Remove cloud_height setting

With the cloud API, the cloud_height setting has become obsolete
and replaceable by a mod. It, and supporting code, can be
removed.
This commit is contained in:
Ben Deutsch 2017-08-04 05:58:10 +02:00 committed by rubenwardy
parent 7e23532bc2
commit 9ef9c72e5a
7 changed files with 7 additions and 19 deletions

@ -610,9 +610,6 @@ texture_path (Texture path) path
# The rendering back-end for Irrlicht. # The rendering back-end for Irrlicht.
video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
# Height on which clouds are appearing.
cloud_height (Cloud height) int 120
# Radius of cloud area stated in number of 64 node cloud squares. # Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
cloud_radius (Cloud radius) int 12 cloud_radius (Cloud radius) int 12

@ -690,10 +690,6 @@
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
# video_driver = opengl # video_driver = opengl
# Height on which clouds are appearing.
# type: int
# cloud_height = 120
# Radius of cloud area stated in number of 64 node cloud squares. # Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
# type: int # type: int

@ -128,7 +128,8 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
if (!g_menucloudsmgr) if (!g_menucloudsmgr)
g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager(); g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
if (!g_menuclouds) if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand(), 100); g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
g_menuclouds->setHeight(100.0f);
g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255)); g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera; scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0, camera = g_menucloudsmgr->addCameraSceneNode(0,

@ -37,14 +37,12 @@ static constexpr const float cloud_size = BS * 64.0f;
static void cloud_3d_setting_changed(const std::string &settingname, void *data) static void cloud_3d_setting_changed(const std::string &settingname, void *data)
{ {
// TODO: only re-read cloud settings, not height or radius
((Clouds *)data)->readSettings(); ((Clouds *)data)->readSettings();
} }
Clouds::Clouds(scene::ISceneManager* mgr, Clouds::Clouds(scene::ISceneManager* mgr,
s32 id, s32 id,
u32 seed, u32 seed
s16 cloudheight
): ):
scene::ISceneNode(mgr->getRootSceneNode(), mgr, id), scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
m_seed(seed) m_seed(seed)
@ -58,13 +56,13 @@ Clouds::Clouds(scene::ISceneManager* mgr,
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_params.height = 120;
m_params.density = 0.4f; m_params.density = 0.4f;
m_params.thickness = 16.0f; m_params.thickness = 16.0f;
m_params.color_bright = video::SColor(229, 240, 240, 255); m_params.color_bright = video::SColor(229, 240, 240, 255);
m_params.color_ambient = video::SColor(255, 0, 0, 0); m_params.color_ambient = video::SColor(255, 0, 0, 0);
m_params.speed = v2f(0.0f, -2.0f); m_params.speed = v2f(0.0f, -2.0f);
m_passed_cloud_y = cloudheight;
readSettings(); readSettings();
g_settings->registerChangedCallback("enable_3d_clouds", g_settings->registerChangedCallback("enable_3d_clouds",
&cloud_3d_setting_changed, this); &cloud_3d_setting_changed, this);
@ -370,8 +368,6 @@ void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse)
void Clouds::readSettings() void Clouds::readSettings()
{ {
m_params.height = (m_passed_cloud_y ? m_passed_cloud_y :
g_settings->getS16("cloud_height"));
m_cloud_radius_i = g_settings->getU16("cloud_radius"); m_cloud_radius_i = g_settings->getU16("cloud_radius");
m_enable_3d = g_settings->getBool("enable_3d_clouds"); m_enable_3d = g_settings->getBool("enable_3d_clouds");
} }

@ -38,8 +38,7 @@ class Clouds : public scene::ISceneNode
public: public:
Clouds(scene::ISceneManager* mgr, Clouds(scene::ISceneManager* mgr,
s32 id, s32 id,
u32 seed, u32 seed
s16 cloudheight=0
); );
~Clouds(); ~Clouds();
@ -133,7 +132,6 @@ private:
video::SMaterial m_material; video::SMaterial m_material;
aabb3f m_box; aabb3f m_box;
s16 m_passed_cloud_y;
u16 m_cloud_radius_i; u16 m_cloud_radius_i;
bool m_enable_3d; bool m_enable_3d;
u32 m_seed; u32 m_seed;

@ -179,7 +179,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("view_bobbing_amount", "1.0"); settings->setDefault("view_bobbing_amount", "1.0");
settings->setDefault("fall_bobbing_amount", "0.0"); settings->setDefault("fall_bobbing_amount", "0.0");
settings->setDefault("enable_3d_clouds", "true"); settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("cloud_height", "120");
settings->setDefault("cloud_radius", "12"); settings->setDefault("cloud_radius", "12");
settings->setDefault("menu_clouds", "true"); settings->setDefault("menu_clouds", "true");
settings->setDefault("opaque_water", "false"); settings->setDefault("opaque_water", "false");

@ -313,7 +313,8 @@ GUIEngine::~GUIEngine()
/******************************************************************************/ /******************************************************************************/
void GUIEngine::cloudInit() void GUIEngine::cloudInit()
{ {
m_cloud.clouds = new Clouds(m_smgr, -1, rand(), 100); m_cloud.clouds = new Clouds(m_smgr, -1, rand());
m_cloud.clouds->setHeight(100.0f);
m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,200,200,255)); m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,200,200,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0, m_cloud.camera = m_smgr->addCameraSceneNode(0,