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Add (optional) client-side saving of server map to disk
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@ -164,6 +164,8 @@
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#selectionbox_width = 2
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# maximum percentage of current window to be used for hotbar
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#hud_hotbar_max_width = 1.0
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# Save the map received by the client on disk
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#enable_local_map_saving = false
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# Enable highlighting for nodes (disables selectionboxes)
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#enable_node_highlighting = false
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# Texture filtering settings
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@ -52,6 +52,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "config.h"
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#include "version.h"
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#include "drawscene.h"
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#include "subgame.h"
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#include "server.h"
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#include "database.h"
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#include "database-sqlite3.h"
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extern gui::IGUIEnvironment* guienv;
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@ -275,12 +279,43 @@ Client::Client(
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m_env.addPlayer(player);
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}
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if (g_settings->getBool("enable_local_map_saving")) {
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const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
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+ DIR_DELIM + "server_" + g_settings->get("address")
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+ "_" + g_settings->get("remote_port");
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SubgameSpec gamespec;
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if (!getWorldExists(world_path)) {
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gamespec = findSubgame(g_settings->get("default_game"));
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if (!gamespec.isValid())
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gamespec = findSubgame("minimal");
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} else {
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std::string world_gameid = getWorldGameId(world_path, false);
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gamespec = findWorldSubgame(world_path);
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}
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if (!gamespec.isValid()) {
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errorstream << "Couldn't find subgame for local map saving." << std::endl;
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return;
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}
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localserver = new Server(world_path, gamespec, false, false);
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localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path);
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localdb->beginSave();
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actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
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} else {
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localdb = NULL;
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}
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}
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void Client::Stop()
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{
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//request all client managed threads to stop
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m_mesh_update_thread.Stop();
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if (localdb != NULL) {
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actionstream << "Local map saving ended" << std::endl;
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localdb->endSave();
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}
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}
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bool Client::isShutdown()
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@ -1156,6 +1191,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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sector->insertBlock(block);
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}
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if (localdb != NULL) {
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((ServerMap&) localserver->getMap()).saveBlock(block, localdb);
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}
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/*
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Add it to mesh update queue and set it to be acknowledged after update.
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*/
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@ -46,6 +46,8 @@ class ClientMediaDownloader;
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struct MapDrawControl;
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class MtEventManager;
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struct PointedThing;
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class Database;
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class Server;
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struct QueuedMeshUpdate
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{
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@ -555,6 +557,10 @@ private:
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// own state
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LocalClientState m_state;
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// Used for saving server map to disk client-side
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Database *localdb;
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Server *localserver;
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};
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#endif // !CLIENT_HEADER
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@ -131,6 +131,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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settings->setDefault("selectionbox_width","2");
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settings->setDefault("hud_hotbar_max_width","1.0");
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settings->setDefault("enable_local_map_saving", "false");
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settings->setDefault("mip_map", "false");
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settings->setDefault("anisotropic_filter", "false");
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