Dont dig or place nodes if interact priv is missing (clientside)

This commit is contained in:
PilzAdam 2013-06-19 21:00:14 +00:00
parent 53066024f6
commit 9b6f1d647c

@ -2589,7 +2589,8 @@ void the_game(
Handle digging Handle digging
*/ */
if(nodig_delay_timer <= 0.0 && input->getLeftState()) if(nodig_delay_timer <= 0.0 && input->getLeftState()
&& client.checkPrivilege("interact"))
{ {
if(!digging) if(!digging)
{ {
@ -2716,8 +2717,10 @@ void the_game(
camera.setDigging(0); // left click animation camera.setDigging(0); // left click animation
} }
if(input->getRightClicked() || if((input->getRightClicked() ||
repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time")) repeat_rightclick_timer >=
g_settings->getFloat("repeat_rightclick_time")) &&
client.checkPrivilege("interact"))
{ {
repeat_rightclick_timer = 0; repeat_rightclick_timer = 0;
infostream<<"Ground right-clicked"<<std::endl; infostream<<"Ground right-clicked"<<std::endl;