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Remove cloud_height setting
With the cloud API, the cloud_height setting has become obsolete and replaceable by a mod. It, and supporting code, can be removed.
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@ -610,9 +610,6 @@ texture_path (Texture path) path
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# The rendering back-end for Irrlicht.
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video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
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# Height on which clouds are appearing.
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cloud_height (Cloud height) int 120
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# Radius of cloud area stated in number of 64 node cloud squares.
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# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
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cloud_radius (Cloud radius) int 12
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@ -690,10 +690,6 @@
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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# video_driver = opengl
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# Height on which clouds are appearing.
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# type: int
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# cloud_height = 120
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# Radius of cloud area stated in number of 64 node cloud squares.
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# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
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# type: int
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@ -128,7 +128,8 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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if (!g_menucloudsmgr)
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g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
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if (!g_menuclouds)
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g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand(), 100);
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g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
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g_menuclouds->setHeight(100.0f);
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g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255));
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scene::ICameraSceneNode* camera;
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camera = g_menucloudsmgr->addCameraSceneNode(0,
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@ -37,14 +37,12 @@ static constexpr const float cloud_size = BS * 64.0f;
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static void cloud_3d_setting_changed(const std::string &settingname, void *data)
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{
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// TODO: only re-read cloud settings, not height or radius
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((Clouds *)data)->readSettings();
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}
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Clouds::Clouds(scene::ISceneManager* mgr,
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s32 id,
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u32 seed,
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s16 cloudheight
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u32 seed
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):
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scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
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m_seed(seed)
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@ -58,13 +56,13 @@ Clouds::Clouds(scene::ISceneManager* mgr,
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//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_params.height = 120;
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m_params.density = 0.4f;
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m_params.thickness = 16.0f;
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m_params.color_bright = video::SColor(229, 240, 240, 255);
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m_params.color_ambient = video::SColor(255, 0, 0, 0);
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m_params.speed = v2f(0.0f, -2.0f);
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m_passed_cloud_y = cloudheight;
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readSettings();
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g_settings->registerChangedCallback("enable_3d_clouds",
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&cloud_3d_setting_changed, this);
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@ -370,8 +368,6 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
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void Clouds::readSettings()
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{
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m_params.height = (m_passed_cloud_y ? m_passed_cloud_y :
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g_settings->getS16("cloud_height"));
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m_cloud_radius_i = g_settings->getU16("cloud_radius");
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m_enable_3d = g_settings->getBool("enable_3d_clouds");
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}
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@ -38,8 +38,7 @@ class Clouds : public scene::ISceneNode
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public:
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Clouds(scene::ISceneManager* mgr,
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s32 id,
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u32 seed,
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s16 cloudheight=0
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u32 seed
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);
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~Clouds();
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@ -133,7 +132,6 @@ private:
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video::SMaterial m_material;
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aabb3f m_box;
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s16 m_passed_cloud_y;
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u16 m_cloud_radius_i;
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bool m_enable_3d;
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u32 m_seed;
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@ -179,7 +179,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("view_bobbing_amount", "1.0");
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settings->setDefault("fall_bobbing_amount", "0.0");
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settings->setDefault("enable_3d_clouds", "true");
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settings->setDefault("cloud_height", "120");
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settings->setDefault("cloud_radius", "12");
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settings->setDefault("menu_clouds", "true");
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settings->setDefault("opaque_water", "false");
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@ -313,7 +313,8 @@ GUIEngine::~GUIEngine()
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/******************************************************************************/
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void GUIEngine::cloudInit()
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{
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m_cloud.clouds = new Clouds(m_smgr, -1, rand(), 100);
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m_cloud.clouds = new Clouds(m_smgr, -1, rand());
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m_cloud.clouds->setHeight(100.0f);
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m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,200,200,255));
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m_cloud.camera = m_smgr->addCameraSceneNode(0,
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