mirror of
https://github.com/minetest/minetest.git
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Move ServerEnvironment to dedicated cpp/header files
* also cleanup some unneeded inclusions
This commit is contained in:
parent
eb2c19bbed
commit
98e36d7d68
@ -452,6 +452,7 @@ set(common_SRCS
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rollback_interface.cpp
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serialization.cpp
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server.cpp
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serverenvironment.cpp
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serverlist.cpp
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serverobject.cpp
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settings.cpp
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@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "mapblock.h"
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#include "network/connection.h"
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#include "environment.h"
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#include "serverenvironment.h"
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#include "map.h"
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#include "emerge.h"
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#include "content_sao.h" // TODO this is used for cleanup of only
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "gamedef.h"
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#include "clientenvironment.h"
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#include "serverenvironment.h"
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#include "serverobject.h"
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#include "profiler.h"
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2149
src/environment.cpp
2149
src/environment.cpp
File diff suppressed because it is too large
Load Diff
@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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- etc.
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*/
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#include <set>
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#include <list>
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#include <queue>
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#include <map>
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@ -43,17 +42,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/atomic.h"
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#include "network/networkprotocol.h" // for AccessDeniedCode
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class ServerEnvironment;
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class ActiveBlockModifier;
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class ServerActiveObject;
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class ITextureSource;
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class IGameDef;
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class Map;
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class ServerMap;
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class GameScripting;
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class Player;
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class RemotePlayer;
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class PlayerSAO;
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class PointedThing;
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class Environment
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@ -134,395 +127,5 @@ private:
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DISABLE_CLASS_COPY(Environment);
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};
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/*
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{Active, Loading} block modifier interface.
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These are fed into ServerEnvironment at initialization time;
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ServerEnvironment handles deleting them.
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*/
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class ActiveBlockModifier
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{
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public:
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ActiveBlockModifier(){};
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virtual ~ActiveBlockModifier(){};
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// Set of contents to trigger on
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virtual std::set<std::string> getTriggerContents()=0;
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// Set of required neighbors (trigger doesn't happen if none are found)
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// Empty = do not check neighbors
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virtual std::set<std::string> getRequiredNeighbors()
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{ return std::set<std::string>(); }
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// Trigger interval in seconds
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virtual float getTriggerInterval() = 0;
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// Random chance of (1 / return value), 0 is disallowed
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virtual u32 getTriggerChance() = 0;
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// Whether to modify chance to simulate time lost by an unnattended block
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virtual bool getSimpleCatchUp() = 0;
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// This is called usually at interval for 1/chance of the nodes
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider){};
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};
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struct ABMWithState
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{
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ActiveBlockModifier *abm;
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float timer;
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ABMWithState(ActiveBlockModifier *abm_);
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};
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struct LoadingBlockModifierDef
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{
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// Set of contents to trigger on
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std::set<std::string> trigger_contents;
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std::string name;
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bool run_at_every_load;
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virtual ~LoadingBlockModifierDef() {}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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};
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struct LBMContentMapping
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{
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typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map;
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container_map map;
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std::vector<LoadingBlockModifierDef *> lbm_list;
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// Needs to be separate method (not inside destructor),
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// because the LBMContentMapping may be copied and destructed
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// many times during operation in the lbm_lookup_map.
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void deleteContents();
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void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
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const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
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};
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class LBMManager
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{
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public:
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LBMManager():
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m_query_mode(false)
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{}
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~LBMManager();
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// Don't call this after loadIntroductionTimes() ran.
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void addLBMDef(LoadingBlockModifierDef *lbm_def);
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void loadIntroductionTimes(const std::string ×,
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IGameDef *gamedef, u32 now);
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// Don't call this before loadIntroductionTimes() ran.
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std::string createIntroductionTimesString();
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// Don't call this before loadIntroductionTimes() ran.
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void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
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// Warning: do not make this std::unordered_map, order is relevant here
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typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
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private:
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// Once we set this to true, we can only query,
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// not modify
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bool m_query_mode;
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// For m_query_mode == false:
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// The key of the map is the LBM def's name.
