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Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
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@ -4869,9 +4869,9 @@ Registered entities
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* `killer`: an `ObjectRef` (can be `nil`)
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* `on_rightclick(self, clicker)`
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* `on_attach_child(self, child)`
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* `child`: an `ObjectRef` (can be `nil`) of the child that attaches
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* `child`: an `ObjectRef` of the child that attaches
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* `on_detach_child(self, child)`
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* `child`: an `ObjectRef` (can be `nil`) of the child that detaches
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* `child`: an `ObjectRef` of the child that detaches
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* `on_detach(self, parent)`
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* `parent`: an `ObjectRef` (can be `nil`) from where it got detached
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* This happens before the parent object is removed from the world
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@ -2632,6 +2632,9 @@ void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
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PlayerSAO *playersao = player->getPlayerSAO();
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assert(playersao);
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playersao->clearChildAttachments();
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playersao->clearParentAttachment();
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// inform connected clients
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NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
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// (u16) 1 + std::string represents a vector serialization representation
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