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C++11 cleanup on constructors guiEngine (#6036)
* C++11 cleanup on constructors guiEngine
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@ -45,14 +45,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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/******************************************************************************/
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/** TextDestGuiEngine */
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/******************************************************************************/
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TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
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{
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m_engine = engine;
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}
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/******************************************************************************/
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void TextDestGuiEngine::gotText(const StringMap &fields)
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{
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@ -65,14 +57,6 @@ void TextDestGuiEngine::gotText(const std::wstring &text)
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m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
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}
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/******************************************************************************/
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/** MenuTextureSource */
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/******************************************************************************/
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MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
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{
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m_driver = driver;
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}
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/******************************************************************************/
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MenuTextureSource::~MenuTextureSource()
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{
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@ -85,7 +69,7 @@ MenuTextureSource::~MenuTextureSource()
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}
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/******************************************************************************/
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video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
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video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
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{
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if(id)
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*id = 0;
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@ -130,13 +114,13 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
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/******************************************************************************/
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/** GUIEngine */
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/******************************************************************************/
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GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
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JoystickController *joystick,
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gui::IGUIElement* parent,
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gui::IGUIElement *parent,
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IMenuManager *menumgr,
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scene::ISceneManager* smgr,
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MainMenuData* data,
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bool& kill) :
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scene::ISceneManager *smgr,
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MainMenuData *data,
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bool &kill) :
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m_device(dev),
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m_parent(parent),
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m_menumanager(menumgr),
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@ -388,7 +372,7 @@ void GUIEngine::cloudPostProcess()
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}
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/******************************************************************************/
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void GUIEngine::drawBackground(video::IVideoDriver* driver)
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void GUIEngine::drawBackground(video::IVideoDriver *driver)
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{
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v2u32 screensize = driver->getScreenSize();
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@ -430,7 +414,7 @@ void GUIEngine::drawBackground(video::IVideoDriver* driver)
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}
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/******************************************************************************/
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void GUIEngine::drawOverlay(video::IVideoDriver* driver)
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void GUIEngine::drawOverlay(video::IVideoDriver *driver)
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{
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v2u32 screensize = driver->getScreenSize();
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@ -449,7 +433,7 @@ void GUIEngine::drawOverlay(video::IVideoDriver* driver)
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}
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/******************************************************************************/
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void GUIEngine::drawHeader(video::IVideoDriver* driver)
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void GUIEngine::drawHeader(video::IVideoDriver *driver)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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@ -483,7 +467,7 @@ void GUIEngine::drawHeader(video::IVideoDriver* driver)
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}
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/******************************************************************************/
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void GUIEngine::drawFooter(video::IVideoDriver* driver)
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void GUIEngine::drawFooter(video::IVideoDriver *driver)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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@ -43,7 +43,7 @@ typedef enum {
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} texture_layer;
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typedef struct {
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video::ITexture* texture;
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video::ITexture *texture = nullptr;
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bool tile;
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unsigned int minsize;
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} image_definition;
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@ -68,7 +68,7 @@ public:
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* default constructor
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* @param engine the engine data is transmitted for further processing
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*/
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TextDestGuiEngine(GUIEngine* engine);
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TextDestGuiEngine(GUIEngine* engine) : m_engine(engine) {};
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/**
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* receive fields transmitted by guiFormSpecMenu
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@ -84,7 +84,7 @@ public:
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private:
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/** target to transmit data to */
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GUIEngine* m_engine;
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GUIEngine *m_engine = nullptr;
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};
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/** GUIEngine specific implementation of ISimpleTextureSource */
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@ -95,7 +95,7 @@ public:
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* default constructor
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* @param driver the video driver to load textures from
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*/
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MenuTextureSource(video::IVideoDriver *driver);
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MenuTextureSource(video::IVideoDriver *driver) : m_driver(driver) {};
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/**
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* destructor, removes all loaded textures
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@ -107,11 +107,11 @@ public:
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* @param name path to the texture
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* @param id receives the texture ID, always 0 in this implementation
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*/
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video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
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video::ITexture *getTexture(const std::string &name, u32 *id = NULL);
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private:
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/** driver to get textures from */
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video::IVideoDriver *m_driver;
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video::IVideoDriver *m_driver = nullptr;
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/** set of texture names to delete */
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std::set<std::string> m_to_delete;
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};
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@ -150,13 +150,13 @@ public:
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* @param smgr scene manager to add scene elements to
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* @param data struct to transfer data to main game handling
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*/
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GUIEngine(irr::IrrlichtDevice* dev,
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GUIEngine(irr::IrrlichtDevice *dev,
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JoystickController *joystick,
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gui::IGUIElement* parent,
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gui::IGUIElement *parent,
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IMenuManager *menumgr,
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scene::ISceneManager* smgr,
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MainMenuData* data,
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bool& kill);
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scene::ISceneManager *smgr,
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MainMenuData *data,
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bool &kill);
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/** default destructor */
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virtual ~GUIEngine();
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@ -164,7 +164,7 @@ public:
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/**
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* return MainMenuScripting interface
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*/
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MainMenuScripting* getScriptIface()
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MainMenuScripting *getScriptIface()
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{
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return m_script;
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}
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@ -193,15 +193,15 @@ private:
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void updateTopLeftTextSize();
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/** device to draw at */
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irr::IrrlichtDevice* m_device;
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irr::IrrlichtDevice *m_device = nullptr;
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/** parent gui element */
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gui::IGUIElement* m_parent;
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gui::IGUIElement *m_parent = nullptr;
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/** manager to add menus to */
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IMenuManager* m_menumanager;
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IMenuManager *m_menumanager = nullptr;
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/** scene manager to add scene elements to */
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scene::ISceneManager* m_smgr;
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scene::ISceneManager *m_smgr = nullptr;
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/** pointer to data beeing transfered back to main game handling */
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MainMenuData* m_data;
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MainMenuData *m_data = nullptr;
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/** pointer to texture source */
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ISimpleTextureSource *m_texture_source = nullptr;
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/** pointer to soundmanager*/
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@ -215,7 +215,7 @@ private:
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GUIFormSpecMenu *m_menu = nullptr;
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/** reference to kill variable managed by SIGINT handler */
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bool& m_kill;
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bool &m_kill;
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/** variable used to abort menu and return back to main game handling */
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bool m_startgame = false;
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@ -230,22 +230,22 @@ private:
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* draw background layer
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* @param driver to use for drawing
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*/
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void drawBackground(video::IVideoDriver* driver);
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void drawBackground(video::IVideoDriver *driver);
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/**
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* draw overlay layer
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* @param driver to use for drawing
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*/
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void drawOverlay(video::IVideoDriver* driver);
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void drawOverlay(video::IVideoDriver *driver);
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/**
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* draw header layer
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* @param driver to use for drawing
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*/
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void drawHeader(video::IVideoDriver* driver);
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void drawHeader(video::IVideoDriver *driver);
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/**
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* draw footer layer
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* @param driver to use for drawing
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*/
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void drawFooter(video::IVideoDriver* driver);
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void drawFooter(video::IVideoDriver *driver);
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/**
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* load a texture for a specified layer
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@ -290,9 +290,9 @@ private:
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/** absolute time of last cloud processing */
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u32 lasttime;
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/** pointer to cloud class */
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Clouds* clouds;
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Clouds *clouds = nullptr;
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/** camera required for drawing clouds */
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scene::ICameraSceneNode* camera;
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scene::ICameraSceneNode *camera = nullptr;
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};
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/** is drawing of clouds enabled atm */
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