Game refactor [4/X]: keycache is now owned by InputHandler

* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
This commit is contained in:
Loic Blot 2018-01-13 10:54:18 +01:00 committed by Loïc Blot
parent f5a006dce7
commit 99c9e7a986
8 changed files with 198 additions and 186 deletions

@ -158,6 +158,7 @@ LOCAL_SRC_FILES := \
jni/src/gui/guiTable.cpp \
jni/src/guiscalingfilter.cpp \
jni/src/gui/guiVolumeChange.cpp \
jni/src/gui/profilergraph.cpp \
jni/src/httpfetch.cpp \
jni/src/hud.cpp \
jni/src/imagefilters.cpp \

@ -29,57 +29,51 @@ void KeyCache::populate_nonchanging()
void KeyCache::populate()
{
key[KeyType::FORWARD] = getKeySetting("keymap_forward");
key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::FORWARD] = getKeySetting("keymap_forward");
key[KeyType::BACKWARD] = getKeySetting("keymap_backward");
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
key[KeyType::MUTE] = getKeySetting("keymap_mute");
key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FORCE_FOG_OFF]
= getKeySetting("keymap_toggle_force_fog_off");
key[KeyType::TOGGLE_UPDATE_CAMERA]
= getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG]
= getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER]
= getKeySetting("keymap_toggle_profiler");
key[KeyType::CAMERA_MODE]
= getKeySetting("keymap_camera_mode");
key[KeyType::INCREASE_VIEWING_RANGE]
= getKeySetting("keymap_increase_viewing_range_min");
key[KeyType::DECREASE_VIEWING_RANGE]
= getKeySetting("keymap_decrease_viewing_range_min");
key[KeyType::RANGESELECT]
= getKeySetting("keymap_rangeselect");
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
key[KeyType::MUTE] = getKeySetting("keymap_mute");
key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off");
key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera");
key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug");
key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler");
key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode");
key[KeyType::INCREASE_VIEWING_RANGE] =
getKeySetting("keymap_increase_viewing_range_min");
key[KeyType::DECREASE_VIEWING_RANGE] =
getKeySetting("keymap_decrease_viewing_range_min");
key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect");
key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
for (int i = 0; i < 23; i++) {
std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
@ -191,3 +185,72 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
{
return (myrand() % (max - min + 1)) + min;
}
void RandomInputHandler::step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
if (leftdown)
leftclicked = true;
if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
if (rightdown)
rightclicked = true;
if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}

@ -42,7 +42,8 @@ class InputHandler;
* (up to 10x faster) key lookup is an asset. Other parts of the codebase
* (e.g. formspecs) should continue using getKeySetting().
*/
struct KeyCache {
struct KeyCache
{
KeyCache()
{
@ -210,12 +211,17 @@ private:
class InputHandler
{
public:
InputHandler() = default;
InputHandler()
{
keycache.handler = this;
keycache.populate();
}
virtual ~InputHandler() = default;
virtual bool isKeyDown(const KeyPress &keyCode) = 0;
virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
virtual bool isKeyDown(GameKeyType k) = 0;
virtual bool wasKeyDown(GameKeyType k) = 0;
virtual bool cancelPressed() = 0;
virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
@ -243,6 +249,7 @@ public:
virtual void clear() {}
JoystickController joystick;
KeyCache keycache;
};
/*
Separated input handler
@ -255,13 +262,17 @@ public:
{
m_receiver->joystick = &joystick;
}
virtual bool isKeyDown(const KeyPress &keyCode)
virtual bool isKeyDown(GameKeyType k)
{
return m_receiver->IsKeyDown(keyCode);
return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
}
virtual bool wasKeyDown(const KeyPress &keyCode)
virtual bool wasKeyDown(GameKeyType k)
{
return m_receiver->WasKeyDown(keyCode);
return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
}
virtual bool cancelPressed()
{
return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
virtual void listenForKey(const KeyPress &keyCode)
{
@ -301,11 +312,13 @@ public:
virtual bool getLeftClicked()
{
return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L);
return m_receiver->leftclicked ||
joystick.getWasKeyDown(KeyType::MOUSE_L);
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R);
return m_receiver->rightclicked ||
joystick.getWasKeyDown(KeyType::MOUSE_R);
}
virtual void resetLeftClicked()
@ -313,18 +326,21 @@ public:
m_receiver->leftclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_L);
}
virtual void resetRightClicked() {
virtual void resetRightClicked()
{
m_receiver->rightclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_R);
}
virtual bool getLeftReleased()
{
return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L);
return m_receiver->leftreleased ||
joystick.wasKeyReleased(KeyType::MOUSE_L);
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R);
return m_receiver->rightreleased ||
joystick.wasKeyReleased(KeyType::MOUSE_R);
}
virtual void resetLeftReleased()
@ -356,8 +372,9 @@ class RandomInputHandler : public InputHandler
public:
RandomInputHandler() = default;
virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
virtual bool wasKeyDown(GameKeyType k) { return false; }
virtual bool cancelPressed() { return false; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
@ -376,74 +393,7 @@ public:
virtual s32 getMouseWheel() { return 0; }
virtual void step(float dtime)
{
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_jump"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_special1"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_forward"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 40);
keydown.toggle(getKeySetting("keymap_left"));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 20);
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 30);
leftdown = !leftdown;
if (leftdown)
leftclicked = true;
if (!leftdown)
leftreleased = true;
}
}
{
static float counter1 = 0;
counter1 -= dtime;
if (counter1 < 0.0) {
counter1 = 0.1 * Rand(1, 15);
rightdown = !rightdown;
if (rightdown)
rightclicked = true;
if (!rightdown)
rightreleased = true;
}
}
mousepos += mousespeed;
}
virtual void step(float dtime);
s32 Rand(s32 min, s32 max);

