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Update Mapgen VoxelManipulator on buffer invalidation
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@ -2099,6 +2099,8 @@ methods:
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^ To be used only by a VoxelManip object from minetest.get_mapgen_object
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^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out
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- update_liquids(): Update liquid flow
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- was_modified(): Returns true or false if the data in the voxel manipulator had been modified since
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the last read from map, due to a call to minetest.set_data() on the loaded area elsewhere
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VoxelArea: A helper class for voxel areas
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- Can be created via VoxelArea:new{MinEdge=pmin, MaxEdge=pmax}
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@ -778,19 +778,26 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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MapNode n_old = m_map->getNodeNoEx(p);
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// Call destructor
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if (ndef->get(n_old).has_on_destruct)
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m_script->node_on_destruct(p, n_old);
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// Replace node
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bool succeeded = m_map->addNodeWithEvent(p, n);
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if(!succeeded)
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if (!m_map->addNodeWithEvent(p, n))
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return false;
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// Update active VoxelManipulator if a mapgen thread
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m_map->updateVManip(p);
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// Call post-destructor
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if (ndef->get(n_old).has_after_destruct)
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m_script->node_after_destruct(p, n_old);
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// Call constructor
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if (ndef->get(n).has_on_construct)
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m_script->node_on_construct(p, n);
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return true;
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}
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@ -798,24 +805,36 @@ bool ServerEnvironment::removeNode(v3s16 p)
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{
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INodeDefManager *ndef = m_gamedef->ndef();
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MapNode n_old = m_map->getNodeNoEx(p);
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// Call destructor
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if (ndef->get(n_old).has_on_destruct)
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m_script->node_on_destruct(p, n_old);
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// Replace with air
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// This is slightly optimized compared to addNodeWithEvent(air)
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bool succeeded = m_map->removeNodeWithEvent(p);
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if(!succeeded)
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if (!m_map->removeNodeWithEvent(p))
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return false;
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// Update active VoxelManipulator if a mapgen thread
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m_map->updateVManip(p);
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// Call post-destructor
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if (ndef->get(n_old).has_after_destruct)
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m_script->node_after_destruct(p, n_old);
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// Air doesn't require constructor
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return true;
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}
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bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
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{
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return m_map->addNodeWithEvent(p, n, false);
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if (!m_map->addNodeWithEvent(p, n, false))
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return false;
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// Update active VoxelManipulator if a mapgen thread
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m_map->updateVManip(p);
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return true;
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}
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std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
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25
src/map.cpp
25
src/map.cpp
@ -2757,6 +2757,28 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
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void ServerMap::prepareBlock(MapBlock *block) {
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}
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// N.B. This requires no synchronization, since data will not be modified unless
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// the VoxelManipulator being updated belongs to the same thread.
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void ServerMap::updateVManip(v3s16 pos)
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{
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Mapgen *mg = m_emerge->getCurrentMapgen();
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if (!mg)
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return;
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ManualMapVoxelManipulator *vm = mg->vm;
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if (!vm)
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return;
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if (!vm->m_area.contains(pos))
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return;
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s32 idx = vm->m_area.index(pos);
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vm->m_data[idx] = getNodeNoEx(pos);
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vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
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vm->m_is_dirty = true;
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}
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s16 ServerMap::findGroundLevel(v2s16 p2d)
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{
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#if 0
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@ -3523,6 +3545,7 @@ void ServerMap::PrintInfo(std::ostream &out)
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ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
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VoxelManipulator(),
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m_is_dirty(false),
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m_create_area(false),
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m_map(map)
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{
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@ -3617,6 +3640,8 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
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m_loaded_blocks[p] = flags;
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}
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m_is_dirty = false;
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}
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void ManualMapVoxelManipulator::blitBackAll(
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@ -493,6 +493,8 @@ public:
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// Database version
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void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
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void updateVManip(v3s16 pos);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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@ -550,6 +552,8 @@ public:
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void blitBackAll(std::map<v3s16, MapBlock*> * modified_blocks,
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bool overwrite_generated = true);
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bool m_is_dirty;
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protected:
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bool m_create_area;
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Map *m_map;
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@ -304,6 +304,18 @@ int LuaVoxelManip::l_update_map(lua_State *L)
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return 0;
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}
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int LuaVoxelManip::l_was_modified(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaVoxelManip *o = checkobject(L, 1);
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ManualMapVoxelManipulator *vm = o->vm;
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lua_pushboolean(L, vm->m_is_dirty);
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return 1;
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}
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LuaVoxelManip::LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mg_vm)
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{
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this->vm = mmvm;
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@ -396,5 +408,6 @@ const luaL_reg LuaVoxelManip::methods[] = {
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luamethod(LuaVoxelManip, set_light_data),
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luamethod(LuaVoxelManip, get_param2_data),
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luamethod(LuaVoxelManip, set_param2_data),
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luamethod(LuaVoxelManip, was_modified),
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{0,0}
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};
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@ -58,6 +58,8 @@ private:
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static int l_get_param2_data(lua_State *L);
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static int l_set_param2_data(lua_State *L);
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static int l_was_modified(lua_State *L);
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public:
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LuaVoxelManip(ManualMapVoxelManipulator *mmvm, bool is_mapgen_vm);
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LuaVoxelManip(Map *map);
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