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https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
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307e380f30
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@ -843,9 +843,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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// Apply filter settings
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material.forEachTexture([this] (video::SMaterialLayer &tex) {
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tex.TrilinearFilter = m_cache_trilinear_filter;
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tex.BilinearFilter = m_cache_trilinear_filter;
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tex.AnisotropicFilter = m_cache_anistropic_filter ? 0xFF : 0;
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tex.setFiltersMinetest(m_cache_bilinear_filter, m_cache_trilinear_filter,
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m_cache_anistropic_filter);
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});
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material.Wireframe = m_control.show_wireframe;
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@ -859,9 +858,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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// Do not enable filter on shadow texture to avoid visual artifacts
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// with colored shadows.
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// Filtering is done in shader code anyway
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layer.BilinearFilter = false;
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layer.AnisotropicFilter = false;
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layer.TrilinearFilter = false;
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layer.MinFilter = video::ETMINF_NEAREST;
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layer.MagFilter = video::ETMAGF_NEAREST;
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layer.AnisotropicFilter = 0;
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}
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driver->setMaterial(material);
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++material_swaps;
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@ -53,7 +53,8 @@ Clouds::Clouds(scene::ISceneManager* mgr,
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m_material.AntiAliasing = video::EAAM_SIMPLE;
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_material.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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m_params.height = 120;
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@ -255,7 +255,8 @@ void TestCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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buf->getMaterial().Lighting = false;
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buf->getMaterial().BackfaceCulling = false;
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buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
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buf->getMaterial().TextureLayer[0].BilinearFilter = false;
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buf->getMaterial().TextureLayer[0].MinFilter = video::ETMINF_NEAREST;
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buf->getMaterial().TextureLayer[0].MagFilter = video::ETMAGF_NEAREST;
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buf->getMaterial().FogEnable = true;
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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@ -652,7 +653,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
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mat.NormalizeNormals = true;
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}
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mat.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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};
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@ -1353,9 +1355,8 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (video::SMaterialLayer &tex) {
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tex.TrilinearFilter = use_trilinear_filter;
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tex.BilinearFilter = use_bilinear_filter;
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tex.AnisotropicFilter = use_anisotropic_filter ? 0xFF : 0;
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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}
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@ -1390,9 +1391,8 @@ void GenericCAO::updateTextures(std::string mod)
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use_bilinear_filter &= res > 64;
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material.forEachTexture([=] (video::SMaterialLayer &tex) {
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tex.TrilinearFilter = use_trilinear_filter;
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tex.BilinearFilter = use_bilinear_filter;
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tex.AnisotropicFilter = use_anisotropic_filter ? 0xFF : 0;
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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for (u32 i = 0; i < m_prop.colors.size() &&
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@ -1438,9 +1438,8 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (video::SMaterialLayer &tex) {
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tex.TrilinearFilter = use_trilinear_filter;
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tex.BilinearFilter = use_bilinear_filter;
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tex.AnisotropicFilter = use_anisotropic_filter ? 0xFF : 0;
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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} else if (m_prop.visual == "upright_sprite") {
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@ -1464,9 +1463,8 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (video::SMaterialLayer &tex) {
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tex.TrilinearFilter = use_trilinear_filter;
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tex.BilinearFilter = use_bilinear_filter;
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tex.AnisotropicFilter = use_anisotropic_filter ? 0xFF : 0;
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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{
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@ -1494,9 +1492,8 @@ void GenericCAO::updateTextures(std::string mod)
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}
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material.forEachTexture([=] (video::SMaterialLayer &tex) {
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tex.TrilinearFilter = use_trilinear_filter;
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tex.BilinearFilter = use_bilinear_filter;
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tex.AnisotropicFilter = use_anisotropic_filter ? 0xFF : 0;
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tex.setFiltersMinetest(use_bilinear_filter, use_trilinear_filter,
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use_anisotropic_filter);
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});
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}
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// Set mesh color (only if lighting is disabled)
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@ -43,7 +43,8 @@ public:
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mat.Lighting = false;
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mat.FogEnable = true;
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mat.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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});
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m_spritenode->setColor(video::SColor(255,0,0,0));
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@ -768,7 +768,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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material.FogEnable = true;
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material.setTexture(0, p.layer.texture);
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material.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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if (m_enable_shaders) {
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@ -101,7 +101,8 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
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buf->getMaterial().Lighting = false;
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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buf->getMaterial().forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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// Add mesh buffer to mesh
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mesh->addMeshBuffer(buf);
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@ -410,7 +411,8 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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buf->getMaterial().Lighting = false;
