Merge 3a76251bc39faea8c138d68686a0ef552181e28d into 9a1501ae89ffe79c38dbd6756c9e7ed647dd7dc1

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Erich Schubert 2024-06-27 14:53:37 +02:00 committed by GitHub
commit 9a81410c17
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2 changed files with 14 additions and 0 deletions

@ -375,6 +375,18 @@ function vector.in_area(pos, min, max)
(pos.z >= min.z) and (pos.z <= max.z)
end
function vector.random_direction()
-- Generate a random direction of unit length, via rejection sampling
local x, y, z, l2
repeat -- expected less than two attempts on average (volume sphere vs. cube)
x, y, z = math.random() * 2 - 1, math.random() * 2 - 1, math.random() * 2 - 1
l2 = x*x + y*y + z*z
until l2 <= 1 and l2 >= 1e-6
-- normalize
local l = math.sqrt(l2)
return fast_new(x/l, y/l, z/l)
end
if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
local function read_vector(v)
return v.x, v.y, v.z

@ -3825,6 +3825,8 @@ vectors are written like this: `(x, y, z)`:
`vector.new(v)` does the same as `vector.copy(v)`
* `vector.zero()`:
* Returns a new vector `(0, 0, 0)`.
* `vector.random_direction()`:
* Returns a new vector of length 1, pointing into a direction chosen uniformly at random.
* `vector.copy(v)`:
* Returns a copy of the vector `v`.
* `vector.from_string(s[, init])`: