("Flying");
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gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
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gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
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gettext("Pitch fly mode");
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gettext("If enabled together with fly mode, makes move directions relative to the player's pitch.");
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gettext("Fast movement");
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gettext("Fast movement");
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gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
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gettext("Fast movement (via the \"special\" key).\nThis requires the \"fast\" privilege on the server.");
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gettext("Noclip");
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gettext("Noclip");
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@ -23,14 +25,15 @@ fake_function() {
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gettext("Mouse sensitivity");
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gettext("Mouse sensitivity");
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gettext("Mouse sensitivity multiplier.");
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gettext("Mouse sensitivity multiplier.");
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gettext("Special key for climbing/descending");
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gettext("Special key for climbing/descending");
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gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and descending.");
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gettext("If enabled, \"special\" key instead of \"sneak\" key is used for climbing down and\ndescending.");
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gettext("Double tap jump for fly");
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gettext("Double tap jump for fly");
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gettext("Double-tapping the jump key toggles fly mode.");
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gettext("Double-tapping the jump key toggles fly mode.");
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gettext("Always fly and fast");
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gettext("Always fly and fast");
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gettext("Automatic jumping");
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gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are\nenabled.");
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gettext("If disabled, \"special\" key is used to fly fast if both fly and fast mode are enabled.");
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gettext("Rightclick repetition interval");
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gettext("Rightclick repetition interval");
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gettext("The time in seconds it takes between repeated right clicks when holding the right mouse button.");
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gettext("The time in seconds it takes between repeated right clicks when holding the right\nmouse button.");
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gettext("Automatic jumping");
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gettext("Automatically jump up single-node obstacles.\ntype: bool");
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gettext("Safe digging and placing");
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gettext("Safe digging and placing");
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gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
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gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
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gettext("Random input");
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gettext("Random input");
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@ -79,6 +82,8 @@ fake_function() {
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gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Fly key");
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gettext("Fly key");
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gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Pitch fly key");
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gettext("Key for toggling pitch fly mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Fast key");
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gettext("Fast key");
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gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Noclip key");
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gettext("Noclip key");
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@ -146,19 +151,37 @@ fake_function() {
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gettext("Hotbar slot 20 key");
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gettext("Hotbar slot 20 key");
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gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 21 key");
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gettext("Hotbar slot 21 key");
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gettext("Key for selecting the 21th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 22 key");
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gettext("Hotbar slot 22 key");
