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Builtin: Fix subgame mod selection (#5367)
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@ -289,6 +289,9 @@ function sort_mod_list(self)
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table.sort(self.m_processed_list, function(a, b)
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-- Show game mods at bottom
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if a.typ ~= b.typ then
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if b.typ == "game" then
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return a.typ ~= "game_mod"
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end
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return b.typ == "game_mod"
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end
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-- If in same or no modpack, sort by name
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@ -238,15 +238,7 @@ function modmgr.render_modlist(render_list)
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local list = render_list:get_list()
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local last_modpack = nil
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local retval = {}
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local in_game_mods = false
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for i, v in ipairs(list) do
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if v.typ == "game_mod" and not in_game_mods then
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in_game_mods = true
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retval[#retval + 1] = mt_color_blue
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retval[#retval + 1] = "0"
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retval[#retval + 1] = fgettext("Subgame Mods")
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end
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local color = ""
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if v.is_modpack then
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local rawlist = render_list:get_raw_list()
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@ -260,7 +252,7 @@ function modmgr.render_modlist(render_list)
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break
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end
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end
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elseif v.typ == "game_mod" then
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elseif v.typ == "game_mod" or v.typ == "game" then
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color = mt_color_blue
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elseif v.enabled then
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color = mt_color_green
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@ -421,6 +413,14 @@ function modmgr.preparemodlist(data)
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local gamespec = gamemgr.find_by_gameid(data.gameid)
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gamemgr.get_game_mods(gamespec, game_mods)
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if #game_mods > 0 then
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-- Add title
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retval[#retval + 1] = {
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typ = "game",
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name = fgettext("Subgame Mods")
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}
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end
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for i=1,#game_mods,1 do
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game_mods[i].typ = "game_mod"
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retval[#retval + 1] = game_mods[i]
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