mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
TouchControls: Fix outdated player controls in TOSERVER_INTERACT
This commit is contained in:
parent
ecf535ee83
commit
9e198fc22c
@ -1446,7 +1446,7 @@ void Game::copyServerClientCache()
|
||||
{
|
||||
// It would be possible to let the client directly read the media files
|
||||
// from where the server knows they are. But aside from being more complicated
|
||||
// it would also *not* fill the media cache and cause slower joining of
|
||||
// it would also *not* fill the media cache and cause slower joining of
|
||||
// remote servers.
|
||||
// (Imagine that you launch a game once locally and then connect to a server.)
|
||||
|
||||
@ -3351,6 +3351,10 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
|
||||
if (g_touchscreengui) {
|
||||
auto mode = selected_def.touch_interaction.getMode(pointed.type);
|
||||
g_touchscreengui->applyContextControls(mode);
|
||||
// applyContextControls may change dig/place input.
|
||||
// Update again so that TOSERVER_INTERACT packets have the correct controls set.
|
||||
player->control.dig = isKeyDown(KeyType::DIG);
|
||||
player->control.place = isKeyDown(KeyType::PLACE);
|
||||
}
|
||||
|
||||
// Note that updating the selection mesh every frame is not particularly efficient,
|
||||
|
Loading…
Reference in New Issue
Block a user