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Fix media overriding regression (#12602)
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@ -94,7 +94,11 @@ void ServerModManager::getModNames(std::vector<std::string> &modlist) const
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void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
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{
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for (const auto &spec : configuration.getMods()) {
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// Iterate mods in reverse load order: Media loading expects higher priority media files first
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// and mods loading later should be able to override media of already loaded mods
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const auto mods = configuration.getMods();
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for (auto it = mods.crbegin(); it != mods.crend(); it++) {
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const ModSpec &spec = *it;
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server/mods.h"
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#include "settings.h"
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#include "test_config.h"
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#include "util/string.h"
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class TestServerModManager : public TestBase
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{
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@ -190,4 +191,11 @@ void TestServerModManager::testGetModMediaPaths()
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std::vector<std::string> result;
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sm.getModsMediaPaths(result);
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UASSERTEQ(bool, result.empty(), false);
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// Test media overriding:
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// unittests depends on basenodes to override default_dirt.png,
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// thus the unittests texture path must come first in the returned media paths to take priority
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auto it = std::find(result.begin(), result.end(), sm.getModSpec("unittests")->path + DIR_DELIM + "textures");
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UASSERT(it != result.end());
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UASSERT(std::find(++it, result.end(), sm.getModSpec("basenodes")->path + DIR_DELIM + "textures") != result.end());
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}
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