Add dtime_s to entity activation

This commit is contained in:
Perttu Ahola 2012-09-09 17:12:29 +03:00
parent 1cc1b93e65
commit 9cadaf824b
8 changed files with 23 additions and 22 deletions

@ -1237,7 +1237,7 @@ Entity definition (register_entity)
initial_properties = <initial object properties>, initial_properties = <initial object properties>,
on_activate = function(self, staticdata), on_activate = function(self, staticdata, dtime_s),
on_step = function(self, dtime), on_step = function(self, dtime),
on_punch = function(self, hitter), on_punch = function(self, hitter),
on_rightclick = function(self, clicker), on_rightclick = function(self, clicker),

@ -376,9 +376,9 @@ LuaEntitySAO::~LuaEntitySAO()
} }
} }
void LuaEntitySAO::addedToEnvironment() void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
{ {
ServerActiveObject::addedToEnvironment(); ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name // Create entity from name
lua_State *L = m_env->getLua(); lua_State *L = m_env->getLua();
@ -390,7 +390,7 @@ void LuaEntitySAO::addedToEnvironment()
// Initialize HP from properties // Initialize HP from properties
m_hp = m_prop.hp_max; m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state // Activate entity, supplying serialized state
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str()); scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
} }
} }
@ -805,9 +805,9 @@ std::string PlayerSAO::getDescription()
} }
// Called after id has been set and has been inserted in environment // Called after id has been set and has been inserted in environment
void PlayerSAO::addedToEnvironment() void PlayerSAO::addedToEnvironment(u32 dtime_s)
{ {
ServerActiveObject::addedToEnvironment(); ServerActiveObject::addedToEnvironment(dtime_s);
ServerActiveObject::setBasePosition(m_player->getPosition()); ServerActiveObject::setBasePosition(m_player->getPosition());
m_player->setPlayerSAO(this); m_player->setPlayerSAO(this);
m_player->peer_id = m_peer_id; m_player->peer_id = m_peer_id;

@ -43,7 +43,7 @@ public:
{ return ACTIVEOBJECT_TYPE_LUAENTITY; } { return ACTIVEOBJECT_TYPE_LUAENTITY; }
u8 getSendType() const u8 getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; } { return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(); virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos, static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data); const std::string &data);
void step(float dtime, bool send_recommended); void step(float dtime, bool send_recommended);
@ -118,7 +118,7 @@ public:
Active object <-> environment interface Active object <-> environment interface
*/ */
void addedToEnvironment(); void addedToEnvironment(u32 dtime_s);
void removingFromEnvironment(); void removingFromEnvironment();
bool isStaticAllowed() const; bool isStaticAllowed() const;
bool unlimitedTransferDistance() const; bool unlimitedTransferDistance() const;

@ -790,7 +790,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
<<dtime_s<<" seconds old."<<std::endl;*/ <<dtime_s<<" seconds old."<<std::endl;*/
// Activate stored objects // Activate stored objects
activateObjects(block); activateObjects(block, dtime_s);
// Run node timers // Run node timers
std::map<v3s16, NodeTimer> elapsed_timers = std::map<v3s16, NodeTimer> elapsed_timers =
@ -1249,7 +1249,7 @@ u16 getFreeServerActiveObjectId(
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{ {
assert(object); assert(object);
u16 id = addActiveObjectRaw(object, true); u16 id = addActiveObjectRaw(object, true, 0);
return id; return id;
} }
@ -1408,7 +1408,7 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
*/ */
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
bool set_changed) bool set_changed, u32 dtime_s)
{ {
assert(object); assert(object);
if(object->getId() == 0){ if(object->getId() == 0){
@ -1448,7 +1448,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
// Register reference in scripting api (must be done before post-init) // Register reference in scripting api (must be done before post-init)
scriptapi_add_object_reference(m_lua, object); scriptapi_add_object_reference(m_lua, object);
// Post-initialize object // Post-initialize object
object->addedToEnvironment(); object->addedToEnvironment(dtime_s);
// Add static data to block // Add static data to block
if(object->isStaticAllowed()) if(object->isStaticAllowed())
@ -1585,7 +1585,7 @@ static void print_hexdump(std::ostream &o, const std::string &data)
/* /*
Convert stored objects from blocks near the players to active. Convert stored objects from blocks near the players to active.
*/ */
void ServerEnvironment::activateObjects(MapBlock *block) void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
{ {
if(block==NULL) if(block==NULL)
return; return;
@ -1609,7 +1609,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
"large amount of objects"); "large amount of objects");
return; return;
} }
// A list for objects that couldn't be converted to static for some // A list for objects that couldn't be converted to active for some
// reason. They will be stored back. // reason. They will be stored back.
core::list<StaticObject> new_stored; core::list<StaticObject> new_stored;
// Loop through stored static objects // Loop through stored static objects
@ -1639,7 +1639,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
<<"activated static object pos="<<PP(s_obj.pos/BS) <<"activated static object pos="<<PP(s_obj.pos/BS)
<<" type="<<(int)s_obj.type<<std::endl; <<" type="<<(int)s_obj.type<<std::endl;
// This will also add the object to the active static list // This will also add the object to the active static list
addActiveObjectRaw(obj, false); addActiveObjectRaw(obj, false, dtime_s);
} }
// Clear stored list // Clear stored list
block->m_static_objects.m_stored.clear(); block->m_static_objects.m_stored.clear();