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// TODO make this std::unordered_map
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std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
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// For m_query_mode == true:
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// The key of the map is the LBM def's first introduction time.
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lbm_lookup_map m_lbm_lookup;
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// Returns an iterator to the LBMs that were introduced
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// after the given time. This is guaranteed to return
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// valid values for everything
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lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
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{ return m_lbm_lookup.lower_bound(time); }
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};
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/*
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List of active blocks, used by ServerEnvironment
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*/
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class ActiveBlockList
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{
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public:
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void update(std::vector<v3s16> &active_positions,
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s16 radius,
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std::set<v3s16> &blocks_removed,
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std::set<v3s16> &blocks_added);
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bool contains(v3s16 p){
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return (m_list.find(p) != m_list.end());
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}
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void clear(){
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m_list.clear();
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}
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std::set<v3s16> m_list;
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std::set<v3s16> m_forceloaded_list;
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private:
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};
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/*
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Operation mode for ServerEnvironment::clearObjects()
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*/
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enum ClearObjectsMode {
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// Load and go through every mapblock, clearing objects
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CLEAR_OBJECTS_MODE_FULL,
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// Clear objects immediately in loaded mapblocks;
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// clear objects in unloaded mapblocks only when the mapblocks are next activated.
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CLEAR_OBJECTS_MODE_QUICK,
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};
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/*
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The server-side environment.
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This is not thread-safe. Server uses an environment mutex.
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*/
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typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap;
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class ServerEnvironment : public Environment
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{
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public:
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ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
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IGameDef *gamedef, const std::string &path_world);
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~ServerEnvironment();
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Map & getMap();
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ServerMap & getServerMap();
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//TODO find way to remove this fct!
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GameScripting* getScriptIface()
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{ return m_script; }
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IGameDef *getGameDef()
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{ return m_gamedef; }
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float getSendRecommendedInterval()
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{ return m_recommended_send_interval; }
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void kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect);
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// Save players
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void saveLoadedPlayers();
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void savePlayer(RemotePlayer *player);
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RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao);
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void addPlayer(RemotePlayer *player);
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void removePlayer(RemotePlayer *player);
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/*
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Save and load time of day and game timer
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*/
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void saveMeta();
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void loadMeta();
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// to be called instead of loadMeta if
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// env_meta.txt doesn't exist (e.g. new world)
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void loadDefaultMeta();
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u32 addParticleSpawner(float exptime);
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u32 addParticleSpawner(float exptime, u16 attached_id);
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void deleteParticleSpawner(u32 id, bool remove_from_object = true);
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/*
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External ActiveObject interface
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-------------------------------------------
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*/
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ServerActiveObject* getActiveObject(u16 id);
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/*
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Add an active object to the environment.
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Environment handles deletion of object.
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Object may be deleted by environment immediately.
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If id of object is 0, assigns a free id to it.
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Returns the id of the object.
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObject(ServerActiveObject *object);
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/*
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Add an active object as a static object to the corresponding
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MapBlock.
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Caller allocates memory, ServerEnvironment frees memory.
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Return value: true if succeeded, false if failed.
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(note: not used, pending removal from engine)
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*/
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//bool addActiveObjectAsStatic(ServerActiveObject *object);
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/*
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Find out what new objects have been added to
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inside a radius around a position
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*/
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void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects);
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/*
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Find out what new objects have been removed from
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inside a radius around a position
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*/
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void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
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s16 player_radius,
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std::set<u16> ¤t_objects,
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std::queue<u16> &removed_objects);
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/*
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Get the next message emitted by some active object.
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Returns a message with id=0 if no messages are available.
