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changed server to do object management at longer intervals (0.5s)
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26eb607a11
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9d5ccafbb0
@ -449,6 +449,8 @@ void ServerEnvironment::step(float dtime)
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obj->step(dtime, m_active_object_messages, send_recommended);
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}
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if(m_object_management_interval.step(dtime, 0.5))
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{
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/*
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Remove objects that satisfy (m_removed && m_known_by_count==0)
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*/
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@ -624,7 +626,8 @@ void ServerEnvironment::step(float dtime)
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MapBlock *oldblock = NULL;
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if(obj->m_static_exists)
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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MapBlock *block = m_map->getBlockNoCreateNoEx
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(obj->m_static_block);
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if(block)
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{
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block->m_static_objects.remove(id);
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@ -672,6 +675,7 @@ void ServerEnvironment::step(float dtime)
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m_active_objects.remove(*i);
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}
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}
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}
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if(g_settings.getBool("enable_experimental"))
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{
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include "map.h"
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#include <ostream>
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#include "utility.h"
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class Environment
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{
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@ -154,6 +155,7 @@ private:
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Queue<ActiveObjectMessage> m_active_object_messages;
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float m_random_spawn_timer;
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float m_send_recommended_timer;
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IntervalLimiter m_object_management_interval;
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};
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#ifndef SERVER
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