mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Make autoforward simulate the 'up' key (#8249)
This commit is contained in:
parent
a90f2efb12
commit
9d09c87f13
@ -2483,6 +2483,12 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
|
||||
keypress_bits |= 1U << 4;
|
||||
}
|
||||
|
||||
// autoforward if set: simulate "up" key
|
||||
if (player->getPlayerSettings().continuous_forward) {
|
||||
control.up = true;
|
||||
keypress_bits |= 1U << 0;
|
||||
}
|
||||
|
||||
client->setPlayerControl(control);
|
||||
player->keyPressed = keypress_bits;
|
||||
|
||||
|
@ -496,7 +496,6 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
|
||||
bool pitch_move = (free_move || in_liquid) && player_settings.pitch_move;
|
||||
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
|
||||
bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends;
|
||||
bool continuous_forward = player_settings.continuous_forward;
|
||||
bool always_fly_fast = player_settings.always_fly_fast;
|
||||
|
||||
// Whether superspeed mode is used or not
|
||||
@ -583,16 +582,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
|
||||
}
|
||||
}
|
||||
|
||||
if (continuous_forward)
|
||||
speedH += v3f(0,0,1);
|
||||
|
||||
if (control.up) {
|
||||
if (continuous_forward) {
|
||||
if (fast_move)
|
||||
superspeed = true;
|
||||
} else {
|
||||
speedH += v3f(0,0,1);
|
||||
}
|
||||
speedH += v3f(0,0,1);
|
||||
}
|
||||
if (control.down) {
|
||||
speedH -= v3f(0,0,1);
|
||||
@ -1111,7 +1102,7 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env,
|
||||
if (m_autojump)
|
||||
return;
|
||||
|
||||
bool control_forward = control.up || player_settings.continuous_forward ||
|
||||
bool control_forward = control.up ||
|
||||
(!control.up && !control.down &&
|
||||
control.forw_move_joystick_axis < -0.05);
|
||||
bool could_autojump =
|
||||
|
Loading…
Reference in New Issue
Block a user