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gettext("Key for selecting the 22th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 23 key");
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gettext("Hotbar slot 23 key");
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gettext("Key for selecting the 23th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 24 key");
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gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 25 key");
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gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 26 key");
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gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 27 key");
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gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 28 key");
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gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 29 key");
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gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 30 key");
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gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 31 key");
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gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Hotbar slot 32 key");
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gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("HUD toggle key");
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gettext("HUD toggle key");
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gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Chat toggle key");
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gettext("Chat toggle key");
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gettext("Key for toggling the display of the chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Large chat console key");
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gettext("Large chat console key");
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gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Fog toggle key");
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gettext("Fog toggle key");
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gettext("Key for toggling the display of the fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Camera update toggle key");
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gettext("Camera update toggle key");
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gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
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gettext("Debug info toggle key");
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gettext("Debug info toggle key");
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@ -202,16 +225,16 @@ fake_function() {
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gettext("Trilinear filtering");
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gettext("Trilinear filtering");
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gettext("Use trilinear filtering when scaling textures.");
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gettext("Use trilinear filtering when scaling textures.");
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gettext("Clean transparent textures");
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gettext("Clean transparent textures");
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gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
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gettext("Filtered textures can blend RGB values with fully-transparent neighbors,\nwhich PNG optimizers usually discard, sometimes resulting in a dark or\nlight edge to transparent textures. Apply this filter to clean that up\nat texture load time.");
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gettext("Minimum texture size");
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gettext("Minimum texture size");
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gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
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gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. Setting this higher than 1 may not\nhave a visible effect unless bilinear/trilinear/anisotropic filtering is\nenabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
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gettext("FSAA");
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gettext("FSAA");
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gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
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gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0.");
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gettext("Undersampling");
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gettext("Undersampling");
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gettext("Undersampling is similar to using lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give significant performance boost at the cost of less detailed image.");
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gettext("Undersampling is similar to using lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give significant performance boost at the cost of less detailed image.");
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gettext("Shaders");
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gettext("Shaders");
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gettext("Shaders");
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gettext("Shaders");
