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LuaVoxelManip: Update parameter index of set_lighting()
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@ -163,8 +163,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
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return 0;
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u8 light;
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light = (getintfield_default(L, 4, "day", 0) & 0x0F);
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light |= (getintfield_default(L, 4, "night", 0) & 0x0F) << 8;
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light = (getintfield_default(L, 2, "day", 0) & 0x0F);
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light |= (getintfield_default(L, 2, "night", 0) & 0x0F) << 8;
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ManualMapVoxelManipulator *vm = o->vm;
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