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Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar (#14206)
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@ -60,7 +60,7 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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m_rowheight = MYMAX(m_rowheight, 1);
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m_rowheight = MYMAX(m_rowheight, 1);
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}
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}
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE);
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const s32 s = skin->getSize(gui::EGDS_SCROLLBAR_SIZE) * 1.5f;
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m_scrollbar = new GUIScrollBar(Environment, this, -1,
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m_scrollbar = new GUIScrollBar(Environment, this, -1,
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core::rect<s32>(RelativeRect.getWidth() - s,
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core::rect<s32>(RelativeRect.getWidth() - s,
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0,
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0,
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@ -77,18 +77,6 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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setTabStop(true);
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setTabStop(true);
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setTabOrder(-1);
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setTabOrder(-1);
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updateAbsolutePosition();
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updateAbsolutePosition();
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#ifdef HAVE_TOUCHSCREENGUI
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float density = 1; // dp scaling is applied by the skin
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#else
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float density = RenderingEngine::getDisplayDensity();
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#endif
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core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
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s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
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g_settings->getFloat("gui_scaling", 0.5f, 20.0f);
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m_scrollbar->setRelativePosition(core::rect<s32>(
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relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
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relative_rect.LowerRightCorner.X,relative_rect.LowerRightCorner.Y
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));
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}
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}
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GUITable::~GUITable()
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GUITable::~GUITable()
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