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*/
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ActiveObjectMessage getActiveObjectMessage();
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/*
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Activate objects and dynamically modify for the dtime determined
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from timestamp and additional_dtime
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*/
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void activateBlock(MapBlock *block, u32 additional_dtime=0);
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/*
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{Active,Loading}BlockModifiers
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-------------------------------------------
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*/
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void addActiveBlockModifier(ActiveBlockModifier *abm);
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void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
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/*
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Other stuff
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-------------------------------------------
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*/
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// Script-aware node setters
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bool setNode(v3s16 p, const MapNode &n);
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bool removeNode(v3s16 p);
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bool swapNode(v3s16 p, const MapNode &n);
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// Find all active objects inside a radius around a point
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void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
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// Clear objects, loading and going through every MapBlock
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void clearObjects(ClearObjectsMode mode);
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// This makes stuff happen
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void step(f32 dtime);
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//check if there's a line of sight between two positions
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bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
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u32 getGameTime() { return m_game_time; }
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void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
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float getMaxLagEstimate() { return m_max_lag_estimate; }
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std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
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// Sets the static object status all the active objects in the specified block
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// This is only really needed for deleting blocks from the map
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void setStaticForActiveObjectsInBlock(v3s16 blockpos,
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bool static_exists, v3s16 static_block=v3s16(0,0,0));
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RemotePlayer *getPlayer(const u16 peer_id);
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RemotePlayer *getPlayer(const char* name);
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private:
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/*
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Internal ActiveObject interface
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-------------------------------------------
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*/
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/*
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Add an active object to the environment.
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Called by addActiveObject.
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Object may be deleted by environment immediately.
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If id of object is 0, assigns a free id to it.
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Returns the id of the object.
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
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/*
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Remove all objects that satisfy (m_removed && m_known_by_count==0)
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*/
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void removeRemovedObjects();
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/*
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Convert stored objects from block to active
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*/
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void activateObjects(MapBlock *block, u32 dtime_s);
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/*
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Convert objects that are not in active blocks to static.
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If m_known_by_count != 0, active object is not deleted, but static
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data is still updated.
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If force_delete is set, active object is deleted nevertheless. It
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shall only be set so in the destructor of the environment.
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*/
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void deactivateFarObjects(bool force_delete);
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/*
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Member variables
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*/
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// The map
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ServerMap *m_map;
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// Lua state
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GameScripting* m_script;
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// Game definition
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IGameDef *m_gamedef;
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// World path
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const std::string m_path_world;
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// Active object list
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ActiveObjectMap m_active_objects;
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// Outgoing network message buffer for active objects
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std::queue<ActiveObjectMessage> m_active_object_messages;
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// Some timers
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float m_send_recommended_timer;
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IntervalLimiter m_object_management_interval;
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// List of active blocks
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ActiveBlockList m_active_blocks;
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IntervalLimiter m_active_blocks_management_interval;
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IntervalLimiter m_active_block_modifier_interval;
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IntervalLimiter m_active_blocks_nodemetadata_interval;
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int m_active_block_interval_overload_skip;
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// Time from the beginning of the game in seconds.
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// Incremented in step().
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u32 m_game_time;
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// A helper variable for incrementing the latter
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float m_game_time_fraction_counter;
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// Time of last clearObjects call (game time).
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// When a mapblock older than this is loaded, its objects are cleared.
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u32 m_last_clear_objects_time;
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// Active block modifiers
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std::vector<ABMWithState> m_abms;
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LBMManager m_lbm_mgr;
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// An interval for generally sending object positions and stuff
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float m_recommended_send_interval;
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// Estimate for general maximum lag as determined by server.
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// Can raise to high values like 15s with eg. map generation mods.
