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Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Previously, the param2-controlled horizontal/vertical merge feature (which was undocumented and forgotten) was always active, causing uses of param2 other than "glasslikeliquidlevel" to affect H/V merging. Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel". H/V merge bits and liquid level bits are designed to be used simultaneously.
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@ -723,7 +723,8 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
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for (auto &glass_tile : glass_tiles)
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for (auto &glass_tile : glass_tiles)
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glass_tile = tiles[4];
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glass_tile = tiles[4];
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u8 param2 = n.getParam2();
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// Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel" (liquid tank)
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u8 param2 = (f->param_type_2 == CPT2_GLASSLIKE_LIQUID_LEVEL) ? n.getParam2() : 0;
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bool H_merge = !(param2 & 128);
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bool H_merge = !(param2 & 128);
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bool V_merge = !(param2 & 64);
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bool V_merge = !(param2 & 64);
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param2 &= 63;
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param2 &= 63;
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