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Introduce Player::getLightPosition
This is currently only used in the lighting update for remote players in client.
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@ -1653,7 +1653,7 @@ void ClientEnvironment::step(float dtime)
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u8 light = LIGHT_MAX;
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u8 light = LIGHT_MAX;
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try{
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try{
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// Get node at head
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// Get node at head
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v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
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v3s16 p = player->getLightPosition();
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MapNode n = m_map->getNode(p);
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MapNode n = m_map->getNode(p);
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light = n.getLightBlend(getDayNightRatio());
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light = n.getLightBlend(getDayNightRatio());
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}
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}
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@ -62,6 +62,11 @@ public:
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return m_position;
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return m_position;
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}
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}
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v3s16 getLightPosition() const
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{
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return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
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}
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virtual void setPosition(const v3f &position)
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virtual void setPosition(const v3f &position)
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{
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{
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m_position = position;
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m_position = position;
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