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gettext("Shaders allow advanced visual effects and may increase performance on some video cards.\nThis only works with the OpenGL video backend.");
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gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
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gettext("Shader path");
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gettext("Shader path");
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gettext("Path to shader directory. If no path is defined, default location will be used.");
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gettext("Path to shader directory. If no path is defined, default location will be used.");
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gettext("Tone Mapping");
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gettext("Tone Mapping");
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@ -257,7 +280,7 @@ fake_function() {
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gettext("FPS in pause menu");
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gettext("FPS in pause menu");
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gettext("Maximum FPS when game is paused.");
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gettext("Maximum FPS when game is paused.");
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gettext("Pause on lost window focus");
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gettext("Pause on lost window focus");
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gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.");
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gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
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gettext("Viewing range");
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gettext("Viewing range");
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gettext("View distance in nodes.");
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gettext("View distance in nodes.");
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gettext("Near plane");
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gettext("Near plane");
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@ -272,7 +295,7 @@ fake_function() {
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gettext("Fullscreen mode.");
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gettext("Fullscreen mode.");
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gettext("Full screen BPP");
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gettext("Full screen BPP");
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gettext("Bits per pixel (aka color depth) in fullscreen mode.");
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gettext("Bits per pixel (aka color depth) in fullscreen mode.");
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gettext("V-Sync");
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gettext("VSync");
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gettext("Vertical screen synchronization.");
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gettext("Vertical screen synchronization.");
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gettext("Field of view");
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gettext("Field of view");
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gettext("Field of view in degrees.");
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gettext("Field of view in degrees.");
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@ -291,7 +314,7 @@ fake_function() {
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gettext("Texture path");
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gettext("Texture path");
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gettext("Path to texture directory. All textures are first searched from here.");
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gettext("Path to texture directory. All textures are first searched from here.");
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gettext("Video driver");
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gettext("Video driver");
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gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended, and it’s the only driver with\nshader support currently.");
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gettext("The rendering back-end for Irrlicht.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended, and it’s the only driver with\nshader support currently.");
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gettext("Cloud radius");
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gettext("Cloud radius");
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gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
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gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
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gettext("View bobbing factor");
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gettext("View bobbing factor");
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@ -317,7 +340,7 @@ fake_function() {
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gettext("Selection box color");
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gettext("Selection box color");
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gettext("Selection box border color (R,G,B).");
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gettext("Selection box border color (R,G,B).");
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gettext("Selection box width");
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gettext("Selection box width");
