From 9b6f1d647c612bddbc994357b9e9fc8348868234 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Wed, 19 Jun 2013 21:00:14 +0000 Subject: [PATCH] Dont dig or place nodes if interact priv is missing (clientside) --- src/game.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 88be47b39..f00e4c949 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2589,7 +2589,8 @@ void the_game( Handle digging */ - if(nodig_delay_timer <= 0.0 && input->getLeftState()) + if(nodig_delay_timer <= 0.0 && input->getLeftState() + && client.checkPrivilege("interact")) { if(!digging) { @@ -2716,8 +2717,10 @@ void the_game( camera.setDigging(0); // left click animation } - if(input->getRightClicked() || - repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time")) + if((input->getRightClicked() || + repeat_rightclick_timer >= + g_settings->getFloat("repeat_rightclick_time")) && + client.checkPrivilege("interact")) { repeat_rightclick_timer = 0; infostream<<"Ground right-clicked"<