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Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar
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124d064015
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@ -901,7 +901,7 @@ bool GUITable::OnEvent(const SEvent &event)
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setToolTipText(cell ? m_strings[cell->tooltip_index].c_str() : L"");
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setToolTipText(cell ? m_strings[cell->tooltip_index].c_str() : L"");
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// Fix for #1567/#1806:
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// Fix for #1567/#1806:
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// IGUIScrollBar passes double click events to its parent,
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// GUIScrollBar passes double click events to its parent,
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// which we don't want. Detect this case and discard the event
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// which we don't want. Detect this case and discard the event
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if (event.MouseInput.Event != EMIE_MOUSE_MOVED &&
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if (event.MouseInput.Event != EMIE_MOUSE_MOVED &&
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m_scrollbar->isVisible() &&
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m_scrollbar->isVisible() &&
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@ -20,11 +20,11 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "guiVolumeChange.h"
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#include "guiVolumeChange.h"
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#include "debug.h"
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#include "debug.h"
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#include "guiButton.h"
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#include "guiButton.h"
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#include "guiScrollBar.h"
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#include "serialization.h"
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#include "serialization.h"
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#include <string>
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUICheckBox.h>
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#include <IGUIButton.h>
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#include <IGUIButton.h>
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#include <IGUIScrollBar.h>
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#include <IGUIStaticText.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IGUIFont.h>
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#include "settings.h"
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#include "settings.h"
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@ -85,8 +85,8 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
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{
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{
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core::rect<s32> rect(0, 0, 300 * s, 20 * s);
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core::rect<s32> rect(0, 0, 300 * s, 20 * s);
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rect = rect + v2s32(size.X / 2 - 150 * s, size.Y / 2);
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rect = rect + v2s32(size.X / 2 - 150 * s, size.Y / 2);
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gui::IGUIScrollBar *e = Environment->addScrollBar(true,
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auto e = make_irr<GUIScrollBar>(Environment, this,
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rect, this, ID_soundSlider);
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ID_soundSlider, rect, true, false);
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e->setMax(100);
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e->setMax(100);
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e->setPos(volume);
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e->setPos(volume);
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}
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}
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@ -151,7 +151,7 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
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}
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}
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if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
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if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
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if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
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if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
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s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
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s32 pos = static_cast<GUIScrollBar *>(event.GUIEvent.Caller)->getPos();
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g_settings->setFloat("sound_volume", (float) pos / 100);
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g_settings->setFloat("sound_volume", (float) pos / 100);
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gui::IGUIElement *e = getElementFromId(ID_soundText);
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gui::IGUIElement *e = getElementFromId(ID_soundText);
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