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gettext("Width of the selectionbox's lines around nodes.");
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gettext("Width of the selection box lines around nodes.");
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gettext("Crosshair color");
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gettext("Crosshair color");
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gettext("Crosshair color (R,G,B).");
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gettext("Crosshair color (R,G,B).");
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gettext("Crosshair alpha");
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gettext("Crosshair alpha");
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@ -334,7 +357,7 @@ fake_function() {
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gettext("Enables caching of facedir rotated meshes.");
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gettext("Enables caching of facedir rotated meshes.");
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gettext("Mapblock mesh generation delay");
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gettext("Mapblock mesh generation delay");
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gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
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gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
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||||||
gettext("Mapblock mesh generator's MapBlock cache size MB");
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gettext("Mapblock mesh generator's MapBlock cache size in MB");
|
||||||
gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
|
gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
|
||||||
gettext("Minimap");
|
gettext("Minimap");
|
||||||
gettext("Enables minimap.");
|
gettext("Enables minimap.");
|
||||||
@ -348,8 +371,6 @@ fake_function() {
|
|||||||
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
|
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
|
||||||
gettext("Inventory items animations");
|
gettext("Inventory items animations");
|
||||||
gettext("Enables animation of inventory items.");
|
gettext("Enables animation of inventory items.");
|
||||||
gettext("Inventory image hack");
|
|
||||||
gettext("Android systems only: Tries to create inventory textures from meshes\nwhen no supported render was found.");
|
|
||||||
gettext("Fog start");
|
gettext("Fog start");
|
||||||
gettext("Fraction of the visible distance at which fog starts to be rendered");
|
gettext("Fraction of the visible distance at which fog starts to be rendered");
|
||||||
gettext("Opaque liquids");
|
gettext("Opaque liquids");
|
||||||
@ -357,14 +378,14 @@ fake_function() {
|
|||||||
gettext("World-aligned textures mode");
|
gettext("World-aligned textures mode");
|
||||||
gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
|
gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
|
||||||
gettext("Autoscaling mode");
|
gettext("Autoscaling mode");
|
||||||
gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: this option is EXPERIMENTAL!");
|
gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
|
||||||
gettext("Show entity selection boxes");
|
gettext("Show entity selection boxes");
|
||||||
gettext("Show entity selection boxes");
|
gettext("Show entity selection boxes");
|
||||||
gettext("Menus");
|
gettext("Menus");
|
||||||
gettext("Clouds in menu");
|
gettext("Clouds in menu");
|
||||||
gettext("Use a cloud animation for the main menu background.");
|
gettext("Use a cloud animation for the main menu background.");
|
||||||
gettext("GUI scaling");
|
gettext("GUI scaling");
|
||||||
gettext("Scale gui by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
|
gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
|
||||||
gettext("GUI scaling filter");
|
gettext("GUI scaling filter");
|
||||||
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
|
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
|
||||||
gettext("GUI scaling filter txr2img");
|
gettext("GUI scaling filter txr2img");
|
||||||
@ -373,8 +394,8 @@ fake_function() {
|
|||||||
gettext("Delay showing tooltips, stated in milliseconds.");
|
gettext("Delay showing tooltips, stated in milliseconds.");
|
||||||
gettext("Append item name");
|
gettext("Append item name");
|
||||||
gettext("Append item name to tooltip.");
|
gettext("Append item name to tooltip.");
|
||||||
gettext("Freetype fonts");
|
gettext("FreeType fonts");
|
||||||
gettext("Whether freetype fonts are used, requires freetype support to be compiled in.");
|
gettext("Whether FreeType fonts are used, requires FreeType support to be compiled in.");
|
||||||
gettext("Font path");
|
gettext("Font path");
|
||||||
gettext("Path to TrueTypeFont or bitmap.");
|
gettext("Path to TrueTypeFont or bitmap.");
|
||||||
gettext("Font size");
|
gettext("Font size");
|
||||||
@ -419,9 +440,9 @@ fake_function() {
|
|||||||
gettext("Serverlist URL");
|
gettext("Serverlist URL");
|
||||||
gettext("URL to the server list displayed in the Multiplayer Tab.");
|
gettext("URL to the server list displayed in the Multiplayer Tab.");
|
||||||
gettext("Serverlist file");
|
gettext("Serverlist file");
|
||||||
gettext("File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.");
|
gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
|
||||||
gettext("Maximum size of the out chat queue");
|
gettext("Maximum size of the out chat queue");
|
||||||
gettext("Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited");
|
gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
gettext("Mapblock unload timeout");
|
gettext("Mapblock unload timeout");
|
||||||
