Make dropped items colorable

This commit is contained in:
Dániel Juhász 2017-06-24 18:58:01 +02:00 committed by SmallJoker
parent 037b01eac7
commit 9d40d89d27
2 changed files with 55 additions and 15 deletions

@ -155,6 +155,24 @@ function core.yaw_to_dir(yaw)
return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)} return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end end
function core.is_colored_paramtype(ptype)
return (ptype == "color") or (ptype == "colorfacedir") or
(ptype == "colorwallmounted")
end
function core.strip_param2_color(param2, paramtype2)
if not core.is_colored_paramtype(paramtype2) then
return nil
end
if paramtype2 == "colorfacedir" then
param2 = math.floor(param2 / 32) * 32
elseif paramtype2 == "colorwallmounted" then
param2 = math.floor(param2 / 8) * 8
end
-- paramtype2 == "color" requires no modification.
return param2
end
function core.get_node_drops(node, toolname) function core.get_node_drops(node, toolname)
-- Compatibility, if node is string -- Compatibility, if node is string
local nodename = node local nodename = node
@ -166,24 +184,17 @@ function core.get_node_drops(node, toolname)
end end
local def = core.registered_nodes[nodename] local def = core.registered_nodes[nodename]
local drop = def and def.drop local drop = def and def.drop
local ptype = def and def.paramtype2
-- get color, if there is color (otherwise nil)
local palette_index = core.strip_param2_color(param2, ptype)
if drop == nil then if drop == nil then
-- default drop -- default drop
local stack = ItemStack(nodename) if palette_index then
if def then local stack = ItemStack(nodename)
local type = def.paramtype2 stack:get_meta():set_int("palette_index", palette_index)
if (type == "color") or (type == "colorfacedir") or return {stack:to_string()}
(type == "colorwallmounted") then
local meta = stack:get_meta()
local color_part = param2
if (type == "colorfacedir") then
color_part = math.floor(color_part / 32) * 32;
elseif (type == "colorwallmounted") then
color_part = math.floor(color_part / 8) * 8;
end
meta:set_int("palette_index", color_part)
end
end end
return {stack:to_string()} return {nodename}
elseif type(drop) == "string" then elseif type(drop) == "string" then
-- itemstring drop -- itemstring drop
return {drop} return {drop}
@ -218,6 +229,12 @@ function core.get_node_drops(node, toolname)
if good_rarity and good_tool then if good_rarity and good_tool then
got_count = got_count + 1 got_count = got_count + 1
for _, add_item in ipairs(item.items) do for _, add_item in ipairs(item.items) do
-- add color, if necessary
if item.inherit_color and palette_index then
local stack = ItemStack(add_item)
stack:get_meta():set_int("palette_index", palette_index)
add_item = stack:to_string()
end
got_items[#got_items+1] = add_item got_items[#got_items+1] = add_item
end end
if drop.max_items ~= nil and got_count == drop.max_items then if drop.max_items ~= nil and got_count == drop.max_items then

@ -536,6 +536,21 @@ automatically transferred between node and item forms by the engine,
when a player digs or places a colored node. when a player digs or places a colored node.
You can disable this feature by setting the `drop` field of the node You can disable this feature by setting the `drop` field of the node
to itself (without metadata). to itself (without metadata).
To transfer the color to a special drop, you need a drop table.
Example:
minetest.register_node("mod:stone", {
description = "Stone",
tiles = {"default_stone.png"},
paramtype2 = "color",
palette = "palette.png",
drop = {
items = {
-- assume that mod:cobblestone also has the same palette
{items = {"mod:cobblestone"}, inherit_color = true },
}
}
})
### Colored items in craft recipes ### Colored items in craft recipes
Craft recipes only support item strings, but fortunately item strings Craft recipes only support item strings, but fortunately item strings
@ -2679,6 +2694,13 @@ and `minetest.auth_reload` call the authetification handler.
* Convert a vector into a yaw (angle) * Convert a vector into a yaw (angle)
* `minetest.yaw_to_dir(yaw)` * `minetest.yaw_to_dir(yaw)`
* Convert yaw (angle) to a vector * Convert yaw (angle) to a vector
* `minetest.is_colored_paramtype(ptype)`
* Returns a boolean. Returns `true` if the given `paramtype2` contains color
information (`color`, `colorwallmounted` or `colorfacedir`).
* `minetest.strip_param2_color(param2, paramtype2)`
* Removes everything but the color information from the
given `param2` value.
* Returns `nil` if the given `paramtype2` does not contain color information
* `minetest.get_node_drops(nodename, toolname)` * `minetest.get_node_drops(nodename, toolname)`
* Returns list of item names. * Returns list of item names.
* **Note**: This will be removed or modified in a future version. * **Note**: This will be removed or modified in a future version.
@ -4216,6 +4238,7 @@ Definition tables
{ {
items = {"foo:bar", "baz:frob"}, -- Items to drop. items = {"foo:bar", "baz:frob"}, -- Items to drop.
rarity = 1, -- Probability of dropping is 1 / rarity. rarity = 1, -- Probability of dropping is 1 / rarity.
inherit_color = true, -- To inherit palette color from the node
}, },
}, },
}, },