Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")

Bug and whitespace error fixed (Zeno)
This commit is contained in:
Rui 2016-05-13 01:38:29 +10:00 committed by Craig Robbins
parent 997002703b
commit 9d3d43f334

@ -77,13 +77,28 @@ local function init_globals()
if PLATFORM == "Android" then
local world_list = core.get_worlds()
local world_index = table.indexof(world_list, "singleplayerworld")
local world_index
if world_index == -1 then
local found_singleplayerworld = false
for i, world in ipairs(world_list) do
if world.name == "singleplayerworld" then
found_singleplayerworld = true
world_index = i
break
end
end
if not found_singleplayerworld then
core.create_world("singleplayerworld", 1)
world_list = core.get_worlds()
world_index = table.indexof(world_list, "singleplayerworld")
for i, world in ipairs(world_list) do
if world.name == "singleplayerworld" then
world_index = i
break
end
end
end
gamedata.worldindex = world_index