gettext("Timeout for client to remove unused map data from memory.");
|
gettext("Timeout for client to remove unused map data from memory.");
|
||||||
@ -439,7 +460,7 @@ fake_function() {
|
|||||||
gettext("Server URL");
|
gettext("Server URL");
|
||||||
gettext("Homepage of server, to be displayed in the serverlist.");
|
gettext("Homepage of server, to be displayed in the serverlist.");
|
||||||
gettext("Announce server");
|
gettext("Announce server");
|
||||||
gettext("Automaticaly report to the serverlist.");
|
gettext("Automatically report to the serverlist.");
|
||||||
gettext("Serverlist URL");
|
gettext("Serverlist URL");
|
||||||
gettext("Announce to this serverlist.");
|
gettext("Announce to this serverlist.");
|
||||||
gettext("Strip color codes");
|
gettext("Strip color codes");
|
||||||
@ -454,7 +475,7 @@ fake_function() {
|
|||||||
gettext("Remote media");
|
gettext("Remote media");
|
||||||
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
|
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
|
||||||
gettext("IPv6 server");
|
gettext("IPv6 server");
|
||||||
gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set.");
|
gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
gettext("Maximum simultaneous block sends per client");
|
gettext("Maximum simultaneous block sends per client");
|
||||||
gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
|
gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
|
||||||
@ -468,7 +489,7 @@ fake_function() {
|
|||||||
gettext("Message of the day");
|
gettext("Message of the day");
|
||||||
gettext("Message of the day displayed to players connecting.");
|
gettext("Message of the day displayed to players connecting.");
|
||||||
gettext("Maximum users");
|
gettext("Maximum users");
|
||||||
gettext("Maximum number of players that can connect simultaneously.");
|
gettext("Maximum number of players that can be connected simultaneously.");
|
||||||
gettext("Map directory");
|
gettext("Map directory");
|
||||||
gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
|
gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
|
||||||
gettext("Item entity TTL");
|
gettext("Item entity TTL");
|
||||||
@ -510,7 +531,7 @@ fake_function() {
|
|||||||
gettext("Active object send range");
|
gettext("Active object send range");
|
||||||
gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
|
gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
|
||||||
gettext("Active block range");
|
gettext("Active block range");
|
||||||
gettext("How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_range.");
|
gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_range.");
|
||||||
gettext("Max block send distance");
|
gettext("Max block send distance");
|
||||||
gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
|
gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
|
||||||
gettext("Maximum forceloaded blocks");
|
gettext("Maximum forceloaded blocks");
|
||||||
@ -518,7 +539,7 @@ fake_function() {
|
|||||||
gettext("Time send interval");
|
gettext("Time send interval");
|
||||||
gettext("Interval of sending time of day to clients.");
|
gettext("Interval of sending time of day to clients.");
|
||||||
gettext("Time speed");
|
gettext("Time speed");
|
||||||
gettext("Controls length of day/night cycle.\nExamples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
|
gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
|
||||||
gettext("World start time");
|
gettext("World start time");
|
||||||
gettext("Time of day when a new world is started, in millihours (0-23999).");
|
gettext("Time of day when a new world is started, in millihours (0-23999).");
|
||||||
gettext("Map save interval");
|
gettext("Map save interval");
|
||||||
@ -534,13 +555,13 @@ fake_function() {
|
|||||||
gettext("Acceleration in air");
|
gettext("Acceleration in air");
|
||||||
gettext("Fast mode acceleration");
|
gettext("Fast mode acceleration");
|
||||||
gettext("Walking speed");
|
gettext("Walking speed");
|
||||||
gettext("Crouch speed");
|
gettext("Sneaking speed");
|
||||||
gettext("Fast mode speed");
|
gettext("Fast mode speed");
|
||||||
gettext("Climbing speed");
|
gettext("Climbing speed");
|
||||||
gettext("Jumping speed");
|
gettext("Jumping speed");
|
||||||
gettext("Liquid fluidity");
|
gettext("Liquid fluidity");
|
||||||
gettext("Liquid fluidity smoothing");
|
gettext("Liquid fluidity smoothing");
|
||||||
gettext("Liquid sink");
|
gettext("Liquid sinking speed");
|
||||||
gettext("Gravity");
|
gettext("Gravity");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
gettext("Deprecated Lua API handling");
|
gettext("Deprecated Lua API handling");
|
||||||
@ -552,13 +573,13 @@ fake_function() {
|
|||||||
gettext("Maximum objects per block");
|
gettext("Maximum objects per block");
|
||||||
gettext("Maximum number of statically stored objects in a block.");
|
gettext("Maximum number of statically stored objects in a block.");
|
||||||
gettext("Synchronous SQLite");
|
gettext("Synchronous SQLite");
|
||||||
gettext("See http://www.sqlite.org/pragma.html#pragma_synchronous");
|
gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
|
||||||
gettext("Dedicated server step");
|
gettext("Dedicated server step");
|
||||||
gettext("Length of a server tick and the interval at which objects are generally updated over network.");
|
gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
|
||||||
gettext("Active Block Management interval");
|
gettext("Active block management interval");
|
||||||
gettext("Time in between active block management cycles");
|
gettext("Length of time between active block management cycles");
|
||||||
gettext("Active Block Modifier interval");
|
gettext("ABM interval");
|
||||||
