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Lua API: Catch serialization error for chat messages (#13337)
Prevents server errors caused by too long chat messages from the Lua API.
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@ -85,7 +85,14 @@ int ModApiServer::l_chat_send_all(lua_State *L)
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// Get server from registry
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// Get server from registry
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Server *server = getServer(L);
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Server *server = getServer(L);
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// Send
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// Send
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server->notifyPlayers(utf8_to_wide(text));
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try {
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server->notifyPlayers(utf8_to_wide(text));
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} catch (PacketError &e) {
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warningstream << "Exception caught: " << e.what() << std::endl
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<< script_get_backtrace(L) << std::endl;
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server->notifyPlayers(utf8_to_wide(std::string("Internal error: ") + e.what()));
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}
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return 0;
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return 0;
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}
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}
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@ -99,7 +106,13 @@ int ModApiServer::l_chat_send_player(lua_State *L)
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// Get server from registry
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// Get server from registry
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Server *server = getServer(L);
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Server *server = getServer(L);
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// Send
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// Send
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server->notifyPlayer(name, utf8_to_wide(text));
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try {
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server->notifyPlayer(name, utf8_to_wide(text));
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} catch (PacketError &e) {
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warningstream << "Exception caught: " << e.what() << std::endl
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<< script_get_backtrace(L) << std::endl;
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server->notifyPlayer(name, utf8_to_wide(std::string("Internal error: ") + e.what()));
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}
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return 0;
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return 0;
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}
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}
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