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float m_max_lag_estimate;
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// peer_ids in here should be unique, except that there may be many 0s
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std::vector<RemotePlayer*> m_players;
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// Particles
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IntervalLimiter m_particle_management_interval;
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UNORDERED_MAP<u32, float> m_particle_spawners;
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UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
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};
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#endif
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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "inventorymanager.h"
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#include "log.h"
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#include "environment.h"
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#include "serverenvironment.h"
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#include "scripting_game.h"
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#include "serverobject.h"
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#include "settings.h"
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/******************************************************************************/
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#include "pathfinder.h"
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#include "environment.h"
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#include "serverenvironment.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "map.h"
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@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define L_ENV_H_
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#include "lua_api/l_base.h"
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#include "environment.h"
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#include "serverenvironment.h"
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class ModApiEnvMod : public ModApiBase {
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private:
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|
@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_inventory.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "environment.h"
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#include "serverenvironment.h"
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#include "map.h"
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#include "gamedef.h"
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#include "nodemetadata.h"
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|
@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_nodetimer.h"
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#include "lua_api/l_internal.h"
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#include "environment.h"
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#include "serverenvironment.h"
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#include "map.h"
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|
@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "util/thread.h"
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#include "util/basic_macros.h"
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#include "environment.h"
|
||||
#include "serverenvironment.h"
|
||||
#include "chat_interface.h"
|
||||
#include "clientiface.h"
|
||||
#include "remoteplayer.h"
|
||||
|
2167
src/serverenvironment.cpp
Normal file
2167
src/serverenvironment.cpp
Normal file
File diff suppressed because it is too large
Load Diff
423
src/serverenvironment.h
Normal file
423
src/serverenvironment.h
Normal file
@ -0,0 +1,423 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef SERVER_ENVIRONMENT_HEADER
|
||||
#define SERVER_ENVIRONMENT_HEADER
|
||||
|
||||
#include "environment.h"
|
||||
|
||||
class IGameDef;
|
||||
class ServerMap;
|
||||
class RemotePlayer;
|
||||
class PlayerSAO;
|
||||
class ServerEnvironment;
|
||||
class ActiveBlockModifier;
|
||||
class ServerActiveObject;
|
||||
|
||||
/*
|
||||
{Active, Loading} block modifier interface.
|
||||
|
||||
These are fed into ServerEnvironment at initialization time;
|
||||
ServerEnvironment handles deleting them.
|
||||
*/
|
||||
|
||||
class ActiveBlockModifier
|
||||
{
|
||||
public:
|
||||
ActiveBlockModifier(){};
|
||||
virtual ~ActiveBlockModifier(){};
|
||||
|
||||
// Set of contents to trigger on
|
||||
virtual std::set<std::string> getTriggerContents()=0;
|
||||
// Set of required neighbors (trigger doesn't happen if none are found)
|
||||
// Empty = do not check neighbors
|
||||
virtual std::set<std::string> getRequiredNeighbors()
|
||||
{ return std::set<std::string>(); }
|
||||
// Trigger interval in seconds
|
||||
virtual float getTriggerInterval() = 0;
|
||||
// Random chance of (1 / return value), 0 is disallowed
|
||||
virtual u32 getTriggerChance() = 0;
|
||||
// Whether to modify chance to simulate time lost by an unnattended block
|
||||
virtual bool getSimpleCatchUp() = 0;
|
||||
// This is called usually at interval for 1/chance of the nodes
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider){};
|
||||
};
|
||||
|
||||
struct ABMWithState
|
||||
{
|
||||
ActiveBlockModifier *abm;
|
||||
float timer;
|
||||
|
||||
ABMWithState(ActiveBlockModifier *abm_);
|
||||
};
|
||||
|
||||
struct LoadingBlockModifierDef
|
||||
{
|
||||
// Set of contents to trigger on
|
||||
std::set<std::string> trigger_contents;
|
||||
std::string name;
|
||||
bool run_at_every_load;
|
||||
|
||||
virtual ~LoadingBlockModifierDef() {}
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
|
||||
};
|
||||
|
||||
struct LBMContentMapping
|
||||
{
|
||||
typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map;
|
||||
container_map map;
|
||||
|
||||
std::vector<LoadingBlockModifierDef *> lbm_list;
|
||||
|
||||
// Needs to be separate method (not inside destructor),
|
||||
// because the LBMContentMapping may be copied and destructed
|
||||
// many times during operation in the lbm_lookup_map.
|
||||
void deleteContents();
|
||||
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
|
||||
const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
|
||||
};
|
||||
|
||||
class LBMManager
|
||||
{
|
||||
public:
|
||||
LBMManager():
|
||||
m_query_mode(false)
|
||||
{}
|
||||
|
||||
~LBMManager();
|
||||
|
||||
// Don't call this after loadIntroductionTimes() ran.