gettext("Length of time between ABM execution cycles");
|
gettext("Length of time between Active Block Modifier (ABM) execution cycles");
|
||||||
gettext("NodeTimer interval");
|
gettext("NodeTimer interval");
|
||||||
gettext("Length of time between NodeTimer execution cycles");
|
gettext("Length of time between NodeTimer execution cycles");
|
||||||
gettext("Ignore world errors");
|
gettext("Ignore world errors");
|
||||||
@ -570,11 +591,11 @@ fake_function() {
|
|||||||
gettext("Liquid update tick");
|
gettext("Liquid update tick");
|
||||||
gettext("Liquid update interval in seconds.");
|
gettext("Liquid update interval in seconds.");
|
||||||
gettext("Block send optimize distance");
|
gettext("Block send optimize distance");
|
||||||
gettext("At this distance the server will aggressively optimize which blocks are sent to clients.\nSmall values potentially improve performance a lot, at the expense of visible rendering glitches.\n(some blocks will not be rendered under water and in caves, as well as sometimes on land)\nSetting this to a value greater than max_block_send_distance disables this optimization.\nStated in mapblocks (16 nodes)");
|
gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
|
||||||
gettext("Server side occlusion culling");
|
gettext("Server side occlusion culling");
|
||||||
gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
|
gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
|
||||||
gettext("Client side modding restrictions");
|
gettext("Client side modding restrictions");
|
||||||
gettext("Restricts the access of certain client-side functions on servers\nCombine these byteflags below to restrict client-side features:\nLOAD_CLIENT_MODS: 1 (disable client mods loading)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)");
|
gettext("Restricts the access of certain client-side functions on servers\nCombine these byteflags below to restrict client-side features:\nLOAD_CLIENT_MODS: 1 (disable client mods loading)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)");
|
||||||
gettext("Client side node lookup range restriction");
|
gettext("Client side node lookup range restriction");
|
||||||
gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
|
gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
|
||||||
gettext("Security");
|
gettext("Security");
|
||||||
@ -627,16 +648,14 @@ fake_function() {
|
|||||||
gettext("High-precision FPU");
|
gettext("High-precision FPU");
|
||||||
gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
|
gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
|
||||||
gettext("Main menu style");
|
gettext("Main menu style");
|
||||||
gettext("Changes the main menu UI:\n- Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.\n- Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.\n- Auto: Simple on Android, full on everything else.");
|
gettext("Changes the main menu UI:\n- Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.\n- Simple: One singleplayer world, no game or texture pack choosers. May be\nnecessary for smaller screens.\n- Auto: Simple on Android, full on everything else.");
|
||||||
gettext("Main menu script");
|
gettext("Main menu script");
|
||||||
gettext("Replaces the default main menu with a custom one.");
|
gettext("Replaces the default main menu with a custom one.");
|
||||||
gettext("Main menu game manager");
|
|
||||||
gettext("Main menu mod manager");
|
|
||||||
gettext("Engine profiling data print interval");
|
gettext("Engine profiling data print interval");
|
||||||
gettext("Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.");
|
gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
|
||||||
gettext("Mapgen");
|
gettext("Mapgen");
|
||||||
gettext("Mapgen name");
|
gettext("Mapgen name");
|
||||||
gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.");
|
gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent stable mapgens:\nv5, v6, v7 (except floatlands), flat, singlenode.\n'stable' means the terrain shape in an existing world will not be changed\nin the future. Note that biomes are defined by games and may still change.");
|
||||||
gettext("Water level");
|
gettext("Water level");
|
||||||
gettext("Water surface level of the world.");
|
gettext("Water surface level of the world.");
|
||||||
gettext("Max block generate distance");
|
gettext("Max block generate distance");
|
||||||
@ -683,9 +702,9 @@ fake_function() {
|
|||||||
gettext("Height noise");
|
gettext("Height noise");
|
||||||
gettext("Y-level of average terrain surface.");
|
gettext("Y-level of average terrain surface.");
|
||||||
gettext("Cave1 noise");
|
gettext("Cave1 noise");
|
||||||
gettext("First of 2 3D noises that together define tunnels.");
|
gettext("First of two 3D noises that together define tunnels.");
|
||||||
gettext("Cave2 noise");
|
gettext("Cave2 noise");
|
||||||
gettext("Second of 2 3D noises that together define tunnels.");
|
gettext("Second of two 3D noises that together define tunnels.");
|
||||||
gettext("Cavern noise");
|
gettext("Cavern noise");
|
||||||
gettext("3D noise defining giant caverns.");
|
gettext("3D noise defining giant caverns.");
|
||||||
gettext("Ground noise");
|
gettext("Ground noise");
|
||||||
@ -703,13 +722,13 @@ fake_function() {
|
|||||||
gettext("Upper Y limit of dungeons.");
|
gettext("Upper Y limit of dungeons.");
|
||||||
gettext("Noises");
|
gettext("Noises");
|
||||||
gettext("Terrain base noise");
|
gettext("Terrain base noise");
|
||||||
gettext("Y-level of lower terrain and lakebeds.");
|
gettext("Y-level of lower terrain and seabed.");
|
||||||
gettext("Terrain higher noise");
|
gettext("Terrain higher noise");
|
||||||
gettext("Y-level of higher (cliff-top) terrain.");
|
