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Add support for directly starting a world by name from command line
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parent
04fbf47744
commit
99f565e8f2
39
src/main.cpp
39
src/main.cpp
@ -1634,14 +1634,13 @@ int main(int argc, char *argv[])
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// If a world was commanded, append and select it
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if(commanded_world != "") {
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std::string gameid = getWorldGameId(commanded_world, true);
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std::string name = _("[--world parameter]");
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if (gameid == "") {
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gameid = g_settings->get("default_game");
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name += " [new]";
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worldspec.gameid = getWorldGameId(commanded_world, true);
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worldspec.name = _("[--world parameter]");
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if(worldspec.gameid == "") {
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worldspec.gameid = g_settings->get("default_game");
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worldspec.name += " [new]";
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}
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//TODO find within worldspecs and set config
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worldspec.path = commanded_world;
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}
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if (skip_main_menu == false) {
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@ -1695,11 +1694,6 @@ int main(int argc, char *argv[])
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// Save settings
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g_settings->set("name", playername);
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if ((menudata.selected_world >= 0) &&
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(menudata.selected_world < (int)worldspecs.size()))
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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// Break out of menu-game loop to shut down cleanly
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if (device->run() == false || kill == true)
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break;
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@ -1724,22 +1718,35 @@ int main(int argc, char *argv[])
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ServerList::insert(server);
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}
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// Set world path to selected one
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if ((menudata.selected_world >= 0) &&
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if ((!skip_main_menu) &&
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(menudata.selected_world >= 0) &&
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(menudata.selected_world < (int)worldspecs.size())) {
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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worldspec = worldspecs[menudata.selected_world];
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}
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infostream <<"Selected world: " << worldspec.name
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<< " ["<<worldspec.path<<"]" <<std::endl;
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}
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// If local game
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if (current_address == "") {
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if (menudata.selected_world == -1) {
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if (worldspec.path == "") {
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error_message = wgettext("No world selected and no address "
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"provided. Nothing to do.");
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errorstream << wide_to_narrow(error_message) << std::endl;
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continue;
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}
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if (!fs::PathExists(worldspec.path)) {
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error_message = wgettext("Provided world path doesn't exist: ")
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+ narrow_to_wide(worldspec.path);
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errorstream << wide_to_narrow(error_message) << std::endl;
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continue;
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}
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// Load gamespec for required game
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gamespec = findWorldSubgame(worldspec.path);
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if (!gamespec.isValid() && !commanded_gamespec.isValid()) {
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