@ -757,11 +757,11 @@ protected:
inline bool isKeyDown(GameKeyType k)
{
return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
return input->isKeyDown(k);
}
inline bool wasKeyDown(GameKeyType k)
{
return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
return input->wasKeyDown(k);
}
#ifdef __ANDROID__
@ -859,8 +859,6 @@ private:
*/
int crack_animation_length;
KeyCache keycache;
IntervalLimiter profiler_interval;
/*
@ -1008,8 +1006,7 @@ bool Game::startup(bool *kill,
this->chat_backend = chat_backend;
this->simple_singleplayer_mode = simple_singleplayer_mode;
keycache.handler = input;
keycache.populate();
input->keycache.populate();
driver = device->getVideoDriver();
smgr = RenderingEngine::get_scene_manager();
@ -1521,7 +1518,7 @@ bool Game::connectToServer(const std::string &playername,
break;
}
if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (input->cancelPressed()) {
*connection_aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
break;
@ -1593,7 +1590,7 @@ bool Game::getServerContent(bool *aborted)
return false;
}
if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (input->cancelPressed()) {
*aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
return false;
@ -1706,7 +1703,7 @@ inline bool Game::handleCallbacks()
}
if (g_gamecallback->keyconfig_changed) {
keycache.populate(); // update the cache with new settings
input->keycache.populate(); // update the cache with new settings
g_gamecallback->keyconfig_changed = false;
}
@ -1865,7 +1862,7 @@ void Game::processKeyInput()
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
} else if (input->cancelPressed()) {
if (!gui_chat_console->isOpenInhibited()) {
showPauseMenu();
}
@ -2030,7 +2027,7 @@ void Game::openInventory()
if (!client->moddingEnabled()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src,
GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
txt_dst);
cur_formname = "";
current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
@ -2396,10 +2393,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
// distinguish between the two in order to know when to use joysticks.
PlayerControl control(
input->isKeyDown(keycache.key[KeyType::FORWARD]),
input->isKeyDown(keycache.key[KeyType::BACKWARD]),
input->isKeyDown(keycache.key[KeyType::LEFT]),
input->isKeyDown(keycache.key[KeyType::RIGHT]),
input->isKeyDown(KeyType::FORWARD),
input->isKeyDown(KeyType::BACKWARD),
input->isKeyDown(KeyType::LEFT),
input->isKeyDown(KeyType::RIGHT),
isKeyDown(KeyType::JUMP),
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::SNEAK),
@ -2535,7 +2532,7 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick,
GUIFormSpecMenu::create(current_formspec, client, &input->joystick,
fs_src, txt_dst);
cur_formname = *(event->show_formspec.formname);
}
@ -2549,7 +2546,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src, txt_dst);
GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src, txt_dst);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@ -3213,7 +3210,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
&client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src,
GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
txt_dst);
cur_formname.clear();
@ -4110,7 +4107,7 @@ void Game::showPauseMenu()
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
GUIFormSpecMenu::create(&current_formspec, client, &input->joystick, fs_src, txt_dst);
GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}

@ -44,6 +44,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettime.h"
#include "gettext.h"
#include "scripting_server.h"
#include "mainmenumanager.h"
#include "porting.h"
#include "settings.h"
#include "client.h"
@ -131,13 +132,13 @@ GUIFormSpecMenu::~GUIFormSpecMenu()
delete m_text_dst;
}
void GUIFormSpecMenu::create(GUIFormSpecMenu **cur_formspec, Client *client,
void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest)
{
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
if (cur_formspec == nullptr) {
cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
client, client->getTextureSource(), fs_src, txt_dest);
(*cur_formspec)->doPause = false;
cur_formspec->doPause = false;
/*
Caution: do not call (*cur_formspec)->drop() here --
@ -148,8 +149,8 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu **cur_formspec, Client *client,
*/
} else {
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
cur_formspec->setFormSource(fs_src);
cur_formspec->setTextDest(txt_dest);
}
}