gettext("Y-level of higher terrain that creates cliffs.");
|
||||||
gettext("Steepness noise");
|
gettext("Steepness noise");
|
||||||
gettext("Varies steepness of cliffs.");
|
gettext("Varies steepness of cliffs.");
|
||||||
gettext("Height select noise");
|
gettext("Height select noise");
|
||||||
gettext("Defines areas of 'terrain_higher' (cliff-top terrain).");
|
gettext("Defines distribution of higher terrain.");
|
||||||
gettext("Mud noise");
|
gettext("Mud noise");
|
||||||
gettext("Varies depth of biome surface nodes.");
|
gettext("Varies depth of biome surface nodes.");
|
||||||
gettext("Beach noise");
|
gettext("Beach noise");
|
||||||
@ -757,13 +776,13 @@ fake_function() {
|
|||||||
gettext("Upper Y limit of dungeons.");
|
gettext("Upper Y limit of dungeons.");
|
||||||
gettext("Noises");
|
gettext("Noises");
|
||||||
gettext("Terrain base noise");
|
gettext("Terrain base noise");
|
||||||
gettext("Y-level of higher (cliff-top) terrain.");
|
gettext("Y-level of higher terrain that creates cliffs.");
|
||||||
gettext("Terrain alt noise");
|
gettext("Terrain alternative noise");
|
||||||
gettext("Y-level of lower terrain and lakebeds.");
|
gettext("Y-level of lower terrain and seabed.");
|
||||||
gettext("Terrain persistence noise");
|
gettext("Terrain persistence noise");
|
||||||
gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
|
gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
|
||||||
gettext("Height select noise");
|
gettext("Height select noise");
|
||||||
gettext("Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.");
|
gettext("Defines distribution of higher terrain and steepness of cliffs.");
|
||||||
gettext("Filler depth noise");
|
gettext("Filler depth noise");
|
||||||
gettext("Variation of biome filler depth.");
|
gettext("Variation of biome filler depth.");
|
||||||
gettext("Mountain height noise");
|
gettext("Mountain height noise");
|
||||||
@ -781,9 +800,9 @@ fake_function() {
|
|||||||
gettext("Cavern noise");
|
gettext("Cavern noise");
|
||||||
gettext("3D noise defining giant caverns.");
|
gettext("3D noise defining giant caverns.");
|
||||||
gettext("Cave1 noise");
|
gettext("Cave1 noise");
|
||||||
gettext("First of 2 3D noises that together define tunnels.");
|
gettext("First of two 3D noises that together define tunnels.");
|
||||||
gettext("Cave2 noise");
|
gettext("Cave2 noise");
|
||||||
gettext("Second of 2 3D noises that together define tunnels.");
|
gettext("Second of two 3D noises that together define tunnels.");
|
||||||
gettext("Mapgen Carpathian");
|
gettext("Mapgen Carpathian");
|
||||||
gettext("Mapgen Carpathian specific flags");
|
gettext("Mapgen Carpathian specific flags");
|
||||||
gettext("Map generation attributes specific to Mapgen Carpathian.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
|
gettext("Map generation attributes specific to Mapgen Carpathian.\nFlags that are not enabled are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
|
||||||
@ -831,9 +850,9 @@ fake_function() {
|
|||||||
gettext("Mountain variation noise");
|
gettext("Mountain variation noise");
|
||||||
gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
|
gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
|
||||||
gettext("Cave1 noise");
|
gettext("Cave1 noise");
|
||||||
gettext("First of 2 3D noises that together define tunnels.");
|
gettext("First of two 3D noises that together define tunnels.");
|
||||||
gettext("Cave2 noise");
|
gettext("Cave2 noise");
|
||||||
gettext("Second of 2 3D noises that together define tunnels.");
|
gettext("Second of two 3D noises that together define tunnels.");
|
||||||
gettext("Cavern noise");
|
gettext("Cavern noise");
|
||||||
gettext("3D noise defining giant caverns.");
|
gettext("3D noise defining giant caverns.");
|
||||||
gettext("Mapgen Flat");
|
gettext("Mapgen Flat");
|
||||||
@ -865,9 +884,9 @@ fake_function() {
|
|||||||
gettext("Filler depth noise");
|
gettext("Filler depth noise");
|
||||||
gettext("Variation of biome filler depth.");
|
gettext("Variation of biome filler depth.");
|
||||||
gettext("Cave1 noise");
|
gettext("Cave1 noise");
|
||||||
gettext("First of 2 3D noises that together define tunnels.");
|
gettext("First of two 3D noises that together define tunnels.");
|
||||||
gettext("Cave2 noise");
|
gettext("Cave2 noise");
|
||||||
gettext("Second of 2 3D noises that together define tunnels.");
|
gettext("Second of two 3D noises that together define tunnels.");
|
||||||
gettext("Mapgen Fractal");
|
gettext("Mapgen Fractal");
|
||||||
gettext("Cave width");
|
gettext("Cave width");
|
||||||
gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
|
gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
|
||||||
@ -886,9 +905,9 @@ fake_function() {
|
|||||||
gettext("Scale");
|
gettext("Scale");
|
||||||
gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
|
gettext("(X,Y,Z) scale of fractal in nodes.\nActual fractal size will be 2 to 3 times larger.\nThese numbers can be made very large, the fractal does\nnot have to fit inside the world.\nIncrease these to 'zoom' into the detail of the fractal.\nDefault is for a vertically-squashed shape suitable for\nan island, set all 3 numbers equal for the raw shape.");
|
||||||
gettext("Offset");
|
gettext("Offset");
|
||||||
gettext("(X,Y,Z) offset of fractal from world centre in units of 'scale'.\nCan be used to move a desired point to (0, 0): to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
|
gettext("(X,Y,Z) offset of fractal from world center in units of 'scale'.\nCan be used to move a desired point to (0, 0) to create a\nsuitable spawn point, or to allow 'zooming in' on a desired\npoint by increasing 'scale'.\nThe default is tuned for a suitable spawn point for mandelbrot\nsets with default parameters, it may need altering in other\nsituations.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
