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TouchControls: Fix outdated player controls in TOSERVER_INTERACT
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@ -1446,7 +1446,7 @@ void Game::copyServerClientCache()
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{
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{
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// It would be possible to let the client directly read the media files
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// It would be possible to let the client directly read the media files
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// from where the server knows they are. But aside from being more complicated
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// from where the server knows they are. But aside from being more complicated
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// it would also *not* fill the media cache and cause slower joining of
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// it would also *not* fill the media cache and cause slower joining of
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// remote servers.
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// remote servers.
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// (Imagine that you launch a game once locally and then connect to a server.)
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// (Imagine that you launch a game once locally and then connect to a server.)
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@ -3351,6 +3351,10 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
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if (g_touchscreengui) {
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if (g_touchscreengui) {
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auto mode = selected_def.touch_interaction.getMode(pointed.type);
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auto mode = selected_def.touch_interaction.getMode(pointed.type);
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g_touchscreengui->applyContextControls(mode);
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g_touchscreengui->applyContextControls(mode);
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// applyContextControls may change dig/place input.
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// Update again so that TOSERVER_INTERACT packets have the correct controls set.
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player->control.dig = isKeyDown(KeyType::DIG);
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player->control.place = isKeyDown(KeyType::PLACE);
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}
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}
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// Note that updating the selection mesh every frame is not particularly efficient,
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// Note that updating the selection mesh every frame is not particularly efficient,
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