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Clamp hotbar selection to slots that exist (#14869)
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@ -8225,7 +8225,9 @@ child will follow movement and rotation of that bone.
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* See `hud_set_flags` for a list of flags that can be toggled.
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* `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar
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* `count`: number of items, must be between `1` and `32`
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* If `count` exceeds the `"main"` list size, the list size will be used instead.
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* `hud_get_hotbar_itemcount()`: returns number of visible items
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* This value is also clamped by the `"main"` list size.
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* `hud_set_hotbar_image(texturename)`
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* sets background image for hotbar
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* `hud_get_hotbar_image()`: returns texturename
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@ -84,3 +84,25 @@ local function run_player_add_pos_tests(player)
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end
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unittests.register("test_player_add_pos", run_player_add_pos_tests, {player=true})
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--
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-- Hotbar selection clamp
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--
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local function run_player_hotbar_clamp_tests(player)
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local inv = player:get_inventory()
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local old_inv_size = inv:get_size("main")
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local old_inv_list = inv:get_list("main") -- Avoid accidentally removing item
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local old_bar_size = player:hud_get_hotbar_itemcount()
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inv:set_size("main", 5)
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player:hud_set_hotbar_itemcount(2)
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assert(player:hud_get_hotbar_itemcount() == 2)
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player:hud_set_hotbar_itemcount(6)
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assert(player:hud_get_hotbar_itemcount() == 5)
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inv:set_size("main", old_inv_size)
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inv:set_list("main", old_inv_list)
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player:hud_set_hotbar_itemcount(old_bar_size)
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end
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unittests.register("test_player_hotbar_clamp", run_player_hotbar_clamp_tests, {player=true})
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@ -2188,12 +2188,14 @@ void Game::processItemSelection(u16 *new_playeritem)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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*new_playeritem = player->getWieldIndex();
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u16 max_item = player->getMaxHotbarItemcount();
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if (max_item == 0)
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return;
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max_item -= 1;
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/* Item selection using mouse wheel
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*/
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*new_playeritem = player->getWieldIndex();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
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player->hud_hotbar_itemcount - 1);
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s32 wheel = input->getMouseWheel();
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if (!m_enable_hotbar_mouse_wheel)
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wheel = 0;
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@ -783,7 +783,7 @@ void Hud::drawHotbar(u16 playeritem)
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v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
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s32 hotbar_itemcount = player->hud_hotbar_itemcount;
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s32 hotbar_itemcount = player->getMaxHotbarItemcount();
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s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
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@ -852,11 +852,11 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
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*pkt >> item;
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if (item >= player->getHotbarItemcount()) {
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if (item >= player->getMaxHotbarItemcount()) {
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actionstream << "Player: " << player->getName()
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<< " tried to access item=" << item
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<< " out of hotbar_itemcount="
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<< player->getHotbarItemcount()
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<< player->getMaxHotbarItemcount()
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<< "; ignoring." << std::endl;
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return;
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}
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@ -983,11 +983,11 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
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// Update wielded item
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if (item_i >= player->getHotbarItemcount()) {
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if (item_i >= player->getMaxHotbarItemcount()) {
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actionstream << "Player: " << player->getName()
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<< " tried to access item=" << item_i
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<< " out of hotbar_itemcount="
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<< player->getHotbarItemcount()
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<< player->getMaxHotbarItemcount()
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<< "; ignoring." << std::endl;
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return;
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}
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@ -88,6 +88,11 @@ void Player::setWieldIndex(u16 index)
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m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
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}
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u16 Player::getWieldIndex()
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{
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return std::min(m_wield_index, getMaxHotbarItemcount());
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}
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ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
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{
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assert(selected);
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@ -157,6 +162,12 @@ void Player::clearHud()
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}
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}
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u16 Player::getMaxHotbarItemcount()
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{
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InventoryList *mainlist = inventory.getList("main");
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return mainlist ? std::min(mainlist->getSize(), (u32) hud_hotbar_itemcount) : 0;
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}
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#ifndef SERVER
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u32 PlayerControl::getKeysPressed() const
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@ -223,7 +223,7 @@ public:
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// Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
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ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
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void setWieldIndex(u16 index);
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u16 getWieldIndex() const { return m_wield_index; }
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u16 getWieldIndex();
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bool setFov(const PlayerFovSpec &spec)
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{
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@ -247,6 +247,9 @@ public:
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u32 hud_flags;
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s32 hud_hotbar_itemcount;
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// Get actual usable number of hotbar items (clamped to size of "main" list)
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u16 getMaxHotbarItemcount();
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protected:
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char m_name[PLAYERNAME_SIZE];
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v3f m_speed; // velocity; in BS-space
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@ -1842,7 +1842,7 @@ int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
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if (player == nullptr)
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return 0;
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lua_pushinteger(L, player->getHotbarItemcount());
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lua_pushinteger(L, player->getMaxHotbarItemcount());
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return 1;
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}
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