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Make bgcolor tint button background images (#9818)
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9976f36b18
@ -164,7 +164,7 @@ local style_fs = [[
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style[one_btn14:hovered+pressed;textcolor=purple]
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image_button[0,9.6;1,1;testformspec_button_image.png;one_btn14;Bg]
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style[one_btn15;border=false;bgimg=testformspec_bg.png;bgimg_hovered=testformspec_bg_hovered.png;bgimg_pressed=testformspec_bg_pressed.png]
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style[one_btn15;border=false;bgcolor=#1cc;bgimg=testformspec_bg.png;bgimg_hovered=testformspec_bg_hovered.png;bgimg_pressed=testformspec_bg_pressed.png]
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item_image_button[1.25,9.6;1,1;testformspec:item;one_btn15;Bg]
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style[one_btn16;border=false;bgimg=testformspec_bg_9slice.png;bgimg_hovered=testformspec_bg_9slice_hovered.png;bgimg_pressed=testformspec_bg_9slice_pressed.png;bgimg_middle=4,6]
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@ -172,11 +172,8 @@ void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
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void draw2DImage9Slice(video::IVideoDriver *driver, video::ITexture *texture,
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const core::rect<s32> &rect, const core::rect<s32> &middle,
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const core::rect<s32> *cliprect)
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const core::rect<s32> *cliprect, const video::SColor *const colors)
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{
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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auto originalSize = texture->getOriginalSize();
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core::vector2di lowerRightOffset = core::vector2di(originalSize.Width, originalSize.Height) - middle.LowerRightCorner;
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@ -54,4 +54,5 @@ void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
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*/
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void draw2DImage9Slice(video::IVideoDriver *driver, video::ITexture *texture,
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const core::rect<s32> &rect, const core::rect<s32> &middle,
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const core::rect<s32> *cliprect = nullptr);
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const core::rect<s32> *cliprect = nullptr,
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const video::SColor *const colors = nullptr);
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@ -313,11 +313,12 @@ void GUIButton::draw()
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// PATCH
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video::ITexture* texture = ButtonImages[(u32)imageState].Texture;
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video::SColor image_colors[] = { BgColor, BgColor, BgColor, BgColor };
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if (BgMiddle.getArea() == 0) {
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driver->draw2DImage(texture,
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ScaleImage? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
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sourceRect, &AbsoluteClippingRect,
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0, UseAlphaChannel);
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image_colors, UseAlphaChannel);
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} else {
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core::rect<s32> middle = BgMiddle;
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// `-x` is interpreted as `w - x`
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@ -327,7 +328,7 @@ void GUIButton::draw()
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middle.LowerRightCorner.Y += texture->getOriginalSize().Height;
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draw2DImage9Slice(driver, texture,
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ScaleImage ? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
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middle, &AbsoluteClippingRect);
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middle, &AbsoluteClippingRect, image_colors);
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}
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// END PATCH
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}
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@ -722,6 +723,8 @@ GUIButton* GUIButton::addButton(IGUIEnvironment *environment,
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void GUIButton::setColor(video::SColor color)
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{
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BgColor = color;
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float d = 0.65f;
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for (size_t i = 0; i < 4; i++) {
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video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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@ -750,22 +753,26 @@ void GUIButton::setFromStyle(const StyleSpec& style)
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bool pressed = (style.getState() & StyleSpec::STATE_PRESSED) != 0;
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if (style.isNotDefault(StyleSpec::BGCOLOR)) {
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setColor(style.getColor(StyleSpec::BGCOLOR));
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// If we have a propagated hover/press color, we need to automatically
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// lighten/darken it
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if (!Styles[style.getState()].isNotDefault(StyleSpec::BGCOLOR)) {
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for (size_t i = 0; i < 4; i++) {
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if (pressed) {
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Colors[i] = multiplyColorValue(Colors[i], COLOR_PRESSED_MOD);
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BgColor = multiplyColorValue(BgColor, COLOR_PRESSED_MOD);
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for (size_t i = 0; i < 4; i++)
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Colors[i] = multiplyColorValue(Colors[i], COLOR_PRESSED_MOD);
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} else if (hovered) {
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Colors[i] = multiplyColorValue(Colors[i], COLOR_HOVERED_MOD);
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BgColor = multiplyColorValue(BgColor, COLOR_HOVERED_MOD);
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for (size_t i = 0; i < 4; i++)
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Colors[i] = multiplyColorValue(Colors[i], COLOR_HOVERED_MOD);
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}
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}
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}
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} else {
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BgColor = video::SColor(255, 255, 255, 255);
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for (size_t i = 0; i < 4; i++) {
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video::SColor base =
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Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
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@ -338,5 +338,6 @@ private:
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core::rect<s32> BgMiddle;
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core::rect<s32> Padding;
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core::vector2d<s32> ContentOffset;
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video::SColor BgColor;
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// END PATCH
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};
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