Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded

This commit is contained in:
Perttu Ahola 2012-03-18 18:30:21 +02:00
parent 4ee4dfdc13
commit 9c4f68e174

@ -543,6 +543,7 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
float newd = 2*BS;
pf = p0 + dir * 2*newd;
distance = newd;
sunlight_min_d = 0;
}
}
for(int i=0; distance < end_distance; i++){