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Fix keyWasDown in input handler
This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
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@ -113,17 +113,12 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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const KeyPress &keyCode = event.KeyInput;
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if (keysListenedFor[keyCode]) {
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// If the key is being held down then the OS may
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// send a continuous stream of keydown events.
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// In this case, we don't want to let this
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// stream reach the application as it will cause
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// certain actions to repeat constantly.
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if (event.KeyInput.PressedDown) {
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if (!IsKeyDown(keyCode)) {
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keyWasDown.set(keyCode);
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if (!IsKeyDown(keyCode))
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keyWasPressed.set(keyCode);
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}
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keyIsDown.set(keyCode);
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keyWasDown.set(keyCode);
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} else {
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if (IsKeyDown(keyCode))
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keyWasReleased.set(keyCode);
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@ -201,7 +201,7 @@ private:
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// The current state of keys
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KeyList keyIsDown;
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// Whether a key was down
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// Like keyIsDown but only reset when that key is read
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KeyList keyWasDown;
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// Whether a key has just been pressed
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