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Simple decorations: Make 'place_offset_y' usable with simple decorations
Necessary for placing the base cube of 'plantlike_rooted' drawtype in the seabed instead of on it. Useful for placing decorations sunk into, or buried in, the ground.
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@ -4814,20 +4814,19 @@ Definition tables
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y_min = -31000
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y_max = 31000
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-- ^ Lower and upper limits for decoration.
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- the actual maximum height would be `height_max + size.Y`.
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-- ^ These parameters refer to the Y co-ordinate of the 'place_on' node.
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spawn_by = "default:water",
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-- ^ Node (or list of nodes) that the decoration only spawns next to.
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-- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours),
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-- ^ one plane at Y = surface and one plane at Y = surface = + 1.
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-- ^ one plane level with the 'place_on' node and a plane one node above that.
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num_spawn_by = 1,
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-- ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
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-- ^ If absent or -1, decorations occur next to any nodes.
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flags = "liquid_surface, force_placement",
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-- ^ Flags for all decoration types.
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-- ^ "liquid_surface": Instead of placement on the highest solid surface
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-- ^ in a mapchunk column, placement is on the highest liquid surface.
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-- ^ Placement is disabled if solid nodes are found above the liquid surface.
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-- ^ "liquid_surface": Instead of placement on the highest solid surface in
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-- ^ a mapchunk column, placement is on the highest liquid surface. Placement
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-- ^ is disabled if solid nodes are found above the liquid surface.
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-- ^ "force_placement": Nodes other than "air" and "ignore" are replaced by the decoration.
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----- Simple-type parameters
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@ -4835,17 +4834,23 @@ Definition tables
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-- ^ The node name used as the decoration.
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-- ^ If instead a list of strings, a randomly selected node from the list is placed as the decoration.
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height = 1,
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-- ^ Number of nodes high the decoration is made.
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-- ^ If height_max is not 0, this is the lower bound of the randomly selected height.
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-- ^ Decoration height in nodes.
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-- ^ If height_max is not 0, this is the lower limit of a randomly selected height.
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height_max = 0,
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-- ^ Number of nodes the decoration can be at maximum.
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-- ^ Upper limit of the randomly selected height.
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-- ^ If absent, the parameter 'height' is used as a constant.
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param2 = 0,
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-- ^ Param2 value of placed decoration node.
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-- ^ If param2_max is not 0, this is the lower bound of the randomly selected param2.
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-- ^ Param2 value of decoration nodes.
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-- ^ If param2_max is not 0, this is the lower limit of a randomly selected param2.
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param2_max = 0,
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-- ^ Upper bound of the randomly selected param2.
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-- ^ Upper limit of the randomly selected param2.
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-- ^ If absent, the parameter 'param2' is used as a constant.
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place_offset_y = 0,
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-- ^ Y offset of the decoration base node relative to the standard
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-- ^ base node position for simple decorations.
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-- ^ Can be positive or negative. Default is 0.
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-- ^ Ignored by 'y_min', 'y_max' and 'spawn_by' checks, which always refer
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-- ^ to the 'place_on' node.
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----- Schematic-type parameters
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schematic = "foobar.mts",
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@ -219,6 +219,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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if (c_decos.empty())
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return 0;
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// Check for a negative place_offset_y causing placement below the voxelmanip
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if (p.Y + 1 + place_offset_y < vm->m_area.MinEdge.Y)
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return 0;
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if (!canPlaceDecoration(vm, p))
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return 0;
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@ -234,9 +238,10 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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const v3s16 &em = vm->m_area.getExtent();
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u32 vi = vm->m_area.index(p);
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vm->m_area.add_y(em, vi, place_offset_y);
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for (int i = 0; i < height; i++) {
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vm->m_area.add_y(em, vi, 1);
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE &&
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!force_placement)
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@ -251,7 +256,8 @@ size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
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int DecoSimple::getHeight()
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{
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return (deco_height_max > 0) ? deco_height_max : deco_height;
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return ((deco_height_max > 0) ? deco_height_max : deco_height)
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+ place_offset_y;
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}
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@ -69,6 +69,7 @@ public:
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NoiseParams np;
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std::vector<content_t> c_spawnby;
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s16 nspawnby;
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s16 place_offset_y = 0;
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std::unordered_set<u8> biomes;
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};
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@ -96,7 +97,6 @@ public:
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virtual int getHeight();
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Rotation rotation;
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s16 place_offset_y = 0;
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Schematic *schematic = nullptr;
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};
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@ -906,12 +906,13 @@ int ModApiMapgen::l_register_decoration(lua_State *L)
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return 0;
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}
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deco->name = getstringfield_default(L, index, "name", "");
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deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
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deco->y_min = getintfield_default(L, index, "y_min", -31000);
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deco->y_max = getintfield_default(L, index, "y_max", 31000);
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deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
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deco->sidelen = getintfield_default(L, index, "sidelen", 8);
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deco->name = getstringfield_default(L, index, "name", "");
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deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
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deco->y_min = getintfield_default(L, index, "y_min", -31000);
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deco->y_max = getintfield_default(L, index, "y_max", 31000);
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deco->nspawnby = getintfield_default(L, index, "num_spawn_by", -1);
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deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0);
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deco->sidelen = getintfield_default(L, index, "sidelen", 8);
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if (deco->sidelen <= 0) {
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errorstream << "register_decoration: sidelen must be "
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"greater than 0" << std::endl;
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@ -1024,8 +1025,6 @@ bool read_deco_schematic(lua_State *L, SchematicManager *schemmgr, DecoSchematic
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deco->rotation = (Rotation)getenumfield(L, index, "rotation",
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ModApiMapgen::es_Rotation, ROTATE_0);
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deco->place_offset_y = getintfield_default(L, index, "place_offset_y", 0);
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StringMap replace_names;
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lua_getfield(L, index, "replacements");
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if (lua_istable(L, -1))
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