|
||||
void addLBMDef(LoadingBlockModifierDef *lbm_def);
|
||||
|
||||
void loadIntroductionTimes(const std::string ×,
|
||||
IGameDef *gamedef, u32 now);
|
||||
|
||||
// Don't call this before loadIntroductionTimes() ran.
|
||||
std::string createIntroductionTimesString();
|
||||
|
||||
// Don't call this before loadIntroductionTimes() ran.
|
||||
void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
|
||||
|
||||
// Warning: do not make this std::unordered_map, order is relevant here
|
||||
typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
|
||||
|
||||
private:
|
||||
// Once we set this to true, we can only query,
|
||||
// not modify
|
||||
bool m_query_mode;
|
||||
|
||||
// For m_query_mode == false:
|
||||
// The key of the map is the LBM def's name.
|
||||
// TODO make this std::unordered_map
|
||||
std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
|
||||
|
||||
// For m_query_mode == true:
|
||||
// The key of the map is the LBM def's first introduction time.
|
||||
lbm_lookup_map m_lbm_lookup;
|
||||
|
||||
// Returns an iterator to the LBMs that were introduced
|
||||
// after the given time. This is guaranteed to return
|
||||
// valid values for everything
|
||||
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
|
||||
{ return m_lbm_lookup.lower_bound(time); }
|
||||
};
|
||||
|
||||
/*
|
||||
List of active blocks, used by ServerEnvironment
|
||||
*/
|
||||
|
||||
class ActiveBlockList
|
||||
{
|
||||
public:
|
||||
void update(std::vector<v3s16> &active_positions,
|
||||
s16 radius,
|
||||
std::set<v3s16> &blocks_removed,
|
||||
std::set<v3s16> &blocks_added);
|
||||
|
||||
bool contains(v3s16 p){
|
||||
return (m_list.find(p) != m_list.end());
|
||||
}
|
||||
|
||||
void clear(){
|
||||
m_list.clear();
|
||||
}
|
||||
|
||||
std::set<v3s16> m_list;
|
||||
std::set<v3s16> m_forceloaded_list;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
/*
|
||||
Operation mode for ServerEnvironment::clearObjects()
|
||||
*/
|
||||
enum ClearObjectsMode {
|
||||
// Load and go through every mapblock, clearing objects
|
||||
CLEAR_OBJECTS_MODE_FULL,
|
||||
|
||||
// Clear objects immediately in loaded mapblocks;
|
||||
// clear objects in unloaded mapblocks only when the mapblocks are next activated.
|
||||
CLEAR_OBJECTS_MODE_QUICK,
|
||||
};
|
||||
|
||||
/*
|
||||
The server-side environment.
|
||||
|
||||
This is not thread-safe. Server uses an environment mutex.
|
||||
*/
|
||||
|
||||
typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap;
|
||||
|
||||
class ServerEnvironment : public Environment
|
||||
{
|
||||
public:
|
||||
ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
|
||||
IGameDef *gamedef, const std::string &path_world);
|
||||
~ServerEnvironment();
|
||||
|
||||
Map & getMap();
|
||||
|
||||
ServerMap & getServerMap();
|
||||
|
||||
//TODO find way to remove this fct!
|
||||
GameScripting* getScriptIface()
|
||||
{ return m_script; }
|
||||
|
||||
IGameDef *getGameDef()
|
||||
{ return m_gamedef; }
|
||||
|
||||
float getSendRecommendedInterval()
|
||||
{ return m_recommended_send_interval; }
|
||||
|
||||
void kickAllPlayers(AccessDeniedCode reason,
|
||||
const std::string &str_reason, bool reconnect);
|
||||
// Save players
|
||||
void saveLoadedPlayers();
|
||||
void savePlayer(RemotePlayer *player);
|
||||
RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao);
|
||||
void addPlayer(RemotePlayer *player);
|
||||
void removePlayer(RemotePlayer *player);
|
||||
|
||||
/*
|
||||
Save and load time of day and game timer
|
||||
*/
|
||||
void saveMeta();
|
||||
void loadMeta();
|
||||
// to be called instead of loadMeta if
|
||||
// env_meta.txt doesn't exist (e.g. new world)
|
||||
void loadDefaultMeta();
|
||||
|
||||
u32 addParticleSpawner(float exptime);
|
||||
u32 addParticleSpawner(float exptime, u16 attached_id);
|
||||
void deleteParticleSpawner(u32 id, bool remove_from_object = true);
|
||||
|
||||
/*
|
||||
External ActiveObject interface
|
||||
-------------------------------------------
|
||||
*/
|
||||
|
||||
ServerActiveObject* getActiveObject(u16 id);
|
||||
|
||||
/*
|
||||
Add an active object to the environment.
