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Automatically enable depends of mods when enabling the mods in the world config menu (#3473)
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@ -285,8 +285,8 @@ function pkgmgr.identify_modname(modpath,filename)
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end
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--------------------------------------------------------------------------------
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function pkgmgr.render_packagelist(render_list)
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if render_list == nil then
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if pkgmgr.global_mods == nil then
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if not render_list then
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if not pkgmgr.global_mods then
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pkgmgr.refresh_globals()
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end
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render_list = pkgmgr.global_mods
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@ -347,35 +347,113 @@ function pkgmgr.is_modpack_entirely_enabled(data, name)
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return true
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end
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---------- toggles or en/disables a mod or modpack -----------------------------
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---------- toggles or en/disables a mod or modpack and its dependencies --------
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function pkgmgr.enable_mod(this, toset)
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local mod = this.data.list:get_list()[this.data.selected_mod]
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local list = this.data.list:get_list()
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local mod = list[this.data.selected_mod]
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-- game mods can't be enabled or disabled
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-- Game mods can't be enabled or disabled
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if mod.is_game_content then
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return
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end
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-- toggle or en/disable the mod
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local toggled_mods = {}
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local enabled_mods = {}
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if not mod.is_modpack then
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-- Toggle or en/disable the mod
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if toset == nil then
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mod.enabled = not mod.enabled
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else
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mod.enabled = toset
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toset = not mod.enabled
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end
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if mod.enabled ~= toset then
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mod.enabled = toset
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toggled_mods[#toggled_mods+1] = mod.name
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end
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if toset then
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-- Mark this mod for recursive dependency traversal
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enabled_mods[mod.name] = true
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end
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else
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-- Toggle or en/disable every mod in the modpack,
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-- interleaved unsupported
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for i = 1, #list do
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if list[i].modpack == mod.name then
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if toset == nil then
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toset = not list[i].enabled
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end
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if list[i].enabled ~= toset then
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list[i].enabled = toset
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toggled_mods[#toggled_mods+1] = list[i].name
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end
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if toset then
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enabled_mods[list[i].name] = true
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end
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end
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end
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end
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if not toset then
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-- Mod(s) were disabled, so no dependencies need to be enabled
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table.sort(toggled_mods)
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minetest.log("info", "Following mods were disabled: " ..
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table.concat(toggled_mods, ", "))
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return
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end
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-- toggle or en/disable every mod in the modpack, interleaved unsupported
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local list = this.data.list:get_raw_list()
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for i = 1, #list do
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if list[i].modpack == mod.name then
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if toset == nil then
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toset = not list[i].enabled
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end
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list[i].enabled = toset
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-- Enable mods' depends after activation
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-- Make a list of mod ids indexed by their names
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local mod_ids = {}
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for id, mod in pairs(list) do
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if mod.type == "mod" and not mod.is_modpack then
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mod_ids[mod.name] = id
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end
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end
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-- to_enable is used as a DFS stack with sp as stack pointer
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local to_enable = {}
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local sp = 0
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for name in pairs(enabled_mods) do
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local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
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for i = 1, #depends do
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local dependency_name = depends[i]
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if not enabled_mods[dependency_name] then
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sp = sp+1
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to_enable[sp] = dependency_name
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end
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end
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end
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-- If sp is 0, every dependency is already activated
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while sp > 0 do
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local name = to_enable[sp]
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sp = sp-1
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if not enabled_mods[name] then
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enabled_mods[name] = true
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local mod = list[mod_ids[name]]
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if not mod then
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minetest.log("warning", "Mod dependency \"" .. name ..
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"\" not found!")
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else
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if mod.enabled == false then
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mod.enabled = true
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toggled_mods[#toggled_mods+1] = mod.name
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end
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-- Push the dependencies of the dependency onto the stack
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local depends = pkgmgr.get_dependencies(mod.path)
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for i = 1, #depends do
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if not enabled_mods[name] then
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sp = sp+1
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to_enable[sp] = depends[i]
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end
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end
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end
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end
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end
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-- Log the list of enabled mods
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table.sort(toggled_mods)
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minetest.log("info", "Following mods were enabled: " ..
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table.concat(toggled_mods, ", "))
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end
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--------------------------------------------------------------------------------
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