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Add support for directly starting a world by name from command line
This commit is contained in:
parent
04fbf47744
commit
99f565e8f2
59
src/main.cpp
59
src/main.cpp
@ -829,7 +829,7 @@ int main(int argc, char *argv[])
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/*
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/*
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Low-level initialization
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Low-level initialization
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*/
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*/
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// Quiet mode, print errors only
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// Quiet mode, print errors only
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if (cmd_args.getFlag("quiet")) {
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if (cmd_args.getFlag("quiet")) {
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log_remove_output(&main_stderr_log_out);
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log_remove_output(&main_stderr_log_out);
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@ -1027,7 +1027,7 @@ int main(int argc, char *argv[])
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commanded_world.substr(commanded_world.size() - worldmt.size())
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commanded_world.substr(commanded_world.size() - worldmt.size())
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== worldmt) {
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== worldmt) {
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dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
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dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
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commanded_world = commanded_world.substr(0,
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commanded_world = commanded_world.substr(0,
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commanded_world.size() - worldmt.size());
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commanded_world.size() - worldmt.size());
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}
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}
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}
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}
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@ -1208,7 +1208,7 @@ int main(int argc, char *argv[])
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if (cmd_args.exists("migrate")) {
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if (cmd_args.exists("migrate")) {
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std::string migrate_to = cmd_args.get("migrate");
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std::string migrate_to = cmd_args.get("migrate");
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Settings world_mt;
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Settings world_mt;
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bool success = world_mt.readConfigFile((world_path + DIR_DELIM
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bool success = world_mt.readConfigFile((world_path + DIR_DELIM
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+ "world.mt").c_str());
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+ "world.mt").c_str());
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if (!success) {
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if (!success) {
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errorstream << "Cannot read world.mt" << std::endl;
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errorstream << "Cannot read world.mt" << std::endl;
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@ -1237,7 +1237,7 @@ int main(int argc, char *argv[])
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new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
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new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path);
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#endif
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#endif
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else {
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else {
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errorstream << "Migration to " << migrate_to
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errorstream << "Migration to " << migrate_to
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<< " is not supported" << std::endl;
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<< " is not supported" << std::endl;
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return 1;
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return 1;
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}
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}
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@ -1429,16 +1429,16 @@ int main(int argc, char *argv[])
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ELL_ERROR,
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ELL_ERROR,
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ELL_WARNING,
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ELL_WARNING,
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ELL_INFORMATION,
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ELL_INFORMATION,
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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ELL_INFORMATION
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ELL_INFORMATION
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#else
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#else
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ELL_DEBUG
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ELL_DEBUG
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#endif
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#endif
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};
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};
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ILogger* irr_logger = device->getLogger();
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ILogger* irr_logger = device->getLogger();
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irr_logger->setLogLevel(irr_log_level[loglevel]);
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irr_logger->setLogLevel(irr_log_level[loglevel]);
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porting::initIrrlicht(device);
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porting::initIrrlicht(device);
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/*
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/*
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@ -1633,15 +1633,14 @@ int main(int argc, char *argv[])
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
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// If a world was commanded, append and select it
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// If a world was commanded, append and select it
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if (commanded_world != "") {
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if(commanded_world != "") {
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worldspec.gameid = getWorldGameId(commanded_world, true);
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std::string gameid = getWorldGameId(commanded_world, true);
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worldspec.name = _("[--world parameter]");
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std::string name = _("[--world parameter]");
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if(worldspec.gameid == "") {
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if (gameid == "") {
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worldspec.gameid = g_settings->get("default_game");
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gameid = g_settings->get("default_game");
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worldspec.name += " [new]";
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name += " [new]";
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}
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}
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//TODO find within worldspecs and set config
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worldspec.path = commanded_world;
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}
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}
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if (skip_main_menu == false) {
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if (skip_main_menu == false) {
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@ -1695,11 +1694,6 @@ int main(int argc, char *argv[])
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// Save settings
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// Save settings
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g_settings->set("name", playername);
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g_settings->set("name", playername);
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if ((menudata.selected_world >= 0) &&
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(menudata.selected_world < (int)worldspecs.size()))
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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// Break out of menu-game loop to shut down cleanly
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// Break out of menu-game loop to shut down cleanly
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if (device->run() == false || kill == true)
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if (device->run() == false || kill == true)
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break;
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break;
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@ -1724,22 +1718,35 @@ int main(int argc, char *argv[])
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ServerList::insert(server);
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ServerList::insert(server);
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}
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}
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// Set world path to selected one
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if ((!skip_main_menu) &&
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if ((menudata.selected_world >= 0) &&
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(menudata.selected_world >= 0) &&
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(menudata.selected_world < (int)worldspecs.size())) {
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(menudata.selected_world < (int)worldspecs.size())) {
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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worldspec = worldspecs[menudata.selected_world];
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worldspec = worldspecs[menudata.selected_world];
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infostream<<"Selected world: "<<worldspec.name
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<<" ["<<worldspec.path<<"]"<<std::endl;
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}
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}
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infostream <<"Selected world: " << worldspec.name
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<< " ["<<worldspec.path<<"]" <<std::endl;
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// If local game
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// If local game
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if (current_address == "") {
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if (current_address == "") {
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if (menudata.selected_world == -1) {
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if (worldspec.path == "") {
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error_message = wgettext("No world selected and no address "
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error_message = wgettext("No world selected and no address "
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"provided. Nothing to do.");
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"provided. Nothing to do.");
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errorstream << wide_to_narrow(error_message) << std::endl;
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errorstream << wide_to_narrow(error_message) << std::endl;
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continue;
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continue;
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}
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}
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if (!fs::PathExists(worldspec.path)) {
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error_message = wgettext("Provided world path doesn't exist: ")
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+ narrow_to_wide(worldspec.path);
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errorstream << wide_to_narrow(error_message) << std::endl;
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continue;
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}
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// Load gamespec for required game
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// Load gamespec for required game
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gamespec = findWorldSubgame(worldspec.path);
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gamespec = findWorldSubgame(worldspec.path);
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if (!gamespec.isValid() && !commanded_gamespec.isValid()) {
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if (!gamespec.isValid() && !commanded_gamespec.isValid()) {
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