|
||||
Environment handles deletion of object.
|
||||
Object may be deleted by environment immediately.
|
||||
If id of object is 0, assigns a free id to it.
|
||||
Returns the id of the object.
|
||||
Returns 0 if not added and thus deleted.
|
||||
*/
|
||||
u16 addActiveObject(ServerActiveObject *object);
|
||||
|
||||
/*
|
||||
Add an active object as a static object to the corresponding
|
||||
MapBlock.
|
||||
Caller allocates memory, ServerEnvironment frees memory.
|
||||
Return value: true if succeeded, false if failed.
|
||||
(note: not used, pending removal from engine)
|
||||
*/
|
||||
//bool addActiveObjectAsStatic(ServerActiveObject *object);
|
||||
|
||||
/*
|
||||
Find out what new objects have been added to
|
||||
inside a radius around a position
|
||||
*/
|
||||
void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
|
||||
s16 player_radius,
|
||||
std::set<u16> ¤t_objects,
|
||||
std::queue<u16> &added_objects);
|
||||
|
||||
/*
|
||||
Find out what new objects have been removed from
|
||||
inside a radius around a position
|
||||
*/
|
||||
void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
|
||||
s16 player_radius,
|
||||
std::set<u16> ¤t_objects,
|
||||
std::queue<u16> &removed_objects);
|
||||
|
||||
/*
|
||||
Get the next message emitted by some active object.
|
||||
Returns a message with id=0 if no messages are available.
|
||||
*/
|
||||
ActiveObjectMessage getActiveObjectMessage();
|
||||
|
||||
/*
|
||||
Activate objects and dynamically modify for the dtime determined
|
||||
from timestamp and additional_dtime
|
||||
*/
|
||||
void activateBlock(MapBlock *block, u32 additional_dtime=0);
|
||||
|
||||
/*
|
||||
{Active,Loading}BlockModifiers
|
||||
-------------------------------------------
|
||||
*/
|
||||
|
||||
void addActiveBlockModifier(ActiveBlockModifier *abm);
|
||||
void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
|
||||
|
||||
/*
|
||||
Other stuff
|
||||
-------------------------------------------
|
||||
*/
|
||||
|
||||
// Script-aware node setters
|
||||
bool setNode(v3s16 p, const MapNode &n);
|
||||
bool removeNode(v3s16 p);
|
||||
bool swapNode(v3s16 p, const MapNode &n);
|
||||
|
||||
// Find all active objects inside a radius around a point
|
||||
void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
|
||||
|
||||
// Clear objects, loading and going through every MapBlock
|
||||
void clearObjects(ClearObjectsMode mode);
|
||||
|
||||
// This makes stuff happen
|
||||
void step(f32 dtime);
|
||||
|
||||
//check if there's a line of sight between two positions
|
||||
bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
|
||||
|
||||
u32 getGameTime() { return m_game_time; }
|
||||
|
||||
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
|
||||
float getMaxLagEstimate() { return m_max_lag_estimate; }
|
||||
|
||||
std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
|
||||
|
||||
// Sets the static object status all the active objects in the specified block
|
||||
// This is only really needed for deleting blocks from the map
|
||||
void setStaticForActiveObjectsInBlock(v3s16 blockpos,
|
||||
bool static_exists, v3s16 static_block=v3s16(0,0,0));
|
||||
|
||||
RemotePlayer *getPlayer(const u16 peer_id);
|
||||
RemotePlayer *getPlayer(const char* name);
|
||||
private:
|
||||
|
||||
/*
|
||||
Internal ActiveObject interface
|
||||
-------------------------------------------
|
||||
*/
|
||||
|
||||
/*
|
||||
Add an active object to the environment.
