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Remove redundant CollisionInfo::plane
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f916f5de78
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@ -1196,7 +1196,7 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env,
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bool horizontal_collision = false;
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for (const auto &colinfo : result.collisions) {
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if (colinfo.type == COLLISION_NODE && colinfo.plane != 1) {
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if (colinfo.type == COLLISION_NODE && colinfo.axis != COLLISION_AXIS_Y) {
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horizontal_collision = true;
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break; // one is enough
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}
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@ -509,7 +509,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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info.object = nearest_info.obj;
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info.new_pos = *pos_f;
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info.old_speed = *speed_f;
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info.plane = nearest_collided;
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// Set the speed component that caused the collision to zero
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if (step_up) {
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@ -12,13 +12,13 @@ class IGameDef;
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class Environment;
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class ActiveObject;
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enum CollisionType
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enum CollisionType : u8
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{
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COLLISION_NODE,
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COLLISION_OBJECT,
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};
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enum CollisionAxis
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enum CollisionAxis : s8
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{
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COLLISION_AXIS_NONE = -1,
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COLLISION_AXIS_X,
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@ -37,9 +37,6 @@ struct CollisionInfo
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v3f new_pos;
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v3f old_speed;
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v3f new_speed;
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// FIXME: this is equivalent to `axis`, why does it exist?
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int plane = -1;
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};
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struct collisionMoveResult
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