@ -291,7 +291,7 @@ public:
~GUIFormSpecMenu();
static void create(GUIFormSpecMenu **cur_formspec, Client *client,
static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest);
void setFormSpec(const std::string &formspec_string,

@ -30,7 +30,7 @@ void ProfilerGraph::put(const Profiler::GraphValues &values)
}
void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const
gui::IGUIFont *font) const
{
// Do *not* use UNORDERED_MAP here as the order needs
// to be the same for each call to prevent flickering
@ -56,15 +56,13 @@ void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
}
// Assign colors
static const video::SColor usable_colors[] = {
video::SColor(255, 255, 100, 100),
video::SColor(255, 90, 225, 90),
video::SColor(255, 100, 100, 255),
video::SColor(255, 255, 150, 50),
video::SColor(255, 220, 220, 100)
};
static const video::SColor usable_colors[] = {video::SColor(255, 255, 100, 100),
video::SColor(255, 90, 225, 90),
video::SColor(255, 100, 100, 255),
video::SColor(255, 255, 150, 50),
video::SColor(255, 220, 220, 100)};
static const u32 usable_colors_count =
sizeof(usable_colors) / sizeof(*usable_colors);
sizeof(usable_colors) / sizeof(*usable_colors);
u32 next_color_i = 0;
for (auto &i : m_meta) {
@ -82,7 +80,7 @@ void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
s32 textx2 = textx + 200 - 15;
s32 meta_i = 0;
for (const auto &p: m_meta) {
for (const auto &p : m_meta) {
const std::string &id = p.first;
const Meta &meta = p.second;
s32 x = x_left;
@ -99,18 +97,16 @@ void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
char buf[10];
snprintf(buf, 10, "%.3g", show_max);
font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - graphh,
textx2, y - graphh + texth),
meta.color);
core::rect<s32>(textx, y - graphh, textx2,
y - graphh + texth),
meta.color);
snprintf(buf, 10, "%.3g", show_min);
font->draw(utf8_to_wide(buf).c_str(),
core::rect<s32>(textx, y - texth,
textx2, y),
meta.color);
core::rect<s32>(textx, y - texth, textx2, y), meta.color);
font->draw(utf8_to_wide(id).c_str(),
core::rect<s32>(textx, y - graphh / 2 - texth / 2,
textx2, y - graphh / 2 + texth / 2),
meta.color);
core::rect<s32>(textx, y - graphh / 2 - texth / 2, textx2,
y - graphh / 2 + texth / 2),
meta.color);
s32 graph1y = y;
s32 graph1h = graphh;
bool relativegraph = (show_min != 0 && show_min != show_max);
@ -120,8 +116,7 @@ void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
for (const Piece &piece : m_log) {
float value = 0;
bool value_exists = false;
Profiler::GraphValues::const_iterator k =
piece.values.find(id);
Profiler::GraphValues::const_iterator k = piece.values.find(id);
if (k != piece.values.end()) {
value = k->second;
@ -149,8 +144,10 @@ void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
if (lastscaledvalue_exists) {
s32 ivalue1 = lastscaledvalue * graph1h;
s32 ivalue2 = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
v2s32(x, graph1y - ivalue2), meta.color);
driver->draw2DLine(
v2s32(x - 1, graph1y - ivalue1),
v2s32(x, graph1y - ivalue2),
meta.color);
}
lastscaledvalue = scaledvalue;
@ -158,7 +155,7 @@ void ProfilerGraph::draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
} else {
s32 ivalue = scaledvalue * graph1h;
driver->draw2DLine(v2s32(x, graph1y),
v2s32(x, graph1y - ivalue), meta.color);
v2s32(x, graph1y - ivalue), meta.color);
}
x++;

@ -30,22 +30,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class ProfilerGraph
{
private:
struct Piece {
struct Piece
{
Piece(Profiler::GraphValues v) : values(std::move(v)) {}
Profiler::GraphValues values;
};
struct Meta {
struct Meta
{
float min;
float max;
video::SColor color;
Meta(float initial = 0,
video::SColor color = video::SColor(255, 255, 255, 255)):
min(initial),
max(initial),
color(color)
{}
video::SColor color = video::SColor(255, 255, 255, 255)) :
min(initial),
max(initial), color(color)
{
}
};
std::deque<Piece> m_log;
public:
u32 m_log_max_size = 200;
@ -54,5 +57,5 @@ public:
void put(const Profiler::GraphValues &values);
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const;
gui::IGUIFont *font) const;
};