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Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
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@ -6589,6 +6589,9 @@ Player properties need to be saved manually.
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-- deleted when the block gets unloaded.
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-- The get_staticdata() callback is never called then.
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-- Defaults to 'true'.
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damage_texture_modifier = "^[brighten",
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-- Texture modifier to be applied for a short duration when object is hit
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}
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Entity definition
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@ -1532,7 +1532,7 @@ void GenericCAO::processMessage(const std::string &data)
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} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
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std::string mod = deSerializeString(is);
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// immediatly reset a engine issued texture modifier if a mod sends a different one
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// immediately reset a engine issued texture modifier if a mod sends a different one
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if (m_reset_textures_timer > 0) {
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m_reset_textures_timer = -1;
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updateTextures(m_previous_texture_modifier);
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@ -1646,13 +1646,11 @@ void GenericCAO::processMessage(const std::string &data)
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m_smgr, m_env, m_position,
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v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
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m_env->addSimpleObject(simple);
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} else if (m_reset_textures_timer < 0) {
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// TODO: Execute defined fast response
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// Flashing shall suffice as there is no definition
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} else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
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m_reset_textures_timer = 0.05;
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if(damage >= 2)
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m_reset_textures_timer += 0.05 * damage;
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updateTextures(m_current_texture_modifier + "^[brighten");
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updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
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}
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}
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@ -1723,13 +1721,11 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
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v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
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m_env->addSimpleObject(simple);
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}
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// TODO: Execute defined fast response
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// Flashing shall suffice as there is no definition
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if (m_reset_textures_timer < 0) {
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if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
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m_reset_textures_timer = 0.05;
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if (result.damage >= 2)
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m_reset_textures_timer += 0.05 * result.damage;
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updateTextures(m_current_texture_modifier + "^[brighten");
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updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
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}
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}
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@ -68,6 +68,7 @@ std::string ObjectProperties::dump()
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os << ", eye_height=" << eye_height;
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os << ", zoom_fov=" << zoom_fov;
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os << ", use_texture_alpha=" << use_texture_alpha;
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os << ", damage_texture_modifier=" << damage_texture_modifier;
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return os.str();
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}
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@ -114,6 +115,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeF32(os, eye_height);
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writeF32(os, zoom_fov);
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writeU8(os, use_texture_alpha);
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os << serializeString(damage_texture_modifier);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@ -166,4 +168,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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eye_height = readF32(is);
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zoom_fov = readF32(is);
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use_texture_alpha = readU8(is);
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try {
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damage_texture_modifier = deSerializeString(is);
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} catch (SerializationError &e) {}
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}
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@ -39,6 +39,7 @@ struct ObjectProperties
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std::string mesh = "";
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v3f visual_size = v3f(1, 1, 1);
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std::vector<std::string> textures;
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std::string damage_texture_modifier = "^[brighten";
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std::vector<video::SColor> colors;
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v2s16 spritediv = v2s16(1, 1);
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v2s16 initial_sprite_basepos;
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@ -327,6 +327,8 @@ void read_object_properties(lua_State *L, int index,
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getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
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getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha);
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getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier);
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}
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/******************************************************************************/
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@ -409,6 +411,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "zoom_fov");
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lua_pushboolean(L, prop->use_texture_alpha);
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lua_setfield(L, -2, "use_texture_alpha");
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lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size());
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lua_setfield(L, -2, "damage_texture_modifier");
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}
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/******************************************************************************/
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