Add support for directly starting a world by name from command line

This commit is contained in:
sapier 2014-05-20 19:04:57 +02:00
parent 04fbf47744
commit 99f565e8f2

@ -1633,15 +1633,14 @@ int main(int argc, char *argv[])
std::vector<WorldSpec> worldspecs = getAvailableWorlds(); std::vector<WorldSpec> worldspecs = getAvailableWorlds();
// If a world was commanded, append and select it // If a world was commanded, append and select it
if (commanded_world != "") { if(commanded_world != "") {
worldspec.gameid = getWorldGameId(commanded_world, true);
std::string gameid = getWorldGameId(commanded_world, true); worldspec.name = _("[--world parameter]");
std::string name = _("[--world parameter]"); if(worldspec.gameid == "") {
if (gameid == "") { worldspec.gameid = g_settings->get("default_game");
gameid = g_settings->get("default_game"); worldspec.name += " [new]";
name += " [new]";
} }
//TODO find within worldspecs and set config worldspec.path = commanded_world;
} }
if (skip_main_menu == false) { if (skip_main_menu == false) {
@ -1695,11 +1694,6 @@ int main(int argc, char *argv[])
// Save settings // Save settings
g_settings->set("name", playername); g_settings->set("name", playername);
if ((menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size()))
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
// Break out of menu-game loop to shut down cleanly // Break out of menu-game loop to shut down cleanly
if (device->run() == false || kill == true) if (device->run() == false || kill == true)
break; break;
@ -1724,22 +1718,35 @@ int main(int argc, char *argv[])
ServerList::insert(server); ServerList::insert(server);
} }
// Set world path to selected one if ((!skip_main_menu) &&
if ((menudata.selected_world >= 0) && (menudata.selected_world >= 0) &&
(menudata.selected_world < (int)worldspecs.size())) { (menudata.selected_world < (int)worldspecs.size())) {
g_settings->set("selected_world_path",
worldspecs[menudata.selected_world].path);
worldspec = worldspecs[menudata.selected_world]; worldspec = worldspecs[menudata.selected_world];
infostream<<"Selected world: "<<worldspec.name
<<" ["<<worldspec.path<<"]"<<std::endl;
} }
infostream <<"Selected world: " << worldspec.name
<< " ["<<worldspec.path<<"]" <<std::endl;
// If local game // If local game
if (current_address == "") { if (current_address == "") {
if (menudata.selected_world == -1) { if (worldspec.path == "") {
error_message = wgettext("No world selected and no address " error_message = wgettext("No world selected and no address "
"provided. Nothing to do."); "provided. Nothing to do.");
errorstream << wide_to_narrow(error_message) << std::endl; errorstream << wide_to_narrow(error_message) << std::endl;
continue; continue;
} }
if (!fs::PathExists(worldspec.path)) {
error_message = wgettext("Provided world path doesn't exist: ")
+ narrow_to_wide(worldspec.path);
errorstream << wide_to_narrow(error_message) << std::endl;
continue;
}
// Load gamespec for required game // Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path); gamespec = findWorldSubgame(worldspec.path);
if (!gamespec.isValid() && !commanded_gamespec.isValid()) { if (!gamespec.isValid() && !commanded_gamespec.isValid()) {