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[CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
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@ -102,7 +102,7 @@ core.register_on_punchnode(function(pos, node)
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print(dump(itemstack:get_count()))
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print(dump(itemstack:get_count()))
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print(dump(itemstack:get_wear()))
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print(dump(itemstack:get_wear()))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_metadata()))
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print(dump(itemstack:get_metadata()
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print(dump(itemstack:is_known()))
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print(dump(itemstack:is_known()))
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--print(dump(itemstack:get_definition()))
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--print(dump(itemstack:get_definition()))
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print(dump(itemstack:get_tool_capabilities()))
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print(dump(itemstack:get_tool_capabilities()))
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@ -120,3 +120,10 @@ core.register_on_punchnode(function(pos, node)
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print("node:" .. dump(node))
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print("node:" .. dump(node))
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return false
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return false
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end)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_chatcommand("list_players", {
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func = function(param)
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core.display_chat_message(dump(core.get_player_names()))
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end
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})
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@ -737,6 +737,10 @@ Call these functions only at load time!
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* `minetest.get_wielded_item()`
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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* Returns the itemstack the local player is holding
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### Client Environment
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* `minetest.get_player_names()`
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* Returns list of player names on server
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### Misc.
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### Misc.
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* `minetest.parse_json(string[, nullvalue])`: returns something
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* `minetest.parse_json(string[, nullvalue])`: returns something
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* Convert a string containing JSON data into the Lua equivalent
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* Convert a string containing JSON data into the Lua equivalent
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@ -69,6 +69,22 @@ int ModApiClient::l_display_chat_message(lua_State *L)
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return 1;
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return 1;
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}
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}
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// get_player_names()
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int ModApiClient::l_get_player_names(lua_State *L)
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{
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const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
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lua_createtable(L, plist.size(), 0);
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int newTable = lua_gettop(L);
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int index = 1;
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std::list<std::string>::const_iterator iter;
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for (iter = plist.begin(); iter != plist.end(); iter++) {
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lua_pushstring(L, (*iter).c_str());
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lua_rawseti(L, newTable, index);
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index++;
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}
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return 1;
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}
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// show_formspec(formspec)
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// show_formspec(formspec)
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int ModApiClient::l_show_formspec(lua_State *L)
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int ModApiClient::l_show_formspec(lua_State *L)
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{
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{
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@ -154,6 +170,7 @@ void ModApiClient::Initialize(lua_State *L, int top)
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{
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{
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API_FCT(get_current_modname);
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API_FCT(get_current_modname);
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API_FCT(display_chat_message);
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API_FCT(display_chat_message);
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API_FCT(get_player_names);
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API_FCT(set_last_run_mod);
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API_FCT(set_last_run_mod);
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API_FCT(get_last_run_mod);
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API_FCT(get_last_run_mod);
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API_FCT(show_formspec);
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API_FCT(show_formspec);
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@ -32,6 +32,9 @@ private:
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// display_chat_message(message)
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// display_chat_message(message)
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static int l_display_chat_message(lua_State *L);
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static int l_display_chat_message(lua_State *L);
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// get_player_names()
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static int l_get_player_names(lua_State *L);
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// show_formspec(name, fornspec)
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// show_formspec(name, fornspec)
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static int l_show_formspec(lua_State *L);
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static int l_show_formspec(lua_State *L);
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