mirror of
https://github.com/minetest/minetest.git
synced 2024-12-25 07:32:24 +01:00
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f31abd)
This commit is contained in:
parent
eadde1e741
commit
9b44bbd0a6
@ -1293,6 +1293,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||||||
bool enable_shaders = g_settings->getBool("enable_shaders");
|
bool enable_shaders = g_settings->getBool("enable_shaders");
|
||||||
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
|
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
|
||||||
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
|
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
|
||||||
|
bool smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||||
|
|
||||||
if(!m_has_animation)
|
if(!m_has_animation)
|
||||||
{
|
{
|
||||||
@ -1406,6 +1407,9 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||||||
u8 night = j->second.second;
|
u8 night = j->second.second;
|
||||||
finalColorBlend(vertices[vertexIndex].Color,
|
finalColorBlend(vertices[vertexIndex].Color,
|
||||||
day, night, daynight_ratio);
|
day, night, daynight_ratio);
|
||||||
|
// If no smooth lighting, shading is already correct
|
||||||
|
if(!smooth_lighting)
|
||||||
|
continue;
|
||||||
// Make sides and bottom darker than the top
|
// Make sides and bottom darker than the top
|
||||||
video::SColor &vc = vertices[vertexIndex].Color;
|
video::SColor &vc = vertices[vertexIndex].Color;
|
||||||
if(vertices[vertexIndex].Normal.Y > 0.5) {
|
if(vertices[vertexIndex].Normal.Y > 0.5) {
|
||||||
|
Loading…
Reference in New Issue
Block a user