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buf->getMaterial().forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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dst_mesh->addMeshBuffer(buf);
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buf->drop();
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@ -609,7 +609,8 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
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video::SMaterial &material = m_meshbuffer->getMaterial();
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material.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.TrilinearFilter = true;
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tex.MinFilter = video::ETMINF_TRILINEAR;
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tex.MagFilter = video::ETMAGF_BILINEAR;
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});
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material.Lighting = false;
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material.TextureLayer[0].Texture = minimap_texture;
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@ -93,7 +93,8 @@ Particle::Particle(
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m_material.BackfaceCulling = false;
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m_material.FogEnable = true;
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m_material.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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// correctly render layered transparent particles -- see #10398
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@ -38,9 +38,9 @@ void PostProcessingStep::configureMaterial()
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material.ZBuffer = true;
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material.ZWriteEnable = video::EZW_ON;
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for (u32 k = 0; k < texture_map.size(); ++k) {
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material.TextureLayer[k].AnisotropicFilter = false;
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material.TextureLayer[k].BilinearFilter = false;
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material.TextureLayer[k].TrilinearFilter = false;
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material.TextureLayer[k].AnisotropicFilter = 0;
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material.TextureLayer[k].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayer[k].MagFilter = video::ETMAGF_NEAREST;
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material.TextureLayer[k].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[k].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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}
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@ -92,7 +92,8 @@ void PostProcessingStep::run(PipelineContext &context)
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void PostProcessingStep::setBilinearFilter(u8 index, bool value)
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{
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assert(index < video::MATERIAL_MAX_TEXTURES);
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material.TextureLayer[index].BilinearFilter = value;
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material.TextureLayer[index].MinFilter = value ? video::ETMINF_BILINEAR : video::ETMINF_NEAREST;
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material.TextureLayer[index].MagFilter = value ? video::ETMAGF_BILINEAR : video::ETMAGF_NEAREST;
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}
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RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep, v2f scale, Client *client)
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@ -51,8 +51,8 @@ static video::SMaterial baseMaterial()
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static inline void disableTextureFiltering(video::SMaterial &mat)
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{
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mat.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.TrilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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tex.AnisotropicFilter = 0;
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});
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}
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@ -298,10 +298,11 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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material.MaterialTypeParam = 0.5f;
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material.BackfaceCulling = true;
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// Enable bi/trilinear filtering only for high resolution textures
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material.forEachTexture([this, &dim] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = dim.Width > 32 && m_bilinear_filter;
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tex.TrilinearFilter = dim.Width > 32 && m_trilinear_filter;
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tex.AnisotropicFilter = m_anisotropic_filter ? 0xFF : 0;
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bool bilinear_filter = dim.Width > 32 && m_bilinear_filter;
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bool trilinear_filter = dim.Width > 32 && m_trilinear_filter;
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material.forEachTexture([=] (video::SMaterialLayer &tex) {
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tex.setFiltersMinetest(bilinear_filter, trilinear_filter,
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m_anisotropic_filter);
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});
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// mipmaps cause "thin black line" artifacts
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material.UseMipMaps = false;
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@ -464,8 +465,8 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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material.MaterialTypeParam = 0.5f;
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material.BackfaceCulling = cull_backface;
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material.forEachTexture([this] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = m_bilinear_filter;
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tex.TrilinearFilter = m_trilinear_filter;
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tex.setFiltersMinetest(m_bilinear_filter, m_trilinear_filter,
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m_anisotropic_filter);
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});
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}
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@ -655,8 +656,8 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialTypeParam = 0.5f;
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material.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.BilinearFilter = false;
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tex.TrilinearFilter = false;
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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material.BackfaceCulling = cull_backface;
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material.Lighting = false;
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@ -701,8 +702,8 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc,
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video::SMaterial &material = mesh->getMeshBuffer(layer)->getMaterial();
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].BilinearFilter = false;
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material.TextureLayer[0].TrilinearFilter = false;
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material.TextureLayer[0].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayer[0].MagFilter = video::ETMAGF_NEAREST;
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material.BackfaceCulling = true;
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material.Lighting = false;
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -68,7 +68,8 @@ void GUIScene::setTexture(u32 idx, video::ITexture *texture)
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material.TextureLayer[0].Texture = texture;
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material.Lighting = false;
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material.FogEnable = true;
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material.TextureLayer[0].BilinearFilter = false;
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material.TextureLayer[0].MinFilter = video::ETMINF_NEAREST;
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material.TextureLayer[0].MagFilter = video::ETMAGF_NEAREST;
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material.BackfaceCulling = false;
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material.ZWriteEnable = video::EZW_AUTO;
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}
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