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DevTest: Add item meta editor (#12307)
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@ -40,6 +40,14 @@ Usage:
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* Punch: Open node metadata editor
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## Item Meta Editor
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Edit and view metadata of items.
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Usage:
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* Place/Punch: Opens item metadata editor of the item in the next
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inventory slot from the wielded item
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## Entity Rotator
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Changes the entity rotation (with `set_rotation`).
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@ -693,30 +693,40 @@ local function use_loadstring(param, player)
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return true, errOrResult
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end
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-- Node Meta Editor
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-- Item Meta Editor + Node Meta Editor
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local node_meta_posses = {}
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local node_meta_latest_keylist = {}
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local meta_latest_keylist = {}
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local function show_node_meta_formspec(user, pos, key, value, keylist)
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local function show_meta_formspec(user, metatype, pos_or_item, key, value, keylist)
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local textlist
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if keylist then
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textlist = "textlist[0,0.5;2.5,6.5;keylist;"..keylist.."]"
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else
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textlist = ""
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end
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minetest.show_formspec(user:get_player_name(),
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"testtools:node_meta_editor",
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"size[15,9]"..
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local form = "size[15,9]"..
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"label[0,0;"..F(S("Current keys:")).."]"..
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textlist..
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"field[3,0.5;12,1;key;"..F(S("Key"))..";"..F(key).."]"..
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"textarea[3,1.5;12,6;value;"..F(S("Value (use empty value to delete key)"))..";"..F(value).."]"..
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"button[0,8;3,1;get;"..F(S("Get value")).."]"..
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"button[4,8;3,1;set;"..F(S("Set value")).."]"..
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"label[0,7.2;"..F(S("pos = @1", minetest.pos_to_string(pos))).."]")
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"button[4,8;3,1;set;"..F(S("Set value")).."]"
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local extra_label
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local formname
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if metatype == "node" then
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formname = "testtools:node_meta_editor"
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extra_label = S("pos = @1", minetest.pos_to_string(pos_or_item))
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else
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formname = "testtools:item_meta_editor"
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extra_label = S("item = @1", pos_or_item:get_name())
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end
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form = form .. "label[0,7.2;"..F(extra_label).."]"
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minetest.show_formspec(user:get_player_name(), formname, form)
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end
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local function get_node_meta_keylist(meta, playername, escaped)
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local function get_meta_keylist(meta, playername, escaped)
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local keys = {}
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local ekeys = {}
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local mtable = meta:to_table()
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@ -729,7 +739,7 @@ local function get_node_meta_keylist(meta, playername, escaped)
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end
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end
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if playername then
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node_meta_latest_keylist[playername] = keys
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meta_latest_keylist[playername] = keys
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end
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return table.concat(ekeys, ",")
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end
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@ -750,11 +760,47 @@ minetest.register_tool("testtools:node_meta_editor", {
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node_meta_posses[user:get_player_name()] = pos
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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show_node_meta_formspec(user, pos, "", "", get_node_meta_keylist(meta, user:get_player_name(), true))
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show_meta_formspec(user, "node", pos, "", "", get_meta_keylist(meta, user:get_player_name(), true))
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return itemstack
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end,
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})
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local function get_item_next_to_wielded_item(player)
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local inv = player:get_inventory()
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local wield = player:get_wield_index()
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local itemstack = inv:get_stack("main", wield+1)
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return itemstack
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end
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local function set_item_next_to_wielded_item(player, itemstack)
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local inv = player:get_inventory()
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local wield = player:get_wield_index()
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inv:set_stack("main", wield+1, itemstack)
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end
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local function use_item_meta_editor(itemstack, user, pointed_thing)
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if not user:is_player() then
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return itemstack
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end
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local item_to_edit = get_item_next_to_wielded_item(user)
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if item_to_edit:is_empty() then
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minetest.chat_send_player(user:get_player_name(), S("Place an item next to the Item Meta Editor in your inventory first!"))
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return itemstack
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end
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local meta = item_to_edit:get_meta()
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show_meta_formspec(user, "item", item_to_edit, "", "", get_meta_keylist(meta, user:get_player_name(), true))
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return itemstack
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end
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minetest.register_tool("testtools:item_meta_editor", {
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description = S("Item Meta Editor") .. "\n" ..
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S("Punch/Place: Edit item metadata of item in the next inventory slot"),
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inventory_image = "testtools_item_meta_editor.png",
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groups = { testtool = 1, disable_repair = 1 },
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on_use = use_item_meta_editor,
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on_secondary_use = use_item_meta_editor,
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on_place = use_item_meta_editor,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not (player and player:is_player()) then
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return
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@ -832,17 +878,30 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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player:set_wielded_item(witem)
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end
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end
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elseif formname == "testtools:node_meta_editor" then
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elseif formname == "testtools:node_meta_editor" or formname == "testtools:item_meta_editor" then
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local name = player:get_player_name()
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local pos = node_meta_posses[name]
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local metatype
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local pos_or_item
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if formname == "testtools:node_meta_editor" then
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metatype = "node"
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pos_or_item = node_meta_posses[name]
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else
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metatype = "item"
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pos_or_item = get_item_next_to_wielded_item(player)
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end
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if fields.keylist then
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local evnt = minetest.explode_textlist_event(fields.keylist)
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if evnt.type == "DCL" or evnt.type == "CHG" then
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local keylist_table = node_meta_latest_keylist[name]
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if not pos then
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local keylist_table = meta_latest_keylist[name]
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if metatype == "node" and not pos_or_item then
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return
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end
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local meta = minetest.get_meta(pos)
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local meta
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if metatype == "node" then
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meta = minetest.get_meta(pos_or_item)
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else
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meta = pos_or_item:get_meta()
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end
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if not keylist_table then
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return
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end
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@ -856,31 +915,37 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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keylist_escaped[k] = F(v)
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end
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local keylist = table.concat(keylist_escaped, ",")
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show_node_meta_formspec(player, pos, key, value, keylist)
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show_meta_formspec(player, metatype, pos_or_item, key, value, keylist)
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return
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end
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elseif fields.key and fields.key ~= "" and fields.value then
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if not pos then
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if metatype == "node" and not pos_or_item then
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return
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end
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local meta = minetest.get_meta(pos)
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if fields.get then
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local value = meta:get_string(fields.key)
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show_node_meta_formspec(player, pos, fields.key, value,
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get_node_meta_keylist(meta, name, true))
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return
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elseif fields.set then
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local meta
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if metatype == "node" then
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meta = minetest.get_meta(pos_or_item)
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elseif metatype == "item" then
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if pos_or_item:is_empty() then
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return
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end
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meta = pos_or_item:get_meta()
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end
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if fields.set then
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meta:set_string(fields.key, fields.value)
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show_node_meta_formspec(player, pos, fields.key, fields.value,
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get_node_meta_keylist(meta, name, true))
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return
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if metatype == "item" then
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set_item_next_to_wielded_item(player, pos_or_item)
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end
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show_meta_formspec(player, metatype, pos_or_item, fields.key, fields.value,
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get_meta_keylist(meta, name, true))
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end
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return
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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node_meta_latest_keylist[name] = nil
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meta_latest_keylist[name] = nil
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node_meta_posses[name] = nil
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end)
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