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Add enable_pvp setting
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@ -133,6 +133,8 @@
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#default_privs = build, shout
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#default_privs = build, shout
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# Whether players are transferred to client without any range limit
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# Whether players are transferred to client without any range limit
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#unlimited_player_transfer_distance = true
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#unlimited_player_transfer_distance = true
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# Whether to enable players killing each other
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#enable_pvp = true
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# Profiler data print interval. #0 = disable.
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#profiler_print_interval = 0
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@ -94,6 +94,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("default_password", "");
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settings->setDefault("default_password", "");
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settings->setDefault("default_privs", "build, shout");
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settings->setDefault("default_privs", "build, shout");
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settings->setDefault("unlimited_player_transfer_distance", "true");
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settings->setDefault("unlimited_player_transfer_distance", "true");
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settings->setDefault("enable_pvp", "true");
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("profiler_print_interval", "0");
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settings->setDefault("enable_mapgen_debug_info", "false");
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settings->setDefault("enable_mapgen_debug_info", "false");
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@ -139,6 +139,12 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
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if(!puncher)
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if(!puncher)
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return;
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return;
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// No effect if PvP disabled
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if(g_settings->getBool("enable_pvp") == false){
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if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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return;
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}
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// "Material" properties of a player
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// "Material" properties of a player
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MaterialProperties mp;
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MaterialProperties mp;
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mp.diggability = DIGGABLE_NORMAL;
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mp.diggability = DIGGABLE_NORMAL;
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