|
||||
|
||||
Called by addActiveObject.
|
||||
|
||||
Object may be deleted by environment immediately.
|
||||
If id of object is 0, assigns a free id to it.
|
||||
Returns the id of the object.
|
||||
Returns 0 if not added and thus deleted.
|
||||
*/
|
||||
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
|
||||
|
||||
/*
|
||||
Remove all objects that satisfy (m_removed && m_known_by_count==0)
|
||||
*/
|
||||
void removeRemovedObjects();
|
||||
|
||||
/*
|
||||
Convert stored objects from block to active
|
||||
*/
|
||||
void activateObjects(MapBlock *block, u32 dtime_s);
|
||||
|
||||
/*
|
||||
Convert objects that are not in active blocks to static.
|
||||
|
||||
If m_known_by_count != 0, active object is not deleted, but static
|
||||
data is still updated.
|
||||
|
||||
If force_delete is set, active object is deleted nevertheless. It
|
||||
shall only be set so in the destructor of the environment.
|
||||
*/
|
||||
void deactivateFarObjects(bool force_delete);
|
||||
|
||||
/*
|
||||
Member variables
|
||||
*/
|
||||
|
||||
// The map
|
||||
ServerMap *m_map;
|
||||
// Lua state
|
||||
GameScripting* m_script;
|
||||
// Game definition
|
||||
IGameDef *m_gamedef;
|
||||
// World path
|
||||
const std::string m_path_world;
|
||||
// Active object list
|
||||
ActiveObjectMap m_active_objects;
|
||||
// Outgoing network message buffer for active objects
|
||||
std::queue<ActiveObjectMessage> m_active_object_messages;
|
||||
// Some timers
|
||||
float m_send_recommended_timer;
|
||||
IntervalLimiter m_object_management_interval;
|
||||
// List of active blocks
|
||||
ActiveBlockList m_active_blocks;
|
||||
IntervalLimiter m_active_blocks_management_interval;
|
||||
IntervalLimiter m_active_block_modifier_interval;
|
||||
IntervalLimiter m_active_blocks_nodemetadata_interval;
|
||||
int m_active_block_interval_overload_skip;
|
||||
// Time from the beginning of the game in seconds.
|
||||
// Incremented in step().
|
||||
u32 m_game_time;
|
||||
// A helper variable for incrementing the latter
|
||||
float m_game_time_fraction_counter;
|
||||
// Time of last clearObjects call (game time).
|
||||
// When a mapblock older than this is loaded, its objects are cleared.
|
||||
u32 m_last_clear_objects_time;
|
||||
// Active block modifiers
|
||||
std::vector<ABMWithState> m_abms;
|
||||
LBMManager m_lbm_mgr;
|
||||
// An interval for generally sending object positions and stuff
|
||||
float m_recommended_send_interval;
|
||||
// Estimate for general maximum lag as determined by server.
|
||||
// Can raise to high values like 15s with eg. map generation mods.
|
||||
float m_max_lag_estimate;
|
||||
|
||||
// peer_ids in here should be unique, except that there may be many 0s
|
||||
std::vector<RemotePlayer*> m_players;
|
||||
|
||||
// Particles
|
||||
IntervalLimiter m_particle_management_interval;
|
||||
UNORDERED_MAP<u32, float> m_particle_spawners;
|
||||
UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
|
||||
};
|
||||
|
||||
#endif
|
@ -21,9 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <stack>
|
||||
#include "util/pointer.h"
|
||||
#include "util/numeric.h"
|
||||
#include "util/mathconstants.h"
|
||||
#include "map.h"
|
||||
#include "environment.h"
|
||||
#include "serverenvironment.h"
|
||||
#include "nodedef.h"
|
||||
#include "treegen.h"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user