|
||||||
gettext("Slice w");
|
gettext("Slice w");
|
||||||
gettext("W co-ordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
|
gettext("W coordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nAlters the shape of the fractal.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
|
||||||
gettext("Julia x");
|
gettext("Julia x");
|
||||||
gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
|
gettext("Julia set only.\nX component of hypercomplex constant.\nAlters the shape of the fractal.\nRange roughly -2 to 2.");
|
||||||
gettext("Julia y");
|
gettext("Julia y");
|
||||||
@ -903,9 +922,9 @@ fake_function() {
|
|||||||
gettext("Filler depth noise");
|
gettext("Filler depth noise");
|
||||||
gettext("Variation of biome filler depth.");
|
gettext("Variation of biome filler depth.");
|
||||||
gettext("Cave1 noise");
|
gettext("Cave1 noise");
|
||||||
gettext("First of 2 3D noises that together define tunnels.");
|
gettext("First of two 3D noises that together define tunnels.");
|
||||||
gettext("Cave2 noise");
|
gettext("Cave2 noise");
|
||||||
gettext("Second of 2 3D noises that together define tunnels.");
|
gettext("Second of two 3D noises that together define tunnels.");
|
||||||
gettext("Mapgen Valleys");
|
gettext("Mapgen Valleys");
|
||||||
gettext("Mapgen Valleys specific flags");
|
gettext("Mapgen Valleys specific flags");
|
||||||
gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers and where water pools.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
|
gettext("Map generation attributes specific to Mapgen Valleys.\n'altitude_chill': Reduces heat with altitude.\n'humid_rivers': Increases humidity around rivers and where water pools.\n'vary_river_depth': If enabled, low humidity and high heat causes rivers\nto become shallower and occasionally dry.\n'altitude_dry': Reduces humidity with altitude.");
|
||||||
@ -933,15 +952,15 @@ fake_function() {
|
|||||||
gettext("Upper Y limit of dungeons.");
|
gettext("Upper Y limit of dungeons.");
|
||||||
gettext("Noises");
|
gettext("Noises");
|
||||||
gettext("Cave noise #1");
|
gettext("Cave noise #1");
|
||||||
gettext("Caves and tunnels form at the intersection of the two noises.");
|
gettext("First of two 3D noises that together define tunnels.");
|
||||||
gettext("Cave noise #2");
|
gettext("Cave noise #2");
|
||||||
gettext("Caves and tunnels form at the intersection of the two noises.");
|
gettext("Second of two 3D noises that together define tunnels.");
|
||||||
gettext("Filler depth");
|
gettext("Filler depth");
|
||||||
gettext("The depth of dirt or other biome filler node.");
|
gettext("The depth of dirt or other biome filler node.");
|
||||||
gettext("Cavern noise");
|
gettext("Cavern noise");
|
||||||
gettext("3D noise defining giant caverns.");
|
gettext("3D noise defining giant caverns.");
|
||||||
gettext("River noise");
|
gettext("River noise");
|
||||||
gettext("River noise. Rivers occur close to noise value zero.");
|
gettext("Defines large-scale river channel structure.");
|
||||||
gettext("Terrain height");
|
gettext("Terrain height");
|
||||||
gettext("Base terrain height.");
|
gettext("Base terrain height.");
|
||||||
gettext("Valley depth");
|
gettext("Valley depth");
|
||||||
@ -954,9 +973,9 @@ fake_function() {
|
|||||||
gettext("Slope and fill work together to modify the heights.");
|
gettext("Slope and fill work together to modify the heights.");
|
||||||
gettext("Advanced");
|
gettext("Advanced");
|
||||||
gettext("Chunk size");
|
gettext("Chunk size");
|
||||||
gettext("Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).\nIncreasing this by 1 almost doubles the 3D noise calculation load.\nHigh values can cause noise calculation to overload.\nValues smaller than 5 cause a terrain bug in mgv6.\nSince there is a fixed number of large caves and dungeons per\nmapchunk, values other than 5 alter the density of these.");
|
gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
|
||||||
gettext("Mapgen debug");
|
gettext("Mapgen debug");
|
||||||
gettext("Dump the mapgen debug infos.");
|
gettext("Dump the mapgen debug information.");
|
||||||
gettext("Absolute limit of emerge queues");
|
gettext("Absolute limit of emerge queues");
|
||||||
gettext("Maximum number of blocks that can be queued for loading.");
|
gettext("Maximum number of blocks that can be queued for loading.");
|
||||||
gettext("Limit of emerge queues on disk");
|
gettext("Limit of emerge queues on disk");
|
||||||
@ -964,5 +983,8 @@ fake_function() {
|
|||||||
gettext("Limit of emerge queues to generate");
|
gettext("Limit of emerge queues to generate");
|
||||||
gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically.");
|
gettext("Maximum number of blocks to be queued that are to be generated.\nSet to blank for an appropriate amount to be chosen automatically.");
|
||||||
gettext("Number of emerge threads");
|
gettext("Number of emerge threads");
|
||||||
gettext("Number of emerge threads to use. Make this field blank or 0, or increase this number\nto use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly\nat the cost of slightly buggy caves.");
|
gettext("Number of emerge threads to use.\nMake this field blank or 0, or increase this number to use multiple threads.\nOn multiprocessor systems, this will improve mapgen speed greatly at the cost\nof slightly buggy caves.");
|
||||||
|
gettext("Content Store");
|
||||||
|
gettext("Show non-free packages");
|
||||||
|
gettext("Show packages in the content store that do not qualify as 'free software'\nas defined by the Free Software Foundation.");
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user