@ -312,7 +312,7 @@ private:
Returns the id of the object. Returns the id of the object.
Returns 0 if not added and thus deleted. Returns 0 if not added and thus deleted.
*/ */
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed); u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
/* /*
Remove all objects that satisfy (m_removed && m_known_by_count==0) Remove all objects that satisfy (m_removed && m_known_by_count==0)
@ -322,7 +322,7 @@ private:
/* /*
Convert stored objects from block to active Convert stored objects from block to active
*/ */
void activateObjects(MapBlock *block); void activateObjects(MapBlock *block, u32 dtime_s);
/* /*
Convert objects that are not in active blocks to static. Convert objects that are not in active blocks to static.

@ -6483,7 +6483,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
} }
void scriptapi_luaentity_activate(lua_State *L, u16 id, void scriptapi_luaentity_activate(lua_State *L, u16 id,
const std::string &staticdata) const std::string &staticdata, u32 dtime_s)
{ {
realitycheck(L); realitycheck(L);
assert(lua_checkstack(L, 20)); assert(lua_checkstack(L, 20));
@ -6501,8 +6501,9 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
luaL_checktype(L, -1, LUA_TFUNCTION); luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self lua_pushvalue(L, object); // self
lua_pushlstring(L, staticdata.c_str(), staticdata.size()); lua_pushlstring(L, staticdata.c_str(), staticdata.size());
// Call with 2 arguments, 0 results lua_pushinteger(L, dtime_s);
if(lua_pcall(L, 2, 0, 0)) // Call with 3 arguments, 0 results
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error running function on_activate: %s\n", script_error(L, "error running function on_activate: %s\n",
lua_tostring(L, -1)); lua_tostring(L, -1));
} }

@ -167,7 +167,7 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
// Returns true if succesfully added into Lua; false otherwise. // Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name); bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
void scriptapi_luaentity_activate(lua_State *L, u16 id, void scriptapi_luaentity_activate(lua_State *L, u16 id,
const std::string &staticdata); const std::string &staticdata, u32 dtime_s);
void scriptapi_luaentity_rm(lua_State *L, u16 id); void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id); std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
void scriptapi_luaentity_get_properties(lua_State *L, u16 id, void scriptapi_luaentity_get_properties(lua_State *L, u16 id,

@ -62,7 +62,7 @@ public:
{ return getType(); } { return getType(); }
// Called after id has been set and has been inserted in environment // Called after id has been set and has been inserted in environment
virtual void addedToEnvironment(){}; virtual void addedToEnvironment(u32 dtime_s){};
// Called before removing from environment // Called before removing from environment
virtual void removingFromEnvironment(){}; virtual void removingFromEnvironment(){};
// Returns true if object's deletion is the job of the // Returns true if object's deletion is the job of the